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path: root/src/mesa/swrast/s_nvfragprog.c
AgeCommit message (Expand)Author
2006-08-25clamp result.depth to [0,1] if written toBrian Paul
2006-08-24fix fragment.position initialization bugBrian Paul
2006-07-20Some structure renaming. Prefix vertex/fragment-related structs withBrian Paul
2005-11-20Make Saturate a 2-bit field again, renamed to SaturateMode with threeBrian Paul
2005-11-12update an assertionBrian Paul
2005-11-12Move stuff common to vertex/fragment_program into the base class, including:Brian Paul
2005-11-08At keithw's request, remove all traces of the "fragment program to C" andIan Romanick
2005-11-05Unify vertex/fragment program instuctions.Brian Paul
2005-11-02Rename FRAG_OUTPUT_* tokens to FRAG_RESULT_* to match vertex program conventionBrian Paul
2005-10-30need to use absolute value for RSQBrian Paul
2005-10-29fix LIT bugBrian Paul
2005-10-24fragment program writing to result.depth.z was brokenBrian Paul
2005-10-21fix broken SWZ instructionBrian Paul
2005-10-21fix broken KILBrian Paul
2005-09-19additional wrapper updates, bug 4468Brian Paul
2005-09-16use mesa import wrappers, bug 4468Brian Paul
2005-09-16Rework the texture filtering functions a bit.Brian Paul
2005-09-15Update includes post-splitting of s_texture.cBrian Paul
2005-05-20Remove some debug outputJon Smirl
2005-05-11Previously in TXP and TEX instructions, lambda was passed toKeith Whitwell
2005-05-11Test for texcoord[3] == zero before dividing. Not so sure about thisKeith Whitwell
2005-05-04Major check-in of changes for GL_EXT_framebuffer_object extension.Brian Paul
2005-05-04Add a facility to route all rasterization through a fragment programKeith Whitwell
2005-04-21Reduce the size of mesa's internal fragment and vertex programKeith Whitwell
2004-12-18Added PRINT instruction for GL_NV_fragment_program.Brian Paul
2004-12-15tweaks to the LIT instructionsBrian Paul
2004-08-10added a few more debug printfs (disabled)Brian Paul
2004-06-20store's to RC/HC didn't work (bug 976287)Brian Paul
2004-04-21only init temp regs to zero if executing NV fragment programBrian Paul
2004-04-18Audit/fixes for NV/ARB TEX, TXP, TXB, TXD instructions.Brian Paul
2004-04-14Use tcc and the emitted C code from s_fragprog_to_c.c to dynamically compileKeith Whitwell
2004-04-02Implement ARB_f_p KIL correctly.Brian Paul
2004-03-29fix array indexing for UP4B and UP4UBBrian Paul
2004-03-29Accomodate ARB_fp XPD opcode separately from NV_fp's X2D.Keith Whitwell
2004-03-03s/_swrast_exec_nv_fragment_program/_swrast_exec_fragment_program/Brian Paul
2004-02-27move _mesa_load_state_parameters() to state validation stageBrian Paul
2004-02-27fix PK2H, UP2H, PK2US bugsBrian Paul
2004-01-27Consolidate texObj->Pos/Neg/X/Y/Z and texObj->Image into a singleKeith Whitwell
2004-01-23Initial support for floating point and signed texture formats.Brian Paul
2004-01-14added blurb about NVIDIA extensionsBrian Paul
2003-12-13Problem computing specular value in OPCODE_LIT - pulled in value fromKarl Rasche
2003-11-22pass ctx to fetch_vector4_deriv()Brian Paul
2003-11-21fix some bugs in computation of DDX, DDY commandsBrian Paul
2003-11-19Initial checkin of new ARB_frag/vertex program parserKarl Rasche
2003-09-19Assorted casts to silence g++ warnings.Brian Paul
2003-09-18Add casts to prevent double->float conversion compiler warnings.Karl Schultz
2003-09-04implement SWZ and TXB. some code clean-upBrian Paul
2003-09-04Added new opcodes for ARB_fragment_program, like ABS, CMP, TXB, etc.Brian Paul
2003-08-31update parameter indexingBrian Paul
2003-08-30Silence compiler warnings about implicit casts or conversions by supplying ex...Karl Schultz