Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-04-28 | additional checks that attr is a texcoord | Keith Packard | |
2007-04-24 | s/TEXTURE/ATTRIBS/ | Brian | |
2007-04-23 | remove SWvertex->fog field, use attrib field | Brian | |
2007-04-23 | Improve the code for interpolating fragment attributes a little. More to ↵ | Brian | |
come... | |||
2007-03-27 | Restore the UseTexEnvProgram logic. | Brian | |
Was removed during glsl-compiler work. Still need to go back and revisit this because of the interaction with fragment shaders... | |||
2007-02-22 | Merge branch 'origin' into glsl-compiler-1 | Brian | |
Conflicts: src/mesa/main/state.c src/mesa/shader/program.c src/mesa/shader/program.h src/mesa/shader/programopt.c src/mesa/shader/slang/slang_execute.c src/mesa/sources src/mesa/swrast/s_arbshader.c src/mesa/swrast/s_context.c src/mesa/swrast/s_span.c src/mesa/swrast/s_zoom.c src/mesa/tnl/t_context.c src/mesa/tnl/t_save_api.c src/mesa/tnl/t_vb_arbprogram.c src/mesa/tnl/t_vp_build.c src/mesa/tnl/t_vtx_eval.c | |||
2007-02-05 | Merge SWvertex texcoord and varying fields into attrib[] array field. | Brian | |
Fragment texcoords and varying code is now unified in the point/line/triangle rasterization code. In the future, merge color, fog, etc. attribs. | |||
2007-02-02 | Replace color, z, w, texture interpolants with new generic attrib interpolants. | Brian | |
2007-02-02 | New span attrStart/attrStepX/attrStepY fields to replace fog, specular, etc. ↵ | Brian | |
fields. More to come. | |||
2007-02-01 | New SWspanarrays attribs[] array. | Brian | |
Replace texcoord[], varying[], etc. arrays with single attribs[] array, indexed by FRAG_ATTRIB_* values. Eliminates need to copy data into fragment program machine input registers. Will lead to future clean-ups. | |||
2007-01-06 | Use GLuint instead of GLint to store intermediate Z values. Fixes problems ↵ | Brian | |
when using 32-bit Z buffer. | |||
2006-12-13 | Checkpoint for GLSL compiler changes. | Brian | |
In brief: Check for enabled fragment program by looking at ctx->FragmentProgram._Current. New code for varying variables. | |||
2006-10-01 | New SWspan and SWspanarrays typedefs. | Brian Paul | |
2006-09-18 | set lambda to zero for textured points (bug 8320) | Brian Paul | |
2005-10-07 | Fix a number of point size attenuation problems. | Brian Paul | |
Move size clamping into the rasterization function. | |||
2005-05-04 | Add a facility to route all rasterization through a fragment program | Keith Whitwell | |
which is automatically generated to match the current texture environment state. Introduces a new value ctx->FragmentProgram._Active which is true when either _Enabled is true or there is such a fragment program ready to run. To test out on a driver running the software rasterizer, set MESA_TEX_PROG=t in the environment. It goes without saying that performance is lower for the software rasterizer in this mode. | |||
2004-12-18 | Consolidate _swrast_write_texture_span() into _swrast_write_rgba_span(). | Brian Paul | |
2004-12-16 | don't divide texcoords by q if using a fragment program | Brian Paul | |
2004-12-15 | fixes for fragment programs | Brian Paul | |
2004-10-06 | *** empty log message *** | Karl Schultz | |
2004-09-13 | Handle GL_MAX_VERTEX_ATTRIBS_ARB in glGet*(). | Brian Paul | |
Define 2.0 point-sprite related tokens in glheader.h (temporary). | |||
2004-09-13 | changes towards GL_ARB_point_sprite (two-zero) | Daniel Borca | |
2004-04-09 | added SPECULAR flag for sprite point functions | Brian Paul | |
2004-03-09 | Fix color index mode rendering. | Brian Paul | |
Changed SWvertex's index field to GLfloat and fix a few other bits. | |||
2004-01-14 | added blurb about NVIDIA extensions | Brian Paul | |
2003-12-04 | Port over changes from XFree86/Mesa 5.0.2, mostly to silence compiler warnings. | Brian Paul | |
2003-08-23 | Trivial changes to add support for GL_ARB_point_sprite, which is a | Ian Romanick | |
subset of GL_NV_point_sprite (which was already supported). | |||
2003-06-05 | Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything. | Ian Romanick | |
2003-03-25 | replace _mesa_ prefix with _swrast_, remove s_histogram.[ch] | Brian Paul | |
2003-01-14 | First batch of code for GL_NV_fragment_program. | Brian Paul | |
Re-org of some GL_NV_vertex_program code. Replace MAX_TEXTURE_UNITS with MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS. | |||
2002-11-09 | fix one-bit error in float->int Z calculation | Brian Paul | |
2002-10-18 | Add casts to quiet compiler warnings. | Karl Schultz | |
2002-10-04 | multiple GL_POINTS can now be rendered together into one fragment span | Brian Paul | |
2002-08-07 | struct sw_span is again allocated on the stack, but the arrays of span | Brian Paul | |
data are broken out into a new struct span_arrays which is allocated per-context (to avoid huge stack allocations - a problem on Windows). This lets us use span.redStep instead of span->redStep (for example) to hopefully get slightly better performance in the triangle functions. | |||
2002-06-15 | Implemented GL_NV_texture_rectangle extension. | Brian Paul | |
Replace struct gl_texure_object's Dimension w/ Target field. Added _EnabledUnits to struct gl_texture_attrib - the _ReallyEnabled field is obsolete, but still present for now. This effectively removes the 8-texture units limit, 32 units now possible, but unlikely! New TEXTURE_1D/2D/3D/CUBE/RECT_BIT tokens for unit->_ReallyEnabled field. Updated device drivers to use ctx->Texture._EnabledUnits. | |||
2002-05-27 | replaced experimental MESA_sprite_point with NV_point_sprite | Brian Paul | |
2002-04-19 | Allocate a sw_span struct in the swrast context instead of allocating it | Brian Paul | |
on the stack frame in the point/line/triangle functions. (Klaus Niederkrueger) This should solve the performance problem Karl found on Windows. | |||
2002-04-12 | Klaus Niederkrueger's latest changes: use INIT_SPAN() to init span primitive | Brian Paul | |
type, width, interp mask and array mask. | |||
2002-03-16 | New mipmap lambda calculation. Previously, trilinear filtering could | Brian Paul | |
result in _very_ blurry textures. Still need to do some optimization of the new code in s_span.c | |||
2002-02-02 | sw_span can now hold x/y arrays of fragment positions - getting ready to | Brian Paul | |
ditch the pb (pixel buffer) code. Converted point drawing, bitmaps and aa lines to use new span functions. | |||
2001-12-05 | add inf and nan tests to swrast functions | Keith Whitwell | |
2001-09-19 | silence compiler warnings (last batch for src) | Karl Schultz | |
2001-07-19 | GLchan changes | Brian Paul | |
2001-05-17 | Fix order of decomposition of quad. | Keith Whitwell | |
Remove 'swrast->_MultiTexEnabled' derived value. | |||
2001-05-15 | Apply antialiasing coverage factor to alpha after texture application, | Brian Paul | |
not before. | |||
2001-05-09 | missed a GLfixed->GLfloat fog change | Brian Paul | |
2001-03-12 | Consistent copyright info (version number, date) across all files. | Gareth Hughes | |
2001-03-07 | fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots ↵ | Brian Paul | |
of potential problems | |||
2001-01-30 | fixed half pixel offset bug in aa point code | Brian Paul | |
2001-01-04 | minor bug fixes | Brian Paul | |