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path: root/src/mesa/swrast/s_pointtemp.h
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2004-04-09added SPECULAR flag for sprite point functionsBrian Paul
2004-03-09Fix color index mode rendering.Brian Paul
Changed SWvertex's index field to GLfloat and fix a few other bits.
2004-01-14added blurb about NVIDIA extensionsBrian Paul
2003-12-04Port over changes from XFree86/Mesa 5.0.2, mostly to silence compiler warnings.Brian Paul
2003-08-23Trivial changes to add support for GL_ARB_point_sprite, which is aIan Romanick
subset of GL_NV_point_sprite (which was already supported).
2003-06-05Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything.Ian Romanick
2003-03-25replace _mesa_ prefix with _swrast_, remove s_histogram.[ch]Brian Paul
2003-01-14First batch of code for GL_NV_fragment_program.Brian Paul
Re-org of some GL_NV_vertex_program code. Replace MAX_TEXTURE_UNITS with MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS.
2002-11-09fix one-bit error in float->int Z calculationBrian Paul
2002-10-18Add casts to quiet compiler warnings.Karl Schultz
2002-10-04multiple GL_POINTS can now be rendered together into one fragment spanBrian Paul
2002-08-07struct sw_span is again allocated on the stack, but the arrays of spanBrian Paul
data are broken out into a new struct span_arrays which is allocated per-context (to avoid huge stack allocations - a problem on Windows). This lets us use span.redStep instead of span->redStep (for example) to hopefully get slightly better performance in the triangle functions.
2002-06-15Implemented GL_NV_texture_rectangle extension.Brian Paul
Replace struct gl_texure_object's Dimension w/ Target field. Added _EnabledUnits to struct gl_texture_attrib - the _ReallyEnabled field is obsolete, but still present for now. This effectively removes the 8-texture units limit, 32 units now possible, but unlikely! New TEXTURE_1D/2D/3D/CUBE/RECT_BIT tokens for unit->_ReallyEnabled field. Updated device drivers to use ctx->Texture._EnabledUnits.
2002-05-27replaced experimental MESA_sprite_point with NV_point_spriteBrian Paul
2002-04-19Allocate a sw_span struct in the swrast context instead of allocating itBrian Paul
on the stack frame in the point/line/triangle functions. (Klaus Niederkrueger) This should solve the performance problem Karl found on Windows.
2002-04-12Klaus Niederkrueger's latest changes: use INIT_SPAN() to init span primitiveBrian Paul
type, width, interp mask and array mask.
2002-03-16New mipmap lambda calculation. Previously, trilinear filtering couldBrian Paul
result in _very_ blurry textures. Still need to do some optimization of the new code in s_span.c
2002-02-02sw_span can now hold x/y arrays of fragment positions - getting ready toBrian Paul
ditch the pb (pixel buffer) code. Converted point drawing, bitmaps and aa lines to use new span functions.
2001-12-05add inf and nan tests to swrast functionsKeith Whitwell
2001-09-19silence compiler warnings (last batch for src)Karl Schultz
2001-07-19GLchan changesBrian Paul
2001-05-17Fix order of decomposition of quad.Keith Whitwell
Remove 'swrast->_MultiTexEnabled' derived value.
2001-05-15Apply antialiasing coverage factor to alpha after texture application,Brian Paul
not before.
2001-05-09missed a GLfixed->GLfloat fog changeBrian Paul
2001-03-12Consistent copyright info (version number, date) across all files.Gareth Hughes
2001-03-07fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots ↵Brian Paul
of potential problems
2001-01-30fixed half pixel offset bug in aa point codeBrian Paul
2001-01-04minor bug fixesBrian Paul
2001-01-03New point rasterization functions based on template code thatBrian Paul
handles CI/RGB, texture, antialiasing, attenuation, etc.