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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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mesa
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swrast
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s_readpix.c
Age
Commit message (
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Author
2009-03-28
mesa: add new signed rgba texture format
Roland Scheidegger
2009-01-30
swrast: replace RENDER_START/FINISH macros with inline functions
Brian Paul
2008-09-18
mesa: prefix a bunch of #include lines with "main/".
Brian Paul
2008-03-21
Refactor PBO validate/map code.
Brian
2008-03-21
add a number of PBO validate/map/unmap functions
Brian
2007-12-18
Fix mismatched map/unmap of buffers in swrast read/drawpixels error paths.
Eric Anholt
2007-11-27
improve 24-bit Z to 32-bit Z conversion
Brian
2007-03-21
merge from master
Brian
2007-03-21
1D convolution (and post-conv scale/bias) were inadvertantly applied to 2D im...
Brian
2007-03-18
fix assertion in read_depth_pixels()
Nicolai Haehnle
2007-03-09
Merge branch 'origin' into glsl-compiler-1
Brian
2007-02-26
if renderbuffer ptr is null, just return
Brian
2007-02-22
Merge branch 'origin' into glsl-compiler-1
Brian
2007-02-01
New SWspanarrays attribs[] array.
Brian
2007-01-23
fixes for C++ warnings/errors
Brian
2006-11-14
Make sure RENDER_FINISH is called on the zero pixel case. Reported by
Keith Whitwell
2006-10-22
Color clamping fixes.
Brian Paul
2006-10-13
Consolidate, move, fix code related to color index and stencil image transfer
Brian Paul
2006-10-13
In _mesa_pack_rgba_span_float() we don't need to make a temporary copy of
Brian Paul
2006-10-13
s/GLuint/GLbitfield/
Brian Paul
2006-10-12
adjust_colors() function replaces old _mesa_chan_to_float_span() function.
Brian Paul
2006-10-12
Lots of changes to support runtime renderbuffer depths.
Brian Paul
2006-10-06
rewrite of read_fast_rgba_pixels()
Brian Paul
2006-09-13
updated comment
Brian Paul
2006-05-30
free convolved image / fix mem leak (bug 7077)
Brian Paul
2006-05-07
minor clean-ups around DepthScale/Bias
Brian Paul
2006-03-22
Need to check for new state and do readpixels/drawpixels clipping after
Brian Paul
2005-11-17
optimize case of reading GL_DEPTH_STENCIL pixels from GL_DEPTH_STENCIL render...
Brian Paul
2005-11-16
Use new gl_framebuffer _Depth/_StencilBuffer fields instead of
Brian Paul
2005-10-04
Use Visual.depthBits rather than Renderbuffer::DepthBits for depth buffer
Brian Paul
2005-10-01
simplify the read_depth_stencil_pixels() function
Brian Paul
2005-09-30
minor improvements
Brian Paul
2005-09-29
Rewrite much of the pixel zoom code.
Brian Paul
2005-09-28
Initial work for GL_EXT_packed_depth_stencil extension.
Brian Paul
2005-09-27
Lift all the format/type error checking out of the _swrast_Draw/Read/CopyPixels
Brian Paul
2005-09-23
fix clipped glReadPixels bug
Brian Paul
2005-09-22
When testing visual attributes, use the Draw/Read buffer, not the context.
Brian Paul
2005-09-21
replace GLdepth with GLuint and remove GLdepth
Brian Paul
2005-09-16
lots of little clean-ups, improvements
Brian Paul
2005-09-06
don't use DEFARRAY/CHECKARRAY stuff
Brian Paul
2005-09-03
Remove last remnants of pre-renderbuffer code.
Brian Paul
2005-06-04
remove old span code
Brian Paul
2005-05-04
Major check-in of changes for GL_EXT_framebuffer_object extension.
Brian Paul
2004-11-10
GL_(UN)PACK_SKIP_IMAGES should only be applied to 3D texture pack/unpacking
Brian Paul
2004-11-09
use the new _mesa_clip_readpixels() routine
Brian Paul
2004-11-09
don't use ctx->Pack, use the function argument
Brian Paul
2004-10-31
Allow the software fallback glDrawPixels, glReadPixels, glBitmap commands to
Brian Paul
2004-04-22
New glTexImage code.
Brian Paul
2004-03-13
Implementation of GL_EXT_pixel_buffer_object extension.
Brian Paul
2004-02-28
rename some span pack/unpack functions for better uniformity
Brian Paul
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