Age | Commit message (Collapse) | Author |
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not before.
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Added some const keywords in the s/w texturing code.
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Renamed gl_texture_pixels() to _swrast_texture_fragments()
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Pass color or color index directly to WriteMono*() span functions.
Updated current s/w drivers accordingly.
Clean-up of X gc handling in XMesa driver.
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into a new directory. Specifically the handling of changes to lighting
lighting space (light in model vs. light in eye) have been revamped.
Moved several derived values used only by swrast into that directory.
Removed direct calls to swrast_flush() from vbrender.c -- pushed into
ctx->Driver.RenderFinish.
Optimized flat-shading case in swrast_setup.
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with tighter interfaces with the rest of the world.
Proper documentation to come.
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