Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-01-14 | First batch of code for GL_NV_fragment_program. | Brian Paul | |
Re-org of some GL_NV_vertex_program code. Replace MAX_TEXTURE_UNITS with MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS. | |||
2002-11-26 | added missing call to _mesa_write_mono_alpha_span() | Brian Paul | |
2002-11-09 | fix float->int Z calculation in _mesa_span_default_z() | Brian Paul | |
2002-10-30 | s/BZERO/_mesa_bzero/ | Brian Paul | |
2002-10-24 | Header file clean-up: | Brian Paul | |
1. Remove all.h and PC_HEADER junk. 2. Rolled mem.c and mem.h into imports.c and imports.h 3. Include imports.h instead of mem.h Restore _mesa_create/initialize_context() to be like they were in 4.0.4 New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc. | |||
2002-10-11 | Another round of glRead/DrawBuffer() clean-ups and simplifications. | Brian Paul | |
Replaced ctx->Color._DriverDrawBuffer with swrast->CurrentBuffer. Replaced ctx->Pixel._DriverReadBuffer with ctx->Pixel._ReadSrcMask. swrast->Driver.SetBuffer() takes FRONT/BACK_LEFT/RIGHT_BIT values now. Added tokens and code for GL_AUX buffers, for completeness. | |||
2002-10-02 | finished up GL_EXT_stencil_two_side | Brian Paul | |
2002-09-06 | GL_EXT_stencil_two_side extension, not 100% complete yet. | Brian Paul | |
2002-08-07 | struct sw_span is again allocated on the stack, but the arrays of span | Brian Paul | |
data are broken out into a new struct span_arrays which is allocated per-context (to avoid huge stack allocations - a problem on Windows). This lets us use span.redStep instead of span->redStep (for example) to hopefully get slightly better performance in the triangle functions. | |||
2002-07-09 | Overhaul of glRead/DrawBuffer() code. Now, swrast->Driver.SetBuffer() | Brian Paul | |
indicates the read AND draw color buffer for all software rasterization. Lots of related clean-ups. See RELNOTES-4.1 for details. | |||
2002-06-15 | Implemented GL_NV_texture_rectangle extension. | Brian Paul | |
Replace struct gl_texure_object's Dimension w/ Target field. Added _EnabledUnits to struct gl_texture_attrib - the _ReallyEnabled field is obsolete, but still present for now. This effectively removes the 8-texture units limit, 32 units now possible, but unlikely! New TEXTURE_1D/2D/3D/CUBE/RECT_BIT tokens for unit->_ReallyEnabled field. Updated device drivers to use ctx->Texture._EnabledUnits. | |||
2002-06-15 | Added ctx parameter to _mesa_debug() | Brian Paul | |
Added _mesa_printf() Updated SetDrawBuffer() function in all drivers (ala 4.0.3) Import 4.0.3/DRI changes. | |||
2002-05-02 | Implemented GL_ARB_texture_env_crossbar. | Brian Paul | |
Simplification of some of the texture application code. | |||
2002-04-20 | fixed Width/Height cut&paste typo | Brian Paul | |
2002-04-19 | removed a stray debug printf | Brian Paul | |
2002-04-19 | casts to fix GLint/GLuint mismatches | Brian Paul | |
2002-04-12 | Klaus Niederkrueger's latest changes: use INIT_SPAN() to init span primitive | Brian Paul | |
type, width, interp mask and array mask. | |||
2002-03-16 | New mipmap lambda calculation. Previously, trilinear filtering could | Brian Paul | |
result in _very_ blurry textures. Still need to do some optimization of the new code in s_span.c | |||
2002-02-17 | Simplified fog code. | Brian Paul | |
2002-02-17 | Optimized the interpolate_texcoords() function: | Brian Paul | |
Use fast approximation to log(). Check for dq==0 to avoid a per-pixel divide. | |||
2002-02-15 | GL_ARB_window_pos fog fix | Brian Paul | |
2002-02-14 | minor clean-up | Brian Paul | |
2002-02-06 | added an assertion, fix typo | Brian Paul | |
2002-02-04 | Clean-up and remove dead code related to depth/stecil testing. | Brian Paul | |
2002-02-02 | Converted line drawing over to new span code, pb no longer used. | Brian Paul | |
Big clean-up of line drawing code. Removed many obsolete span processing functions. | |||
2002-02-02 | sw_span can now hold x/y arrays of fragment positions - getting ready to | Brian Paul | |
ditch the pb (pixel buffer) code. Converted point drawing, bitmaps and aa lines to use new span functions. | |||
2002-01-31 | Clean-up and optimize alpha test code. | Brian Paul | |
Major clean-up of pixel zoom code. | |||
2002-01-28 | Still more texture/span simplification and clean-up. | Brian Paul | |
Updated comments, fixed indentation, etc. | |||
2002-01-28 | More span improvements. Removed _mesa_write_monocolor_span(). | Brian Paul | |
Removed last of span.filled* flags and Klaus's macros. More simplification of triangle functions. | |||
2002-01-28 | More span clean-up, mostly texture-related. | Brian Paul | |
_mesa_rasterize_span() is gone, replaced by new _mesa_write_textured_span(). Removed some unneeded triangle functions - more simplification possible. | |||
2002-01-27 | LOTS of changes, building upon Klaus's work. | Brian Paul | |
struct sw_span is used throughout span/fragment processing. This is leading to less code and more chances for optimization. | |||
2002-01-21 | Klaus's latest patches and some clean-up | Brian Paul | |
2002-01-16 | latest changes from Klaus | Brian Paul | |
2002-01-10 | Klaus's latest patches: change texcoord[3] to texcoord[4] everywhere | Brian Paul | |
2001-12-17 | first checkpoint commit of Klaus's new span code (struct sw_span) | Brian Paul | |
2001-11-19 | More span rendering optimizations from Klaus Niederkrueger | Brian Paul | |
2001-10-17 | added a few comments | Brian Paul | |
2001-08-14 | Fixes for 32-bit GLchans: smooth/flat/textured triangles seem to work now. | Brian Paul | |
2001-07-23 | don't clamp colors if GLchan==GLfloat in add_colors() | Brian Paul | |
2001-06-18 | fix glDraw/CopyPixels w/ fog bug. minor fog code clean-ups. | Brian Paul | |
2001-05-15 | Apply antialiasing coverage factor to alpha after texture application, | Brian Paul | |
not before. | |||
2001-05-03 | interpolate fog valus as floats, not fixed - fixed the swrast fog problem | Brian Paul | |
2001-03-19 | Split driver struct into swrast/tnl/core components. | Keith Whitwell | |
2001-03-12 | Consistent copyright info (version number, date) across all files. | Gareth Hughes | |
2001-03-03 | lots of gl_*() to _mesa_*() namespace clean-up | Brian Paul | |
2001-02-20 | Implemented GL_SGIX_shadow and GL_SGIX_shadow_texture. | Brian Paul | |
Added some const keywords in the s/w texturing code. | |||
2001-02-15 | minor scissor optimizations (Klaus Niederkrueger) | Brian Paul | |
2001-02-14 | removed a misplaced _mesa_logicop_ci_span() call | Brian Paul | |
2001-01-05 | Fixed bug in MinMagThresh computation. | Brian Paul | |
Renamed gl_texture_pixels() to _swrast_texture_fragments() | |||
2000-12-12 | clipping, fog, texture optimizations (Klaus Niederkrueger) | Brian Paul | |