Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-06-10 | be sure we have span texcoords before calling _swrast_texture_span() | Brian Paul | |
2005-06-04 | set OLD_RENDERBUFFER=0, need to clean up a few more things before totally ↵ | Brian Paul | |
removing that | |||
2005-06-04 | remove old span code | Brian Paul | |
2005-05-11 | Don't let FragmentProgram._Active influence choice of vertex vs pixel | Keith Whitwell | |
fog. | |||
2005-05-04 | Major check-in of changes for GL_EXT_framebuffer_object extension. | Brian Paul | |
Main driver impacts: - new code for creating the Mesa GLframebuffer - new span/pixel read/write code Some drivers not yet updated/tested. | |||
2005-05-04 | Add a facility to route all rasterization through a fragment program | Keith Whitwell | |
which is automatically generated to match the current texture environment state. Introduces a new value ctx->FragmentProgram._Active which is true when either _Enabled is true or there is such a fragment program ready to run. To test out on a driver running the software rasterizer, set MESA_TEX_PROG=t in the environment. It goes without saying that performance is lower for the software rasterizer in this mode. | |||
2005-04-26 | added interpolate_fog() | Brian Paul | |
2004-12-19 | Implement software ATI_fragment_shader | Dave Airlie | |
no error detection, slow, may not be 100% correct but a good start | |||
2004-12-18 | Consolidate _swrast_write_texture_span() into _swrast_write_rgba_span(). | Brian Paul | |
2004-10-13 | Fix minor fog / fragment program state bug. | Brian Paul | |
Don't add diffuse and specular colors when using fragment program. | |||
2004-10-02 | added support for GL_ARB_draw_buffers | Brian Paul | |
2004-08-25 | Silence gcc 3.4 warnings on ReactOS. Mostly unused var warnings. (patch ↵ | Brian Paul | |
1015696) | |||
2004-06-24 | fix HP occlusion testing when using generic span path | Brian Paul | |
2004-04-23 | Added ctx->Vertex/FragmentProgram._Enable flags. Set when vertex/fragment | Brian Paul | |
program is enabled AND the currently bound program is valid. Check _Enable instead of Enable to prevent things from blowing up when someone calls glEnable(GL_VERTEX_PROGRAM_ARB) without actually defining a program. | |||
2004-04-23 | remove some errant code from previous check-in | Brian Paul | |
2004-04-19 | do texcoord projective division in _swrast_span_default_texcoords() | Brian Paul | |
2004-04-18 | Audit/fixes for NV/ARB TEX, TXP, TXB, TXD instructions. | Brian Paul | |
Some texture instructions were using wrong LOD. Fixed interpolate_texcoords() so it doesn't do texcoord projective division when using a fragment program. The TXP instruction does that. | |||
2004-03-24 | use Driver.WriteMonoRGBAPixels() when possible (Dan Schikore) | Brian Paul | |
2004-03-21 | Implemented support for software-based AUX color buffers. | Brian Paul | |
Only available with Xlib driver for now. Assorted clean-ups related to Draw/ReadBuffer(). Renamed FRONT_LEFT_BIT -> DD_FRONT_LEFT_BIT, etc. | |||
2004-03-03 | s/_swrast_exec_nv_fragment_program/_swrast_exec_fragment_program/ | Brian Paul | |
2004-02-17 | A bit of an overhaul of the fog code. | Brian Paul | |
glFogCoord didn't always work reliably. ARB fragment program fog options work now. Per-fragment fog computations are now perspective corrected. | |||
2004-01-27 | Consolidate texObj->Pos/Neg/X/Y/Z and texObj->Image into a single | Keith Whitwell | |
array, texObj->Image[face][level]. | |||
2003-12-09 | Update NEED_SECONDARY_COLOR macro to test if either vertex/fragment | Brian Paul | |
programs are enabled and if they need secondary color input register. Patch by Karl Rasche, with tweaks by Brian. | |||
2003-11-25 | current raster color index should be GLfloat | Brian Paul | |
2003-11-12 | Ville Syrjala's logic op patch | Brian Paul | |
2003-08-31 | always assign texcoord[i][3] to silence valgrind | Brian Paul | |
2003-06-13 | Implemented GL_ARB_occlusion_query (not 100% finalized). | Brian Paul | |
2003-04-21 | Implemented GL_EXT_depth_bounds_test. | Brian Paul | |
2003-04-08 | Added ctx->Texture._EnabledCoordUnits bitfield. | Brian Paul | |
Fixed some vertex array / vertex program glitches with glDrawElements. Fixed some fragment program runtime bugs. Non-trivial Cg programs are running now. | |||
2003-03-25 | replace _mesa_ prefix with _swrast_, remove s_histogram.[ch] | Brian Paul | |
2003-03-16 | Store partial derivative values in sw_span structure. | Brian Paul | |
Implemented DDX and DDY fragment program instructions (whew!) Not fully tested yet. | |||
2003-03-15 | Fix up some fragment program texture enable issues. | Brian Paul | |
Implemented TXD instruction. | |||
2003-03-04 | added _mesa_inv_sqrtf() and INV_SQRTF() (Josh Vanderhoof) | Brian Paul | |
2003-03-01 | Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch] | Brian Paul | |
Moved type conversion and interpolation macros into macros.h Updated all the files that used to include mmath.h | |||
2003-02-27 | fix float color interpolation (bug 694461) | Brian Paul | |
2003-01-14 | First batch of code for GL_NV_fragment_program. | Brian Paul | |
Re-org of some GL_NV_vertex_program code. Replace MAX_TEXTURE_UNITS with MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS. | |||
2002-11-26 | added missing call to _mesa_write_mono_alpha_span() | Brian Paul | |
2002-11-09 | fix float->int Z calculation in _mesa_span_default_z() | Brian Paul | |
2002-10-30 | s/BZERO/_mesa_bzero/ | Brian Paul | |
2002-10-24 | Header file clean-up: | Brian Paul | |
1. Remove all.h and PC_HEADER junk. 2. Rolled mem.c and mem.h into imports.c and imports.h 3. Include imports.h instead of mem.h Restore _mesa_create/initialize_context() to be like they were in 4.0.4 New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc. | |||
2002-10-11 | Another round of glRead/DrawBuffer() clean-ups and simplifications. | Brian Paul | |
Replaced ctx->Color._DriverDrawBuffer with swrast->CurrentBuffer. Replaced ctx->Pixel._DriverReadBuffer with ctx->Pixel._ReadSrcMask. swrast->Driver.SetBuffer() takes FRONT/BACK_LEFT/RIGHT_BIT values now. Added tokens and code for GL_AUX buffers, for completeness. | |||
2002-10-02 | finished up GL_EXT_stencil_two_side | Brian Paul | |
2002-09-06 | GL_EXT_stencil_two_side extension, not 100% complete yet. | Brian Paul | |
2002-08-07 | struct sw_span is again allocated on the stack, but the arrays of span | Brian Paul | |
data are broken out into a new struct span_arrays which is allocated per-context (to avoid huge stack allocations - a problem on Windows). This lets us use span.redStep instead of span->redStep (for example) to hopefully get slightly better performance in the triangle functions. | |||
2002-07-09 | Overhaul of glRead/DrawBuffer() code. Now, swrast->Driver.SetBuffer() | Brian Paul | |
indicates the read AND draw color buffer for all software rasterization. Lots of related clean-ups. See RELNOTES-4.1 for details. | |||
2002-06-15 | Implemented GL_NV_texture_rectangle extension. | Brian Paul | |
Replace struct gl_texure_object's Dimension w/ Target field. Added _EnabledUnits to struct gl_texture_attrib - the _ReallyEnabled field is obsolete, but still present for now. This effectively removes the 8-texture units limit, 32 units now possible, but unlikely! New TEXTURE_1D/2D/3D/CUBE/RECT_BIT tokens for unit->_ReallyEnabled field. Updated device drivers to use ctx->Texture._EnabledUnits. | |||
2002-06-15 | Added ctx parameter to _mesa_debug() | Brian Paul | |
Added _mesa_printf() Updated SetDrawBuffer() function in all drivers (ala 4.0.3) Import 4.0.3/DRI changes. | |||
2002-05-02 | Implemented GL_ARB_texture_env_crossbar. | Brian Paul | |
Simplification of some of the texture application code. | |||
2002-04-20 | fixed Width/Height cut&paste typo | Brian Paul | |
2002-04-19 | removed a stray debug printf | Brian Paul | |