Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-03-11 | Implement support for GL_ARB_draw_buffers with GL_MAX_DRAW_BUFFERS > 1. | Brian | |
GL_MAX_DRAW_BUFFERS is currently 4. Added gl_FragData[] output for fragment programs. In _swrast_write_rgba_span() loop over the color outputs/renderbuffers. | |||
2007-03-07 | fix deferredTexture bug | Brian | |
2007-02-02 | unroll inner loop of interpolate_varying() | Brian | |
2007-02-02 | simplify interpolate_texcoords() | Brian | |
2007-02-02 | Replace color, z, w, texture interpolants with new generic attrib interpolants. | Brian | |
2007-02-02 | New span attrStart/attrStepX/attrStepY fields to replace fog, specular, etc. ↵ | Brian | |
fields. More to come. | |||
2007-02-01 | comments | Brian | |
2007-02-01 | New SWspanarrays attribs[] array. | Brian | |
Replace texcoord[], varying[], etc. arrays with single attribs[] array, indexed by FRAG_ATTRIB_* values. Eliminates need to copy data into fragment program machine input registers. Will lead to future clean-ups. | |||
2007-01-25 | asst fixes, tranpose span->varying array indexes | Brian | |
2006-12-19 | Overhaul of GLSL API functions, dispatching, etc. | Brian | |
2006-12-15 | varying var changes | Brian | |
2006-12-15 | Renamed s_nvfragprog.[ch] to s_fragprog.[ch] | Brian | |
2006-12-14 | Remove include of s_arbshader.h | Brian | |
2006-12-13 | Checkpoint for GLSL compiler changes. | Brian | |
In brief: Check for enabled fragment program by looking at ctx->FragmentProgram._Current. New code for varying variables. | |||
2006-11-01 | fix some bugs in interpolate_specular() | Brian Paul | |
2006-10-22 | Color clamping fixes. | Brian Paul | |
2006-10-21 | fix another logic error in computing deferredTexture | Brian Paul | |
2006-10-21 | For deferredTexture, need to check if the fragment program/shader writes | Brian Paul | |
the fragment Z. | |||
2006-10-21 | move interpolate_varying() call | Brian Paul | |
2006-10-21 | Move interpolate_texcoords() and interpolate_varying() calls into ↵ | Brian Paul | |
shade_texture_span(). Added some INLINE hints. | |||
2006-10-19 | Consolidate some code into shade_texture_span(). | Brian Paul | |
Clean up logic for deferred texturing/shading. | |||
2006-10-19 | fix problem when CHAN_BITS == 32 (bug 8704), remove unneeded assertion | Brian Paul | |
2006-10-18 | added clamp_colors(), updated assertions | Brian Paul | |
2006-10-17 | Always convert colors to float before running a fragment shader/program. | Brian Paul | |
2006-10-17 | Seperate interpolate_colors() and interpolate_specular(). | Brian Paul | |
Fix bugs in apply_aa_coverage(). | |||
2006-10-17 | apply_aa_coverage() for ubyte/ushort/float | Brian Paul | |
2006-10-17 | Fix CHAN_BITS=32 issues. | Brian Paul | |
Save/restore array->ChanType in case colors are converted. | |||
2006-10-12 | Lots of changes to support runtime renderbuffer depths. | Brian Paul | |
_swrast_read_rgba_span() now takes a datatype parameter. New optimization for glReadPixels(format=GL_RGB). New glCopyPixels optimization for the simple, common cases. | |||
2006-10-11 | use _mesa_convert_colors(), update some assertions | Brian Paul | |
2006-10-06 | deal with union/aliasing in convert_color_type() | Brian Paul | |
2006-10-01 | New SWspan and SWspanarrays typedefs. | Brian Paul | |
2006-09-29 | more changes for runtime renderbuffer depths | Brian Paul | |
2006-09-25 | Initial work for supporting different renderbuffer color depths at runtime. | Brian Paul | |
2006-09-24 | Change logicop, blend, masking functions to use the colors/indexes in the | Brian Paul | |
sw_span object, rather than an explicit parameter. | |||
2006-09-24 | Roll the multi_write_rgba_span() code into _swrast_write_rgba_span(). | Brian Paul | |
2006-09-22 | Use _Enabled rather than _Active when checking for fragment shaders | Keith Whitwell | |
2006-08-01 | Clean-up FEATURE_ARB_shader_objects #ifdefs. Bug 7492. | Michal Krol | |
2006-04-26 | fix an assertion | Brian Paul | |
2006-04-14 | Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]Units | Brian Paul | |
in various places. Note that ctx->Texture.CurrentUnit needs to be tested against Coord/Image limits when referenced, not just in glActiveTexture(). | |||
2006-04-11 | More GLSL code: | Michal Krol | |
- use macros to access and modify render inputs bit-field; - un-alias generic vertex attributes for ARB vertex calls; - use MAX_VERTEX_PROGRAM_ATTRIBS (NV code) or MAX_VERTEX_ATTRIBS (ARB code) in place of VERT_ATTRIB_MAX; - define VERT_ATTRIB_GENERIC0..15 for un-aliased vertex attributes for ARB_vertex_shader; - fix generic attribute index range check in arbprogparse.c; - interface GLSL varyings between vertex and fragment shader; - use 64-bit optimised bitset (bitset.h) for render inputs; | |||
2006-03-21 | GLSL fixes: | Michal Krol | |
- generate error on NULL pointers in glShaderSourceARB; - reinstall program object, if current, in glLinkProgramARB; - vertex and fragment shaders are optional in program object; - floor asm was wrongly computed for x86 back-end; - allow for (void) idiom in function prototypes; - all fixed-state uniforms are updated; - local variable initializers are working; - implement texture* and shadow* functions for vertex processor; - generate error if too many arguments in general constructor; - trim unused data in general constructor; - struct r-value field select was badly relocated; Changes: - add derived state gl_fog_attrib::_Scale; - add derived state gl_light::_CosCutoffNeg; | |||
2006-03-03 | Fix bogus span mask in s_atifragshader.c leading to trouble when the pixel ↵ | Roland Scheidegger | |
was later discarded by z test (this fixes doom3 r200 renderpath with swrast). Fix calling _swrast_alpha_test potentially leading to bogus results when Alpha Test might not be enabled. While here, don't disable deferred_texture (early z) when ATI_fragment_shader is active, as it is not necessary (for the record, this boosts doom3 swrast performance by roughly a factor of 2 (4 seconds per frame now...) with the r200 render path, might be a worthwile optimization for fragment programs which don't write z). | |||
2006-02-28 | check if active fragment shader for deferred texturing/shading | Brian Paul | |
2006-02-15 | Add arbshader stage. | Michal Krol | |
2005-12-01 | get depthBits from the current drawbuffer | Brian Paul | |
2005-11-12 | Added OSMesaColorClamp(), bug 4917 | Brian Paul | |
2005-10-31 | check swrast->_FogEnabled instead of ctx->Fog.Enabled | Brian Paul | |
2005-10-24 | fragment program writing to result.depth.z was broken | Brian Paul | |
2005-09-30 | added _swrast_get_row() | Brian Paul | |
2005-09-29 | added _swrast_put_row() | Brian Paul | |