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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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s_texcombine.c
Age
Commit message (
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Author
2010-10-13
Drop GLcontext typedef and use struct gl_context instead
Kristian Høgsberg
2010-06-10
mesa: rename src/mesa/shader/ to src/mesa/program/
Brian Paul
2010-02-13
mesa: Fix compiler warnings
Karl Schultz
2010-01-27
swrast: silence double->float assignment warnings
Brian Paul
2010-01-12
swrast: Remove unnecessary header from s_texcombine.c.
Vinson Lee
2009-04-20
swrast: fix pointer arithmetic error in get_texel_array()
Brian Paul
2009-04-09
swrast: remove some unneeded CHAN_TYPE!=GL_FLOAT code
Brian Paul
2009-04-06
swrast: more texcombine clean-ups
Brian Paul
2009-04-06
swrast: asst. clean-ups in texcombine code
Brian Paul
2009-04-06
swrast: fix incorrect arithmetic for GL_ADD_SIGNED/GL_COMBINE4_NV mode
Brian Paul
2009-04-01
swrast: remove old texture_apply() code; always use texture combine code
Brian Paul
2009-04-01
swrast: fix bad optimization check
Brian Paul
2009-04-01
swrast: remove unused parameter
Brian Paul
2009-04-01
swrast: minor improvements, clean-ups in texcombine code
Brian Paul
2009-04-01
swrast: use float4_array typedef to simplify the code a bit
Brian Paul
2009-04-01
mesa: texture combine clean-ups
Brian Paul
2009-04-01
swrast: general clean-up of texture combine code
Brian Paul
2009-04-01
swrast: do texture sampling/combining in floating point
Brian Paul
2009-03-12
mesa: add support for ATI_envmap_bumpmap
Roland Scheidegger
2009-01-30
swrast: replace macro with inline function
Brian Paul
2009-01-28
mesa: implement texture swizzling in swrast
Brian Paul
2009-01-23
swrast: updates for GL_NV_texture_env_combine4
Brian Paul
2008-10-10
mesa: include needed header
Brian Paul
2008-09-18
mesa: prefix a bunch of #include lines with "main/".
Brian Paul
2007-05-20
Overhaul/simplify SWvertex and SWspan attribute handling.
Brian
2007-02-01
New SWspanarrays attribs[] array.
Brian
2006-10-13
Revamp color table code.
Brian Paul
2006-10-01
New SWspan and SWspanarrays typedefs.
Brian Paul
2006-05-18
minor simplification
Brian Paul
2006-05-18
texture EnvColor needs to be converted to GLchan, not GLint
Brian Paul
2006-04-27
fixes for CHAN_BITS!=8
Brian Paul
2005-10-05
In gl_texture_image replace IntFormat with InternalFormat and Format with
Brian Paul
2005-10-01
GL_EXT_packed_depth_stencil changes
Brian Paul
2005-09-16
Rework the texture filtering functions a bit.
Brian Paul
2005-09-15
Split the s_texture.c file into two new files:
Brian Paul