Age | Commit message (Collapse) | Author |
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Shadow sampling from texture arrays is still not implemented. Everything
else should be there, though.
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Silence some warnings.
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_BaseFormat to be consistant with gl_renderbuffer.
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No need to pass the texture unit number as an argument.
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s_texcombine.c - for texture combining/application
s_texfilter.c - for texture sampling/filtering
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