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texwrap.c test
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unsigned.
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The ARB_fp (and other assembly-level fragment program specs) say that the
depth comparison function is always GL_NONE in fragment program mode.
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Shadow sampling from texture arrays is still not implemented. Everything
else should be there, though.
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Silence some warnings.
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_BaseFormat to be consistant with gl_renderbuffer.
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No need to pass the texture unit number as an argument.
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s_texcombine.c - for texture combining/application
s_texfilter.c - for texture sampling/filtering
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