Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-04-05 | Check/use texture border color when sampling depth textures. (bug 6498) | Brian Paul | |
Silence some warnings. | |||
2005-10-05 | Remove _IsPowerOfTwo from gl_texture_object, not really needed. | Brian Paul | |
2005-10-05 | In gl_texture_image replace IntFormat with InternalFormat and Format with | Brian Paul | |
_BaseFormat to be consistant with gl_renderbuffer. | |||
2005-10-01 | GL_EXT_packed_depth_stencil changes | Brian Paul | |
2005-09-20 | s/programss/programs/ | Brian Paul | |
2005-09-19 | additional wrapper updates, bug 4468 | Brian Paul | |
2005-09-16 | Rework the texture filtering functions a bit. | Brian Paul | |
No need to pass the texture unit number as an argument. | |||
2005-09-16 | replace a couple macros with inlined functions | Brian Paul | |
2005-09-15 | Code clean-ups, reorg. | Brian Paul | |
2005-09-15 | Split the s_texture.c file into two new files: | Brian Paul | |
s_texcombine.c - for texture combining/application s_texfilter.c - for texture sampling/filtering |