Age | Commit message (Collapse) | Author | |
---|---|---|---|
2002-08-07 | struct sw_span is again allocated on the stack, but the arrays of span | Brian Paul | |
data are broken out into a new struct span_arrays which is allocated per-context (to avoid huge stack allocations - a problem on Windows). This lets us use span.redStep instead of span->redStep (for example) to hopefully get slightly better performance in the triangle functions. | |||
2002-06-26 | fix CHAN_TYPE==GL_FLOAT compile problem | Brian Paul | |
2002-06-15 | Implemented GL_NV_texture_rectangle extension. | Brian Paul | |
Replace struct gl_texure_object's Dimension w/ Target field. Added _EnabledUnits to struct gl_texture_attrib - the _ReallyEnabled field is obsolete, but still present for now. This effectively removes the 8-texture units limit, 32 units now possible, but unlikely! New TEXTURE_1D/2D/3D/CUBE/RECT_BIT tokens for unit->_ReallyEnabled field. Updated device drivers to use ctx->Texture._EnabledUnits. | |||
2002-05-02 | Implemented GL_ARB_texture_env_crossbar. | Brian Paul | |
Simplification of some of the texture application code. | |||
2002-04-19 | casts to fix GLint/GLuint mismatches | Brian Paul | |
2002-04-12 | fixes for corrected GL_DOT3_RGB[A]_EXT token values | Brian Paul | |
2002-04-12 | Klaus Niederkrueger's latest changes: use INIT_SPAN() to init span primitive | Brian Paul | |
type, width, interp mask and array mask. | |||
2002-04-04 | Texture combine alpha subtraction was wrong. Fixed 16-bit channel glitches | Brian Paul | |
2002-03-23 | Test implementation of proposed GL_EXT_shadow_funcs extension. This just | Brian Paul | |
generalizes the R/texture comparision operators to include all eight of the depth test comparisons. | |||
2002-03-16 | New mipmap lambda calculation. Previously, trilinear filtering could | Brian Paul | |
result in _very_ blurry textures. Still need to do some optimization of the new code in s_span.c | |||
2002-03-08 | new assertions, use INLINE macro (Klaus Niederkrueger) | Brian Paul | |
2002-02-17 | Updated 1D/3D/cube mipmapping code to work like the new 2D code. | Brian Paul | |
2002-02-17 | Lots of improvements in the 2D texture sampling code. Fewer function calls | Brian Paul | |
and no more switches inside loops. To do: give the 1D/3D/cube routines the same treatment. | |||
2002-02-16 | removed dead code | Brian Paul | |
2002-02-15 | Finished up GL_ARB_depth_texture and GL_ARB_shadow. | Brian Paul | |
2002-02-15 | uniformly pass texcoords as GLfloat [4] | Brian Paul | |
2002-02-02 | Converted line drawing over to new span code, pb no longer used. | Brian Paul | |
Big clean-up of line drawing code. Removed many obsolete span processing functions. | |||
2002-01-28 | Still more texture/span simplification and clean-up. | Brian Paul | |
Updated comments, fixed indentation, etc. | |||
2002-01-28 | More span clean-up, mostly texture-related. | Brian Paul | |
_mesa_rasterize_span() is gone, replaced by new _mesa_write_textured_span(). Removed some unneeded triangle functions - more simplification possible. | |||
2002-01-27 | LOTS of changes, building upon Klaus's work. | Brian Paul | |
struct sw_span is used throughout span/fragment processing. This is leading to less code and more chances for optimization. | |||
2002-01-10 | Klaus's latest patches: change texcoord[3] to texcoord[4] everywhere | Brian Paul | |
2001-12-17 | first checkpoint commit of Klaus's new span code (struct sw_span) | Brian Paul | |
2001-12-04 | prototype implementation of GL_ARB_depth_texture, GL_ARB_shadow, ↵ | Brian Paul | |
GL_ARB_shadow_ambient | |||
2001-11-19 | More span rendering optimizations from Klaus Niederkrueger | Brian Paul | |
2001-10-17 | warning fixes (Karl Schultz) | Brian Paul | |
2001-10-17 | added GL_ARB_texture_mirrored_repeat | Brian Paul | |
2001-09-19 | silence compiler warnings (last batch for src) | Karl Schultz | |
2001-08-14 | Fixes for 32-bit GLchans: smooth/flat/textured triangles seem to work now. | Brian Paul | |
2001-08-07 | removed some now bogus assertions (due to Klaus's latest optimization) | Brian Paul | |
2001-08-07 | optimization to sample_lambda_2d() (Klaus Niederkrueger) | Brian Paul | |
2001-07-18 | do some 16-bit GLchan computations in floating point (Gerk Huisma) | Brian Paul | |
2001-07-14 | more work on float colors (still not finished) | Brian Paul | |
2001-07-13 | assorted changes for supporting GLfloat color channels (not done) | Brian Paul | |
2001-06-01 | applied Klaus Niederkrueger's CHAN_BITS==32 patch | Brian Paul | |
2001-05-30 | GLubyte -> GLchan fix | Brian Paul | |
2001-05-16 | use DEFARRAY, etc macros to work around 32k data limit on Macs (Tom Goon) | Brian Paul | |
2001-05-14 | New IFLOOR, ICEIL macros from Josh Vanderhoof. Fixes problems with | Brian Paul | |
IFLOOR(1.99999)==2, for example. Moved some macros from config.h to glheader.h | |||
2001-05-03 | minor clean-ups and warning fixes | Brian Paul | |
2001-04-23 | fixed two mistakes in texture combine code | Brian Paul | |
2001-04-19 | removed glext.h hacks | Brian Paul | |
2001-04-17 | minor optimization to dot3 computation | Brian Paul | |
2001-04-17 | Fixed a number of minor GL_ARB_texture_env_combine/dot3 issues. | Brian Paul | |
2001-04-12 | Moved FRAC macro out of mmath.h into s_texture.c since it's only used there | Brian Paul | |
and doesn't do what one might expect for negative values. Reimplemented FRAC in terms of floor() to fix glitches seen in tests/texwrap.c. Minor fix for problem with GL_CLAMP_TO_BORDER_ARB with GL_NEAREST sampling. | |||
2001-04-10 | Added IROUND_POS() macro to mmath.h and use where appropriate. (Klaus ↵ | Brian Paul | |
Niederkrueger) | |||
2001-03-28 | More texture format updates. Drivers now need only plug an appropriate | Gareth Hughes | |
format into texImage->TexFormat, the rest is handled by core Mesa. | |||
2001-03-26 | added GL_ARB_texture_border_clamp | Brian Paul | |
2001-03-23 | fixed Min/Max lod clamp bug | Brian Paul | |
2001-03-22 | added GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3 | Brian Paul | |
2001-03-21 | minor re-org in sample_depth_texture() | Brian Paul | |
2001-03-15 | use IROUND() instead of (int) cast (Klaus Niederkrueger) | Brian Paul | |