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path: root/src/mesa/swrast/s_texture.c
AgeCommit message (Expand)Author
2002-11-12apply scale factor before clapping for DOT3Brian Paul
2002-10-28Add casts to quiet compiler warnings.Karl Schultz
2002-10-24Header file clean-up:Brian Paul
2002-10-21GL_ATI_texture_mirror_once extension (Ian Romanick)Brian Paul
2002-10-18Add casts to quiet compiler warnings.Karl Schultz
2002-10-18fix bug in GL_MIRRORED_REPEAT_ARB (Ian Romanick)Brian Paul
2002-10-04remove const storage class specifier for the decl of a var that isn'tKarl Schultz
2002-10-04Changed a number of context fields from GLchan to GLfloat (such as ClearColor).Brian Paul
2002-09-23merge gl_texture_image RowStride from DRI 4.0.4Brian Paul
2002-09-21updates from 4.0.4 (MESA_ycbcr_texture, APPLE_client_storage, etc)Brian Paul
2002-08-07struct sw_span is again allocated on the stack, but the arrays of spanBrian Paul
2002-06-26fix CHAN_TYPE==GL_FLOAT compile problemBrian Paul
2002-06-15Implemented GL_NV_texture_rectangle extension.Brian Paul
2002-05-02Implemented GL_ARB_texture_env_crossbar.Brian Paul
2002-04-19casts to fix GLint/GLuint mismatchesBrian Paul
2002-04-12fixes for corrected GL_DOT3_RGB[A]_EXT token valuesBrian Paul
2002-04-12Klaus Niederkrueger's latest changes: use INIT_SPAN() to init span primitiveBrian Paul
2002-04-04Texture combine alpha subtraction was wrong. Fixed 16-bit channel glitchesBrian Paul
2002-03-23Test implementation of proposed GL_EXT_shadow_funcs extension. This justBrian Paul
2002-03-16New mipmap lambda calculation. Previously, trilinear filtering couldBrian Paul
2002-03-08new assertions, use INLINE macro (Klaus Niederkrueger)Brian Paul
2002-02-17Updated 1D/3D/cube mipmapping code to work like the new 2D code.Brian Paul
2002-02-17Lots of improvements in the 2D texture sampling code. Fewer function callsBrian Paul
2002-02-16removed dead codeBrian Paul
2002-02-15Finished up GL_ARB_depth_texture and GL_ARB_shadow.Brian Paul
2002-02-15uniformly pass texcoords as GLfloat [4]Brian Paul
2002-02-02Converted line drawing over to new span code, pb no longer used.Brian Paul
2002-01-28Still more texture/span simplification and clean-up.Brian Paul
2002-01-28More span clean-up, mostly texture-related.Brian Paul
2002-01-27LOTS of changes, building upon Klaus's work.Brian Paul
2002-01-10Klaus's latest patches: change texcoord[3] to texcoord[4] everywhereBrian Paul
2001-12-17first checkpoint commit of Klaus's new span code (struct sw_span)Brian Paul
2001-12-04prototype implementation of GL_ARB_depth_texture, GL_ARB_shadow, GL_ARB_shado...Brian Paul
2001-11-19More span rendering optimizations from Klaus NiederkruegerBrian Paul
2001-10-17warning fixes (Karl Schultz)Brian Paul
2001-10-17added GL_ARB_texture_mirrored_repeatBrian Paul
2001-09-19silence compiler warnings (last batch for src)Karl Schultz
2001-08-14Fixes for 32-bit GLchans: smooth/flat/textured triangles seem to work now.Brian Paul
2001-08-07removed some now bogus assertions (due to Klaus's latest optimization)Brian Paul
2001-08-07optimization to sample_lambda_2d() (Klaus Niederkrueger)Brian Paul
2001-07-18do some 16-bit GLchan computations in floating point (Gerk Huisma)Brian Paul
2001-07-14more work on float colors (still not finished)Brian Paul
2001-07-13assorted changes for supporting GLfloat color channels (not done)Brian Paul
2001-06-01applied Klaus Niederkrueger's CHAN_BITS==32 patchBrian Paul
2001-05-30GLubyte -> GLchan fixBrian Paul
2001-05-16use DEFARRAY, etc macros to work around 32k data limit on Macs (Tom Goon)Brian Paul
2001-05-14New IFLOOR, ICEIL macros from Josh Vanderhoof. Fixes problems withBrian Paul
2001-05-03minor clean-ups and warning fixesBrian Paul
2001-04-23fixed two mistakes in texture combine codeBrian Paul
2001-04-19removed glext.h hacksBrian Paul