Age | Commit message (Expand) | Author |
2002-05-02 | Implemented GL_ARB_texture_env_crossbar. | Brian Paul |
2002-04-19 | casts to fix GLint/GLuint mismatches | Brian Paul |
2002-04-12 | fixes for corrected GL_DOT3_RGB[A]_EXT token values | Brian Paul |
2002-04-12 | Klaus Niederkrueger's latest changes: use INIT_SPAN() to init span primitive | Brian Paul |
2002-04-04 | Texture combine alpha subtraction was wrong. Fixed 16-bit channel glitches | Brian Paul |
2002-03-23 | Test implementation of proposed GL_EXT_shadow_funcs extension. This just | Brian Paul |
2002-03-16 | New mipmap lambda calculation. Previously, trilinear filtering could | Brian Paul |
2002-03-08 | new assertions, use INLINE macro (Klaus Niederkrueger) | Brian Paul |
2002-02-17 | Updated 1D/3D/cube mipmapping code to work like the new 2D code. | Brian Paul |
2002-02-17 | Lots of improvements in the 2D texture sampling code. Fewer function calls | Brian Paul |
2002-02-16 | removed dead code | Brian Paul |
2002-02-15 | Finished up GL_ARB_depth_texture and GL_ARB_shadow. | Brian Paul |
2002-02-15 | uniformly pass texcoords as GLfloat [4] | Brian Paul |
2002-02-02 | Converted line drawing over to new span code, pb no longer used. | Brian Paul |
2002-01-28 | Still more texture/span simplification and clean-up. | Brian Paul |
2002-01-28 | More span clean-up, mostly texture-related. | Brian Paul |
2002-01-27 | LOTS of changes, building upon Klaus's work. | Brian Paul |
2002-01-10 | Klaus's latest patches: change texcoord[3] to texcoord[4] everywhere | Brian Paul |
2001-12-17 | first checkpoint commit of Klaus's new span code (struct sw_span) | Brian Paul |
2001-12-04 | prototype implementation of GL_ARB_depth_texture, GL_ARB_shadow, GL_ARB_shado... | Brian Paul |
2001-11-19 | More span rendering optimizations from Klaus Niederkrueger | Brian Paul |
2001-10-17 | warning fixes (Karl Schultz) | Brian Paul |
2001-10-17 | added GL_ARB_texture_mirrored_repeat | Brian Paul |
2001-09-19 | silence compiler warnings (last batch for src) | Karl Schultz |
2001-08-14 | Fixes for 32-bit GLchans: smooth/flat/textured triangles seem to work now. | Brian Paul |
2001-08-07 | removed some now bogus assertions (due to Klaus's latest optimization) | Brian Paul |
2001-08-07 | optimization to sample_lambda_2d() (Klaus Niederkrueger) | Brian Paul |
2001-07-18 | do some 16-bit GLchan computations in floating point (Gerk Huisma) | Brian Paul |
2001-07-14 | more work on float colors (still not finished) | Brian Paul |
2001-07-13 | assorted changes for supporting GLfloat color channels (not done) | Brian Paul |
2001-06-01 | applied Klaus Niederkrueger's CHAN_BITS==32 patch | Brian Paul |
2001-05-30 | GLubyte -> GLchan fix | Brian Paul |
2001-05-16 | use DEFARRAY, etc macros to work around 32k data limit on Macs (Tom Goon) | Brian Paul |
2001-05-14 | New IFLOOR, ICEIL macros from Josh Vanderhoof. Fixes problems with | Brian Paul |
2001-05-03 | minor clean-ups and warning fixes | Brian Paul |
2001-04-23 | fixed two mistakes in texture combine code | Brian Paul |
2001-04-19 | removed glext.h hacks | Brian Paul |
2001-04-17 | minor optimization to dot3 computation | Brian Paul |
2001-04-17 | Fixed a number of minor GL_ARB_texture_env_combine/dot3 issues. | Brian Paul |
2001-04-12 | Moved FRAC macro out of mmath.h into s_texture.c since it's only used there | Brian Paul |
2001-04-10 | Added IROUND_POS() macro to mmath.h and use where appropriate. (Klaus Niederk... | Brian Paul |
2001-03-28 | More texture format updates. Drivers now need only plug an appropriate | Gareth Hughes |
2001-03-26 | added GL_ARB_texture_border_clamp | Brian Paul |
2001-03-23 | fixed Min/Max lod clamp bug | Brian Paul |
2001-03-22 | added GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3 | Brian Paul |
2001-03-21 | minor re-org in sample_depth_texture() | Brian Paul |
2001-03-15 | use IROUND() instead of (int) cast (Klaus Niederkrueger) | Brian Paul |
2001-03-08 | More g++ warning fixes. Fixes for CHAN_BITS==16, it seems to work. | Brian Paul |
2001-03-03 | lots of gl_*() to _mesa_*() namespace clean-up | Brian Paul |
2001-02-26 | bilinear sampling of depth textures | Brian Paul |