Age | Commit message (Expand) | Author |
2004-12-02 | Fix some warnings | Alan Hourihane |
2004-09-13 | tweak texcoord for sampling texture rectangles (Dave Reveman) | Brian Paul |
2004-08-25 | Silence gcc 3.4 warnings on ReactOS. Mostly unused var warnings. (patch 101... | Brian Paul |
2004-06-11 | fix minor typo in comment | Brian Paul |
2004-06-02 | Check for NULL texture object when choosing texture sampler. Fixes segfault ... | Brian Paul |
2004-05-12 | Added big-endian texture formats. | Brian Paul |
2004-05-06 | fix rectangle texture clamping and border-related code | Brian Paul |
2004-02-28 | move _swrast_texture_table_lookup() to _mesa_lookup_rgba_chan() | Brian Paul |
2004-02-28 | replace color table FloatTable boolean with Type enum | Brian Paul |
2004-02-06 | Refactor "class" texture environments to be implemented in terms of | Ian Romanick |
2004-02-02 | fixed a bug in GL_NEAREST sampler | Daniel Borca |
2004-01-27 | Consolidate texObj->Pos/Neg/X/Y/Z and texObj->Image into a single | Keith Whitwell |
2004-01-23 | Initial support for floating point and signed texture formats. | Brian Paul |
2003-10-11 | don't use color table's format to determine texture env functions | Brian Paul |
2003-09-02 | Added support for EXT_texture_mirror_clamp and the single wrap mode | Ian Romanick |
2003-08-29 | s/GLuint/GLint/ | Brian Paul |
2003-08-28 | Move clamping of texture LOD bias to texture application time. | Brian Paul |
2003-08-28 | Added OpenGL 1.4's per-texture LOD bias. | Brian Paul |
2003-07-24 | if texture color table is enabled, use the color table's format to evaluate t... | Brian Paul |
2003-07-23 | fix GL_SGI_texture_colortable bugs | Brian Paul |
2003-07-03 | Implemented GL_ARB_texture_non_power_of_two (except for auto mipmap generation). | Brian Paul |
2003-04-14 | fix depth texture tex env bug (#719903) | Brian Paul |
2003-03-04 | fix GLchan=GLfloat problems | Brian Paul |
2003-03-01 | Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch] | Brian Paul |
2003-02-27 | fix compilation warnings on Windows | Karl Schultz |
2003-02-23 | Move span stuff from swrast.h to s_context.h (it's private). | Brian Paul |
2003-02-06 | replace | with & (Laurent Desnogues) | Brian Paul |
2003-01-26 | Make GL_SGI_texture_color_table work per-texture unit. | Brian Paul |
2003-01-21 | GL_SGI_texture_color_table extension (Eric Plante) | Brian Paul |
2003-01-21 | GL_ATI_texture_env_combine3 extension | Brian Paul |
2002-11-12 | apply scale factor before clapping for DOT3 | Brian Paul |
2002-10-28 | Add casts to quiet compiler warnings. | Karl Schultz |
2002-10-24 | Header file clean-up: | Brian Paul |
2002-10-21 | GL_ATI_texture_mirror_once extension (Ian Romanick) | Brian Paul |
2002-10-18 | Add casts to quiet compiler warnings. | Karl Schultz |
2002-10-18 | fix bug in GL_MIRRORED_REPEAT_ARB (Ian Romanick) | Brian Paul |
2002-10-04 | remove const storage class specifier for the decl of a var that isn't | Karl Schultz |
2002-10-04 | Changed a number of context fields from GLchan to GLfloat (such as ClearColor). | Brian Paul |
2002-09-23 | merge gl_texture_image RowStride from DRI 4.0.4 | Brian Paul |
2002-09-21 | updates from 4.0.4 (MESA_ycbcr_texture, APPLE_client_storage, etc) | Brian Paul |
2002-08-07 | struct sw_span is again allocated on the stack, but the arrays of span | Brian Paul |
2002-06-26 | fix CHAN_TYPE==GL_FLOAT compile problem | Brian Paul |
2002-06-15 | Implemented GL_NV_texture_rectangle extension. | Brian Paul |
2002-05-02 | Implemented GL_ARB_texture_env_crossbar. | Brian Paul |
2002-04-19 | casts to fix GLint/GLuint mismatches | Brian Paul |
2002-04-12 | fixes for corrected GL_DOT3_RGB[A]_EXT token values | Brian Paul |
2002-04-12 | Klaus Niederkrueger's latest changes: use INIT_SPAN() to init span primitive | Brian Paul |
2002-04-04 | Texture combine alpha subtraction was wrong. Fixed 16-bit channel glitches | Brian Paul |
2002-03-23 | Test implementation of proposed GL_EXT_shadow_funcs extension. This just | Brian Paul |
2002-03-16 | New mipmap lambda calculation. Previously, trilinear filtering could | Brian Paul |