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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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s_texture.c
Age
Commit message (
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Author
2001-08-14
Fixes for 32-bit GLchans: smooth/flat/textured triangles seem to work now.
Brian Paul
2001-08-07
removed some now bogus assertions (due to Klaus's latest optimization)
Brian Paul
2001-08-07
optimization to sample_lambda_2d() (Klaus Niederkrueger)
Brian Paul
2001-07-18
do some 16-bit GLchan computations in floating point (Gerk Huisma)
Brian Paul
2001-07-14
more work on float colors (still not finished)
Brian Paul
2001-07-13
assorted changes for supporting GLfloat color channels (not done)
Brian Paul
2001-06-01
applied Klaus Niederkrueger's CHAN_BITS==32 patch
Brian Paul
2001-05-30
GLubyte -> GLchan fix
Brian Paul
2001-05-16
use DEFARRAY, etc macros to work around 32k data limit on Macs (Tom Goon)
Brian Paul
2001-05-14
New IFLOOR, ICEIL macros from Josh Vanderhoof. Fixes problems with
Brian Paul
2001-05-03
minor clean-ups and warning fixes
Brian Paul
2001-04-23
fixed two mistakes in texture combine code
Brian Paul
2001-04-19
removed glext.h hacks
Brian Paul
2001-04-17
minor optimization to dot3 computation
Brian Paul
2001-04-17
Fixed a number of minor GL_ARB_texture_env_combine/dot3 issues.
Brian Paul
2001-04-12
Moved FRAC macro out of mmath.h into s_texture.c since it's only used there
Brian Paul
2001-04-10
Added IROUND_POS() macro to mmath.h and use where appropriate. (Klaus Niederk...
Brian Paul
2001-03-28
More texture format updates. Drivers now need only plug an appropriate
Gareth Hughes
2001-03-26
added GL_ARB_texture_border_clamp
Brian Paul
2001-03-23
fixed Min/Max lod clamp bug
Brian Paul
2001-03-22
added GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3
Brian Paul
2001-03-21
minor re-org in sample_depth_texture()
Brian Paul
2001-03-15
use IROUND() instead of (int) cast (Klaus Niederkrueger)
Brian Paul
2001-03-08
More g++ warning fixes. Fixes for CHAN_BITS==16, it seems to work.
Brian Paul
2001-03-03
lots of gl_*() to _mesa_*() namespace clean-up
Brian Paul
2001-02-26
bilinear sampling of depth textures
Brian Paul
2001-02-20
Implemented GL_SGIX_shadow and GL_SGIX_shadow_texture.
Brian Paul
2001-02-17
Changed FetchTexel() function pointer arguments.
Brian Paul
2001-02-07
check texture texel type before using optimized sampling functions
Brian Paul
2001-02-06
Overhaul of texture image handling.
Brian Paul
2001-01-06
Implementation of GL_EXT_texture_env_dot3.
Gareth Hughes
2001-01-05
Fixed bug in MinMagThresh computation.
Brian Paul
2001-01-03
More color macro clean-ups.
Brian Paul
2001-01-02
Removed fixed.h (GLfixed now in mtypes.h, fixed-pt macros in mmath.h)
Brian Paul
2000-12-14
Renamed texture object _P to _MaxLevel and _M to _MaxLambda.
Brian Paul
2000-12-08
minor comments, clean-up
Brian Paul
2000-11-05
Reorganized software rasterizer as a module which manages its own state,
Keith Whitwell
2000-10-31
Moved software rasterizer functionality to new directory.
Keith Whitwell