Age | Commit message (Collapse) | Author |
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GL_ARB_shadow_ambient
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IFLOOR(1.99999)==2, for example. Moved some macros from config.h to glheader.h
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and doesn't do what one might expect for negative values.
Reimplemented FRAC in terms of floor() to fix glitches seen in tests/texwrap.c.
Minor fix for problem with GL_CLAMP_TO_BORDER_ARB with GL_NEAREST sampling.
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Niederkrueger)
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format into texImage->TexFormat, the rest is handled by core Mesa.
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Added some const keywords in the s/w texturing code.
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Implemented glGetTexImage(format=GL_COLOR_INDEX).
Changed _mesa_unpack_depth_span() args.
Minor changes/clean-ups in mtypes.h.
Histogram counter component sizes were wrong.
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1. gl_texture_image struct's Data pointer points to images in driver's format.
2. Added FetchTexel() function pointer to struct gl_texture_image.
3. Changed Driver Tex[Sub]Image functions, return void now.
4. Texture storage/fetch code in new texstore.c file.
5. Removed texture.[ch] - functions moved to state.c
Note: FX driver updates not finished yet.
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Renamed gl_texture_pixels() to _swrast_texture_fragments()
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FLOAT_TO_CHAN() macro removed.
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Clean-up of color conversion macros.
New mmath.h macros (IROUND, IFLOOR, ICEIL, FRAC) used in various places.
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Now add BaseLevel in _MaxLevel computation.
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with tighter interfaces with the rest of the world.
Proper documentation to come.
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