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path: root/src/mesa/swrast/s_texture.c
AgeCommit message (Expand)Author
2003-09-02Added support for EXT_texture_mirror_clamp and the single wrap modeIan Romanick
2003-08-29s/GLuint/GLint/Brian Paul
2003-08-28Move clamping of texture LOD bias to texture application time.Brian Paul
2003-08-28Added OpenGL 1.4's per-texture LOD bias.Brian Paul
2003-07-24if texture color table is enabled, use the color table's format to evaluate t...Brian Paul
2003-07-23fix GL_SGI_texture_colortable bugsBrian Paul
2003-07-03Implemented GL_ARB_texture_non_power_of_two (except for auto mipmap generation).Brian Paul
2003-04-14fix depth texture tex env bug (#719903)Brian Paul
2003-03-04fix GLchan=GLfloat problemsBrian Paul
2003-03-01Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch]Brian Paul
2003-02-27fix compilation warnings on WindowsKarl Schultz
2003-02-23Move span stuff from swrast.h to s_context.h (it's private).Brian Paul
2003-02-06replace | with & (Laurent Desnogues)Brian Paul
2003-01-26Make GL_SGI_texture_color_table work per-texture unit.Brian Paul
2003-01-21GL_SGI_texture_color_table extension (Eric Plante)Brian Paul
2003-01-21GL_ATI_texture_env_combine3 extensionBrian Paul
2002-11-12apply scale factor before clapping for DOT3Brian Paul
2002-10-28Add casts to quiet compiler warnings.Karl Schultz
2002-10-24Header file clean-up:Brian Paul
2002-10-21GL_ATI_texture_mirror_once extension (Ian Romanick)Brian Paul
2002-10-18Add casts to quiet compiler warnings.Karl Schultz
2002-10-18fix bug in GL_MIRRORED_REPEAT_ARB (Ian Romanick)Brian Paul
2002-10-04remove const storage class specifier for the decl of a var that isn'tKarl Schultz
2002-10-04Changed a number of context fields from GLchan to GLfloat (such as ClearColor).Brian Paul
2002-09-23merge gl_texture_image RowStride from DRI 4.0.4Brian Paul
2002-09-21updates from 4.0.4 (MESA_ycbcr_texture, APPLE_client_storage, etc)Brian Paul
2002-08-07struct sw_span is again allocated on the stack, but the arrays of spanBrian Paul
2002-06-26fix CHAN_TYPE==GL_FLOAT compile problemBrian Paul
2002-06-15Implemented GL_NV_texture_rectangle extension.Brian Paul
2002-05-02Implemented GL_ARB_texture_env_crossbar.Brian Paul
2002-04-19casts to fix GLint/GLuint mismatchesBrian Paul
2002-04-12fixes for corrected GL_DOT3_RGB[A]_EXT token valuesBrian Paul
2002-04-12Klaus Niederkrueger's latest changes: use INIT_SPAN() to init span primitiveBrian Paul
2002-04-04Texture combine alpha subtraction was wrong. Fixed 16-bit channel glitchesBrian Paul
2002-03-23Test implementation of proposed GL_EXT_shadow_funcs extension. This justBrian Paul
2002-03-16New mipmap lambda calculation. Previously, trilinear filtering couldBrian Paul
2002-03-08new assertions, use INLINE macro (Klaus Niederkrueger)Brian Paul
2002-02-17Updated 1D/3D/cube mipmapping code to work like the new 2D code.Brian Paul
2002-02-17Lots of improvements in the 2D texture sampling code. Fewer function callsBrian Paul
2002-02-16removed dead codeBrian Paul
2002-02-15Finished up GL_ARB_depth_texture and GL_ARB_shadow.Brian Paul
2002-02-15uniformly pass texcoords as GLfloat [4]Brian Paul
2002-02-02Converted line drawing over to new span code, pb no longer used.Brian Paul
2002-01-28Still more texture/span simplification and clean-up.Brian Paul
2002-01-28More span clean-up, mostly texture-related.Brian Paul
2002-01-27LOTS of changes, building upon Klaus's work.Brian Paul
2002-01-10Klaus's latest patches: change texcoord[3] to texcoord[4] everywhereBrian Paul
2001-12-17first checkpoint commit of Klaus's new span code (struct sw_span)Brian Paul
2001-12-04prototype implementation of GL_ARB_depth_texture, GL_ARB_shadow, GL_ARB_shado...Brian Paul
2001-11-19More span rendering optimizations from Klaus NiederkruegerBrian Paul