Age | Commit message (Collapse) | Author | |
---|---|---|---|
2001-01-06 | Implementation of GL_EXT_texture_env_dot3. | Gareth Hughes | |
2001-01-05 | Fixed bug in MinMagThresh computation. | Brian Paul | |
Renamed gl_texture_pixels() to _swrast_texture_fragments() | |||
2001-01-03 | More color macro clean-ups. | Brian Paul | |
FLOAT_TO_CHAN() macro removed. | |||
2001-01-02 | Removed fixed.h (GLfixed now in mtypes.h, fixed-pt macros in mmath.h) | Brian Paul | |
Clean-up of color conversion macros. New mmath.h macros (IROUND, IFLOOR, ICEIL, FRAC) used in various places. | |||
2000-12-14 | Renamed texture object _P to _MaxLevel and _M to _MaxLambda. | Brian Paul | |
Now add BaseLevel in _MaxLevel computation. | |||
2000-12-08 | minor comments, clean-up | Brian Paul | |
2000-11-05 | Reorganized software rasterizer as a module which manages its own state, | Keith Whitwell | |
with tighter interfaces with the rest of the world. Proper documentation to come. | |||
2000-10-31 | Moved software rasterizer functionality to new directory. | Keith Whitwell | |