Age | Commit message (Collapse) | Author |
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type, width, interp mask and array mask.
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generalizes the R/texture comparision operators to include all eight of
the depth test comparisons.
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result in _very_ blurry textures. Still need to do some optimization
of the new code in s_span.c
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and no more switches inside loops. To do: give the 1D/3D/cube routines the
same treatment.
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Big clean-up of line drawing code.
Removed many obsolete span processing functions.
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Updated comments, fixed indentation, etc.
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_mesa_rasterize_span() is gone, replaced by new _mesa_write_textured_span().
Removed some unneeded triangle functions - more simplification possible.
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struct sw_span is used throughout span/fragment processing.
This is leading to less code and more chances for optimization.
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GL_ARB_shadow_ambient
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IFLOOR(1.99999)==2, for example. Moved some macros from config.h to glheader.h
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and doesn't do what one might expect for negative values.
Reimplemented FRAC in terms of floor() to fix glitches seen in tests/texwrap.c.
Minor fix for problem with GL_CLAMP_TO_BORDER_ARB with GL_NEAREST sampling.
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Niederkrueger)
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format into texImage->TexFormat, the rest is handled by core Mesa.
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Added some const keywords in the s/w texturing code.
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Implemented glGetTexImage(format=GL_COLOR_INDEX).
Changed _mesa_unpack_depth_span() args.
Minor changes/clean-ups in mtypes.h.
Histogram counter component sizes were wrong.
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