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path: root/src/mesa/swrast/s_triangle.c
AgeCommit message (Expand)Author
2009-08-27swrast: fix incorrect tri culling in selection/feedback mode.Brian Paul
2009-03-02mesa: use Stencil._Enabled field instead of Stencil.EnabledBrian Paul
2009-03-02swrast: use _EnabledCoordUnits for fixed-function texturingBrian Paul
2009-02-21mesa: use an array for current texture objectsBrian Paul
2009-02-02mesa: move code after decls. Fixes Window build failure.Brian Paul
2009-01-28mesa: implement texture swizzling in swrastBrian Paul
2009-01-23swrast: updates for GL_NV_texture_env_combine4Brian Paul
2009-01-21swrast: fix redundant texture application in affine_textured_triangle().Brian Paul
2008-09-18mesa: prefix a bunch of #include lines with "main/".Brian Paul
2008-01-22Fix some issues with glDrawBuffer(GL_NONE), bug 14198Brian
2008-01-06Simplify ctx->_NumColorDrawBuffers, _ColorDrawBuffers and fix bug 13835.Brian
2007-11-30fix broken two-sided stencilBrian
2007-05-20Overhaul/simplify SWvertex and SWspan attribute handling.Brian
2007-04-24get rid of an extra textured triangle functionBrian
2007-04-24only need one CI-mode triangle functionBrian
2007-04-24s/INTERP_TEX/INTERP_ATTRIBS/Brian
2007-02-05Merge SWvertex texcoord and varying fields into attrib[] array field.Brian
2007-02-02Replace color, z, w, texture interpolants with new generic attrib interpolants.Brian
2006-12-13Checkpoint for GLSL compiler changes.Brian
2006-10-01New SWspan and SWspanarrays typedefs.Brian Paul
2006-09-22Use _Enabled rather than _Active when checking for fragment shadersKeith Whitwell
2006-09-21remove rgb[] array from span_arrays_struct - was only used in a few placesBrian Paul
2006-04-25update some tests for visual bit depths to use renderbuffersBrian Paul
2006-04-25Remove carriage returns.Michal Krol
2006-04-14don't need s_depth.hBrian Paul
2006-04-04Fix texcoord interpolation for fragment shaders.Michal Krol
2006-03-29put braces around RENDER_SPAN macro when called, not when defined. Fixes -pe...Brian Paul
2005-12-07Fix bugzilla 5253. Add {} around code in RENDER_SPAN macros when code includ...Karl Schultz
2005-11-16Use new gl_framebuffer _Depth/_StencilBuffer fields instead ofBrian Paul
2005-10-05Remove _IsPowerOfTwo from gl_texture_object, not really needed.Brian Paul
2005-10-05In gl_texture_image replace IntFormat with InternalFormat and Format withBrian Paul
2005-09-21replace GLdepth with GLuint and remove GLdepthBrian Paul
2005-09-02Check for ATI_fragment_shader enabledDave Airlie
2005-08-27Rearrange the code related to GL_ARB_occlusion_object to generalize queryBrian Paul
2005-08-25removed GL_HP_occlusion_test extensionBrian Paul
2005-06-30Redo all the GL_LINEAR interpolation code in terms of LERP macros/functions.Brian Paul
2005-06-10pass mask array to PutRowRGB() in simple_z_textured_triangle()Brian Paul
2005-06-02Remove last of the old span code.Brian Paul
2005-05-04Major check-in of changes for GL_EXT_framebuffer_object extension.Brian Paul
2005-05-04Add a facility to route all rasterization through a fragment programKeith Whitwell
2004-12-18Consolidate _swrast_write_texture_span() into _swrast_write_rgba_span().Brian Paul
2004-08-25Silence gcc 3.4 warnings on ReactOS. Mostly unused var warnings. (patch 101...Brian Paul
2004-06-24fix HP occlusion testing when using generic span pathBrian Paul
2004-06-23Fixed occlusion_zless_triangle() to work with 16 or 32-bit Z buffers.Brian Paul
2004-05-25only use simple_z_textured_triangle if depthBits <= 16Brian Paul
2004-04-23Added ctx->Vertex/FragmentProgram._Enable flags. Set when vertex/fragmentBrian Paul
2004-03-09Fix color index mode rendering.Brian Paul
2004-02-17A bit of an overhaul of the fog code.Brian Paul
2004-02-17just some reformattingBrian Paul
2004-01-27Consolidate texObj->Pos/Neg/X/Y/Z and texObj->Image into a singleKeith Whitwell