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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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mesa
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swrast
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s_triangle.c
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Author
2006-04-04
Fix texcoord interpolation for fragment shaders.
Michal Krol
2006-03-29
put braces around RENDER_SPAN macro when called, not when defined. Fixes -pe...
Brian Paul
2005-12-07
Fix bugzilla 5253. Add {} around code in RENDER_SPAN macros when code includ...
Karl Schultz
2005-11-16
Use new gl_framebuffer _Depth/_StencilBuffer fields instead of
Brian Paul
2005-10-05
Remove _IsPowerOfTwo from gl_texture_object, not really needed.
Brian Paul
2005-10-05
In gl_texture_image replace IntFormat with InternalFormat and Format with
Brian Paul
2005-09-21
replace GLdepth with GLuint and remove GLdepth
Brian Paul
2005-09-02
Check for ATI_fragment_shader enabled
Dave Airlie
2005-08-27
Rearrange the code related to GL_ARB_occlusion_object to generalize query
Brian Paul
2005-08-25
removed GL_HP_occlusion_test extension
Brian Paul
2005-06-30
Redo all the GL_LINEAR interpolation code in terms of LERP macros/functions.
Brian Paul
2005-06-10
pass mask array to PutRowRGB() in simple_z_textured_triangle()
Brian Paul
2005-06-02
Remove last of the old span code.
Brian Paul
2005-05-04
Major check-in of changes for GL_EXT_framebuffer_object extension.
Brian Paul
2005-05-04
Add a facility to route all rasterization through a fragment program
Keith Whitwell
2004-12-18
Consolidate _swrast_write_texture_span() into _swrast_write_rgba_span().
Brian Paul
2004-08-25
Silence gcc 3.4 warnings on ReactOS. Mostly unused var warnings. (patch 101...
Brian Paul
2004-06-24
fix HP occlusion testing when using generic span path
Brian Paul
2004-06-23
Fixed occlusion_zless_triangle() to work with 16 or 32-bit Z buffers.
Brian Paul
2004-05-25
only use simple_z_textured_triangle if depthBits <= 16
Brian Paul
2004-04-23
Added ctx->Vertex/FragmentProgram._Enable flags. Set when vertex/fragment
Brian Paul
2004-03-09
Fix color index mode rendering.
Brian Paul
2004-02-17
A bit of an overhaul of the fog code.
Brian Paul
2004-02-17
just some reformatting
Brian Paul
2004-01-27
Consolidate texObj->Pos/Neg/X/Y/Z and texObj->Image into a single
Keith Whitwell
2003-12-09
Update NEED_SECONDARY_COLOR macro to test if either vertex/fragment
Brian Paul
2003-09-18
s/_backface_sign/_BackfaceSign/
Brian Paul
2003-07-03
Implemented GL_ARB_texture_non_power_of_two (except for auto mipmap generation).
Brian Paul
2003-06-13
Implemented GL_ARB_occlusion_query (not 100% finalized).
Brian Paul
2003-04-21
remove unneeded fragment program test
Brian Paul
2003-04-08
Added ctx->Texture._EnabledCoordUnits bitfield.
Brian Paul
2003-03-25
replace _mesa_ prefix with _swrast_, remove s_histogram.[ch]
Brian Paul
2003-03-16
Store partial derivative values in sw_span structure.
Brian Paul
2003-03-14
Clean-up of parser error handling/reporting.
Brian Paul
2003-03-01
Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch]
Brian Paul
2002-12-18
comment changes
Brian Paul
2002-11-13
moved function declaration into the template, define the NAME to specify the ...
Brian Paul
2002-10-30
don't call abort()
Brian Paul
2002-10-24
Header file clean-up:
Brian Paul
2002-09-23
merge gl_texture_image RowStride from DRI 4.0.4
Brian Paul
2002-08-07
struct sw_span is again allocated on the stack, but the arrays of span
Brian Paul
2002-07-09
Overhaul of glRead/DrawBuffer() code. Now, swrast->Driver.SetBuffer()
Brian Paul
2002-06-15
Implemented GL_NV_texture_rectangle extension.
Brian Paul
2002-04-19
Allocate a sw_span struct in the swrast context instead of allocating it
Brian Paul
2002-04-12
Klaus Niederkrueger's latest changes: use INIT_SPAN() to init span primitive
Brian Paul
2002-03-25
removed a bad assertion
Brian Paul
2002-03-16
New mipmap lambda calculation. Previously, trilinear filtering could
Brian Paul
2002-02-02
sw_span can now hold x/y arrays of fragment positions - getting ready to
Brian Paul
2002-01-30
don't use affine/persp_textured_triangle funcs when CHAN_BITS > 8
Brian Paul
2002-01-28
Still more texture/span simplification and clean-up.
Brian Paul
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