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path: root/src/mesa/swrast/s_triangle.c
AgeCommit message (Expand)Author
2002-04-12Klaus Niederkrueger's latest changes: use INIT_SPAN() to init span primitiveBrian Paul
2002-03-25removed a bad assertionBrian Paul
2002-03-16New mipmap lambda calculation. Previously, trilinear filtering couldBrian Paul
2002-02-02sw_span can now hold x/y arrays of fragment positions - getting ready toBrian Paul
2002-01-30don't use affine/persp_textured_triangle funcs when CHAN_BITS > 8Brian Paul
2002-01-28Still more texture/span simplification and clean-up.Brian Paul
2002-01-28More span improvements. Removed _mesa_write_monocolor_span().Brian Paul
2002-01-28More span clean-up, mostly texture-related.Brian Paul
2002-01-27LOTS of changes, building upon Klaus's work.Brian Paul
2002-01-21Klaus's latest patches and some clean-upBrian Paul
2002-01-16latest changes from KlausBrian Paul
2002-01-09fixed GL_REPLACE / GL_RGB bugBrian Paul
2002-01-09texture env color wasn't used correctly in GL_BLEND modeBrian Paul
2001-12-19fix a comment typoBrian Paul
2001-12-19have to clamp color+specular in _swrast_add_spec_terms_triangle()! (fixes Chi...Brian Paul
2001-12-17first checkpoint commit of Klaus's new span code (struct sw_span)Brian Paul
2001-11-28use v2 color, not v0 in flat_ci_triangle()Brian Paul
2001-11-19More span rendering optimizations from Klaus NiederkruegerBrian Paul
2001-09-19GL_ADD texture mode was incorrect, renamed some varsBrian Paul
2001-09-19silence compiler warnings (last batch for src)Karl Schultz
2001-09-13minor optimizations for flat shading (Klaus Niederkrueger)Brian Paul
2001-07-26Applied Klaus Niederkrueger's latest flat-shading clean-ups and some of my own.Brian Paul
2001-07-23GLchan and GL_ADD clamping changes (Klaus Niederkrueger)Brian Paul
2001-07-14more work on float colors (still not finished)Brian Paul
2001-07-13assorted changes for supporting GLfloat color channels (not done)Brian Paul
2001-07-09fixed flat shading bug in affine_ and persp_textured_triangle() functionsBrian Paul
2001-07-09added missing \'sBrian Paul
2001-06-26optimized texture triangle updates (Klaus Niederkrueger)Brian Paul
2001-05-17Fix order of decomposition of quad.Keith Whitwell
2001-05-16use DEFARRAY, etc macros to work around 32k data limit on Macs (Tom Goon)Brian Paul
2001-05-15Apply antialiasing coverage factor to alpha after texture application,Brian Paul
2001-05-14New triangle rasterization code. Store per-span initial/step values in theBrian Paul
2001-05-03interpolate fog valus as floats, not fixed - fixed the swrast fog problemBrian Paul
2001-03-29Removed DD_Z_NEVER.Brian Paul
2001-03-28simplify test for specific texture formatsBrian Paul
2001-03-28More texture format updates. Drivers now need only plug an appropriateGareth Hughes
2001-03-22clean-up in _swrast_choose_triangle()Brian Paul
2001-03-19Split driver struct into swrast/tnl/core components.Keith Whitwell
2001-03-17Remove dead #define.Keith Whitwell
2001-03-12Consistent copyright info (version number, date) across all files.Gareth Hughes
2001-03-08do fog interpolation if INTERP_FOG is defined, not when INTERP_Z is definedBrian Paul
2001-03-08More g++ warning fixes. Fixes for CHAN_BITS==16, it seems to work.Brian Paul
2001-03-03lots of gl_*() to _mesa_*() namespace clean-upBrian Paul
2001-03-03optimized lambda calculation (Klaus Niederkrueger)Brian Paul
2001-02-16Allow swrast to cope (fairly) cleanly with GL_SEPERATE_SPECULAR whenKeith Whitwell
2001-02-07added divide by zero checksBrian Paul
2001-02-06Overhaul of texture image handling.Brian Paul
2001-01-29optimized lambda computation (Klaus Niederkrueger)Brian Paul
2001-01-23Replaced struct gl_visual with struct __GLcontextModesRec from glcore.h.Brian Paul
2001-01-05Remove 'pv' parameter from Line/Tri/Point funcs. The provoking vertexKeith Whitwell