Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-06-10 | mesa: rename src/mesa/shader/ to src/mesa/program/ | Brian Paul | |
2010-03-03 | swrast: Remove support for rendering triangles into a color-index buffer | Ian Romanick | |
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> | |||
2009-12-29 | mesa: implement per-buffer color masking | Brian Paul | |
This is part of the GL_EXT_draw_buffers2 extension and part of GL 3.0. The ctx->Color.ColorMask field is now a 2-D array. Until drivers are modified to support per-buffer color masking, they can just look at the 0th color mask. The new _mesa_ColorMaskIndexed() function will be called by glColorMaskIndexedEXT() or glColorMaski(). | |||
2009-12-15 | Merge branch 'mesa_7_6_branch' into mesa_7_7_branch | Ian Romanick | |
Conflicts: src/gallium/drivers/softpipe/sp_quad_blend.c | |||
2009-12-12 | swrast: Silence uninitialized variable warnings in s_triangle.c | Vinson Lee | |
2009-10-28 | swrast: added braces | Chia-I Wu | |
2009-10-28 | swrast: fix RGB, RGBA texturing code | Brian Paul | |
Fix backward component ordering for RGB textures. Only optimize RGBA texture case if running little endian. This restriction could be lifted with a little work. | |||
2009-10-28 | swrast: check for single texture unit in _swrast_choose_triangle() | Brian Paul | |
2009-10-28 | swrast: clean up and remove dead code in triangle functions | Brian Paul | |
2009-10-08 | mesa: remove a bunch of gl_renderbuffer fields | Brian Paul | |
_ActualFormat is replaced by Format (MESA_FORMAT_x). ColorEncoding, ComponentType, RedBits, GreenBits, BlueBits, etc. are all replaced by MESA_FORMAT_x queries. | |||
2009-09-30 | swrast: fix some texformat regressions | Brian Paul | |
Need to be careful with component ordering for MESA_FORMAT_RGB888 and MESA_FORMAT_RGBA8888. | |||
2009-09-30 | mesa: remove GLchan-based formats; use hw 8-bit/channel formats instead | Brian Paul | |
Removed: MESA_FORMAT_RGBA, RGB, ALPHA, LUMINANCE, LUMINANCE_ALPHA, INTENSITY. | |||
2009-09-30 | mesa: replace gl_texture_format with gl_format | Brian Paul | |
Now gl_texture_image::TexFormat is a simple MESA_FORMAT_x enum. ctx->Driver.ChooseTexture format also returns a MESA_FORMAT_x. gl_texture_format will go away next. | |||
2009-08-31 | swrast: fix selection/feedback regression | Brian Paul | |
This fixes a conform selection/feedback regression introduced by commit 8f4d66c5f893b49eb3973aa3b31a856314c045c7 | |||
2009-08-27 | swrast: fix incorrect tri culling in selection/feedback mode. | Brian Paul | |
See bug 16866. | |||
2009-03-02 | mesa: use Stencil._Enabled field instead of Stencil.Enabled | Brian Paul | |
2009-03-02 | swrast: use _EnabledCoordUnits for fixed-function texturing | Brian Paul | |
Using _EnabledUnits was wrong because it included vertex texture units. This change plus the prev commit fixes occasional failures of glean/glsl1 vertex texture test failure. | |||
2009-02-21 | mesa: use an array for current texture objects | Brian Paul | |
Use loops to consolidate lots of texture object code. | |||
2009-02-02 | mesa: move code after decls. Fixes Window build failure. | Brian Paul | |
2009-01-28 | mesa: implement texture swizzling in swrast | Brian Paul | |
And enable GL_EXT_texture_swizzle for software drivers. | |||
2009-01-23 | swrast: updates for GL_NV_texture_env_combine4 | Brian Paul | |
2009-01-21 | swrast: fix redundant texture application in affine_textured_triangle(). | Brian Paul | |
This function does simple texture mapping so disable normal texture mapping before we call _swrast_write_rgba_span() so that we don't do it twice. | |||
2008-09-18 | mesa: prefix a bunch of #include lines with "main/". | Brian Paul | |
This is another step toward removing a whole bunch of -I flags from the cc commands. Still need to address driver code... | |||
2008-01-22 | Fix some issues with glDrawBuffer(GL_NONE), bug 14198 | Brian | |
Set _ColorDrawBuffers[0] = NULL if no renderbuffers enabled. Check that _ColorDrawBuffers[0] is non-null before dereferencing in a few places. | |||
2008-01-06 | Simplify ctx->_NumColorDrawBuffers, _ColorDrawBuffers and fix bug 13835. | Brian | |
These fields are no longer indexed by shader output. Now, we just have a simple array of renderbuffer pointers. If the shader writes to gl_FragData[i], send those colors to the N _ColorDrawBuffers. Otherwise, replicate the single gl_FragColor (or the fixed-function color) to the N _ColorDrawBuffers. A few more changes and simplifications can follow from this... | |||
2007-11-30 | fix broken two-sided stencil | Brian | |
2007-05-20 | Overhaul/simplify SWvertex and SWspan attribute handling. | Brian | |
Instead of separate fog/specular/texcoord/varying code, just treat all of them as generic attributes. Simplifies the point/line/triangle functions. | |||
2007-04-24 | get rid of an extra textured triangle function | Brian | |
2007-04-24 | only need one CI-mode triangle function | Brian | |
2007-04-24 | s/INTERP_TEX/INTERP_ATTRIBS/ | Brian | |
2007-02-05 | Merge SWvertex texcoord and varying fields into attrib[] array field. | Brian | |
Fragment texcoords and varying code is now unified in the point/line/triangle rasterization code. In the future, merge color, fog, etc. attribs. | |||
2007-02-02 | Replace color, z, w, texture interpolants with new generic attrib interpolants. | Brian | |
2006-12-13 | Checkpoint for GLSL compiler changes. | Brian | |
In brief: Check for enabled fragment program by looking at ctx->FragmentProgram._Current. New code for varying variables. | |||
2006-10-01 | New SWspan and SWspanarrays typedefs. | Brian Paul | |
2006-09-22 | Use _Enabled rather than _Active when checking for fragment shaders | Keith Whitwell | |
2006-09-21 | remove rgb[] array from span_arrays_struct - was only used in a few places | Brian Paul | |
2006-04-25 | update some tests for visual bit depths to use renderbuffers | Brian Paul | |
2006-04-25 | Remove carriage returns. | Michal Krol | |
2006-04-14 | don't need s_depth.h | Brian Paul | |
2006-04-04 | Fix texcoord interpolation for fragment shaders. | Michal Krol | |
2006-03-29 | put braces around RENDER_SPAN macro when called, not when defined. Fixes ↵ | Brian Paul | |
-pedantic warnings in x11 driver | |||
2005-12-07 | Fix bugzilla 5253. Add {} around code in RENDER_SPAN macros when code ↵ | Karl Schultz | |
includes a variable declaration. | |||
2005-11-16 | Use new gl_framebuffer _Depth/_StencilBuffer fields instead of | Brian Paul | |
Attachment[BUFFER_DEPTH/STENCIL].Renderbuffer. The former may be wrappers around combined depth/stencil renderbuffers attached at the later points. | |||
2005-10-05 | Remove _IsPowerOfTwo from gl_texture_object, not really needed. | Brian Paul | |
2005-10-05 | In gl_texture_image replace IntFormat with InternalFormat and Format with | Brian Paul | |
_BaseFormat to be consistant with gl_renderbuffer. | |||
2005-09-21 | replace GLdepth with GLuint and remove GLdepth | Brian Paul | |
2005-09-02 | Check for ATI_fragment_shader enabled | Dave Airlie | |
2005-08-27 | Rearrange the code related to GL_ARB_occlusion_object to generalize query | Brian Paul | |
objects for future types of queries. | |||
2005-08-25 | removed GL_HP_occlusion_test extension | Brian Paul | |
2005-06-30 | Redo all the GL_LINEAR interpolation code in terms of LERP macros/functions. | Brian Paul | |
This cleans up and simplifies the arithmetic quite a bit. |