Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-03-02 | mesa: use Stencil._Enabled field instead of Stencil.Enabled | Brian Paul | |
2009-03-02 | swrast: use _EnabledCoordUnits for fixed-function texturing | Brian Paul | |
Using _EnabledUnits was wrong because it included vertex texture units. This change plus the prev commit fixes occasional failures of glean/glsl1 vertex texture test failure. | |||
2009-02-21 | mesa: use an array for current texture objects | Brian Paul | |
Use loops to consolidate lots of texture object code. | |||
2009-02-02 | mesa: move code after decls. Fixes Window build failure. | Brian Paul | |
2009-01-28 | mesa: implement texture swizzling in swrast | Brian Paul | |
And enable GL_EXT_texture_swizzle for software drivers. | |||
2009-01-23 | swrast: updates for GL_NV_texture_env_combine4 | Brian Paul | |
2009-01-21 | swrast: fix redundant texture application in affine_textured_triangle(). | Brian Paul | |
This function does simple texture mapping so disable normal texture mapping before we call _swrast_write_rgba_span() so that we don't do it twice. | |||
2008-09-18 | mesa: prefix a bunch of #include lines with "main/". | Brian Paul | |
This is another step toward removing a whole bunch of -I flags from the cc commands. Still need to address driver code... | |||
2008-01-22 | Fix some issues with glDrawBuffer(GL_NONE), bug 14198 | Brian | |
Set _ColorDrawBuffers[0] = NULL if no renderbuffers enabled. Check that _ColorDrawBuffers[0] is non-null before dereferencing in a few places. | |||
2008-01-06 | Simplify ctx->_NumColorDrawBuffers, _ColorDrawBuffers and fix bug 13835. | Brian | |
These fields are no longer indexed by shader output. Now, we just have a simple array of renderbuffer pointers. If the shader writes to gl_FragData[i], send those colors to the N _ColorDrawBuffers. Otherwise, replicate the single gl_FragColor (or the fixed-function color) to the N _ColorDrawBuffers. A few more changes and simplifications can follow from this... | |||
2007-11-30 | fix broken two-sided stencil | Brian | |
2007-05-20 | Overhaul/simplify SWvertex and SWspan attribute handling. | Brian | |
Instead of separate fog/specular/texcoord/varying code, just treat all of them as generic attributes. Simplifies the point/line/triangle functions. | |||
2007-04-24 | get rid of an extra textured triangle function | Brian | |
2007-04-24 | only need one CI-mode triangle function | Brian | |
2007-04-24 | s/INTERP_TEX/INTERP_ATTRIBS/ | Brian | |
2007-02-05 | Merge SWvertex texcoord and varying fields into attrib[] array field. | Brian | |
Fragment texcoords and varying code is now unified in the point/line/triangle rasterization code. In the future, merge color, fog, etc. attribs. | |||
2007-02-02 | Replace color, z, w, texture interpolants with new generic attrib interpolants. | Brian | |
2006-12-13 | Checkpoint for GLSL compiler changes. | Brian | |
In brief: Check for enabled fragment program by looking at ctx->FragmentProgram._Current. New code for varying variables. | |||
2006-10-01 | New SWspan and SWspanarrays typedefs. | Brian Paul | |
2006-09-22 | Use _Enabled rather than _Active when checking for fragment shaders | Keith Whitwell | |
2006-09-21 | remove rgb[] array from span_arrays_struct - was only used in a few places | Brian Paul | |
2006-04-25 | update some tests for visual bit depths to use renderbuffers | Brian Paul | |
2006-04-25 | Remove carriage returns. | Michal Krol | |
2006-04-14 | don't need s_depth.h | Brian Paul | |
2006-04-04 | Fix texcoord interpolation for fragment shaders. | Michal Krol | |
2006-03-29 | put braces around RENDER_SPAN macro when called, not when defined. Fixes ↵ | Brian Paul | |
-pedantic warnings in x11 driver | |||
2005-12-07 | Fix bugzilla 5253. Add {} around code in RENDER_SPAN macros when code ↵ | Karl Schultz | |
includes a variable declaration. | |||
2005-11-16 | Use new gl_framebuffer _Depth/_StencilBuffer fields instead of | Brian Paul | |
Attachment[BUFFER_DEPTH/STENCIL].Renderbuffer. The former may be wrappers around combined depth/stencil renderbuffers attached at the later points. | |||
2005-10-05 | Remove _IsPowerOfTwo from gl_texture_object, not really needed. | Brian Paul | |
2005-10-05 | In gl_texture_image replace IntFormat with InternalFormat and Format with | Brian Paul | |
_BaseFormat to be consistant with gl_renderbuffer. | |||
2005-09-21 | replace GLdepth with GLuint and remove GLdepth | Brian Paul | |
2005-09-02 | Check for ATI_fragment_shader enabled | Dave Airlie | |
2005-08-27 | Rearrange the code related to GL_ARB_occlusion_object to generalize query | Brian Paul | |
objects for future types of queries. | |||
2005-08-25 | removed GL_HP_occlusion_test extension | Brian Paul | |
2005-06-30 | Redo all the GL_LINEAR interpolation code in terms of LERP macros/functions. | Brian Paul | |
This cleans up and simplifies the arithmetic quite a bit. | |||
2005-06-10 | pass mask array to PutRowRGB() in simple_z_textured_triangle() | Brian Paul | |
2005-06-02 | Remove last of the old span code. | Brian Paul | |
2005-05-04 | Major check-in of changes for GL_EXT_framebuffer_object extension. | Brian Paul | |
Main driver impacts: - new code for creating the Mesa GLframebuffer - new span/pixel read/write code Some drivers not yet updated/tested. | |||
2005-05-04 | Add a facility to route all rasterization through a fragment program | Keith Whitwell | |
which is automatically generated to match the current texture environment state. Introduces a new value ctx->FragmentProgram._Active which is true when either _Enabled is true or there is such a fragment program ready to run. To test out on a driver running the software rasterizer, set MESA_TEX_PROG=t in the environment. It goes without saying that performance is lower for the software rasterizer in this mode. | |||
2004-12-18 | Consolidate _swrast_write_texture_span() into _swrast_write_rgba_span(). | Brian Paul | |
2004-08-25 | Silence gcc 3.4 warnings on ReactOS. Mostly unused var warnings. (patch ↵ | Brian Paul | |
1015696) | |||
2004-06-24 | fix HP occlusion testing when using generic span path | Brian Paul | |
2004-06-23 | Fixed occlusion_zless_triangle() to work with 16 or 32-bit Z buffers. | Brian Paul | |
Removed some unneeded lines, other minor clean-ups. | |||
2004-05-25 | only use simple_z_textured_triangle if depthBits <= 16 | Brian Paul | |
2004-04-23 | Added ctx->Vertex/FragmentProgram._Enable flags. Set when vertex/fragment | Brian Paul | |
program is enabled AND the currently bound program is valid. Check _Enable instead of Enable to prevent things from blowing up when someone calls glEnable(GL_VERTEX_PROGRAM_ARB) without actually defining a program. | |||
2004-03-09 | Fix color index mode rendering. | Brian Paul | |
Changed SWvertex's index field to GLfloat and fix a few other bits. | |||
2004-02-17 | A bit of an overhaul of the fog code. | Brian Paul | |
glFogCoord didn't always work reliably. ARB fragment program fog options work now. Per-fragment fog computations are now perspective corrected. | |||
2004-02-17 | just some reformatting | Brian Paul | |
2004-01-27 | Consolidate texObj->Pos/Neg/X/Y/Z and texObj->Image into a single | Keith Whitwell | |
array, texObj->Image[face][level]. | |||
2003-12-09 | Update NEED_SECONDARY_COLOR macro to test if either vertex/fragment | Brian Paul | |
programs are enabled and if they need secondary color input register. Patch by Karl Rasche, with tweaks by Brian. |