Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-07-03 | Implemented GL_ARB_texture_non_power_of_two (except for auto mipmap generation). | Brian Paul | |
2003-06-13 | Implemented GL_ARB_occlusion_query (not 100% finalized). | Brian Paul | |
2003-04-21 | remove unneeded fragment program test | Brian Paul | |
2003-04-08 | Added ctx->Texture._EnabledCoordUnits bitfield. | Brian Paul | |
Fixed some vertex array / vertex program glitches with glDrawElements. Fixed some fragment program runtime bugs. Non-trivial Cg programs are running now. | |||
2003-03-25 | replace _mesa_ prefix with _swrast_, remove s_histogram.[ch] | Brian Paul | |
2003-03-16 | Store partial derivative values in sw_span structure. | Brian Paul | |
Implemented DDX and DDY fragment program instructions (whew!) Not fully tested yet. | |||
2003-03-14 | Clean-up of parser error handling/reporting. | Brian Paul | |
Basic fragment program texture instructions are limping along. | |||
2003-03-01 | Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch] | Brian Paul | |
Moved type conversion and interpolation macros into macros.h Updated all the files that used to include mmath.h | |||
2002-12-18 | comment changes | Brian Paul | |
2002-11-13 | moved function declaration into the template, define the NAME to specify the ↵ | Brian Paul | |
function names | |||
2002-10-30 | don't call abort() | Brian Paul | |
2002-10-24 | Header file clean-up: | Brian Paul | |
1. Remove all.h and PC_HEADER junk. 2. Rolled mem.c and mem.h into imports.c and imports.h 3. Include imports.h instead of mem.h Restore _mesa_create/initialize_context() to be like they were in 4.0.4 New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc. | |||
2002-09-23 | merge gl_texture_image RowStride from DRI 4.0.4 | Brian Paul | |
2002-08-07 | struct sw_span is again allocated on the stack, but the arrays of span | Brian Paul | |
data are broken out into a new struct span_arrays which is allocated per-context (to avoid huge stack allocations - a problem on Windows). This lets us use span.redStep instead of span->redStep (for example) to hopefully get slightly better performance in the triangle functions. | |||
2002-07-09 | Overhaul of glRead/DrawBuffer() code. Now, swrast->Driver.SetBuffer() | Brian Paul | |
indicates the read AND draw color buffer for all software rasterization. Lots of related clean-ups. See RELNOTES-4.1 for details. | |||
2002-06-15 | Implemented GL_NV_texture_rectangle extension. | Brian Paul | |
Replace struct gl_texure_object's Dimension w/ Target field. Added _EnabledUnits to struct gl_texture_attrib - the _ReallyEnabled field is obsolete, but still present for now. This effectively removes the 8-texture units limit, 32 units now possible, but unlikely! New TEXTURE_1D/2D/3D/CUBE/RECT_BIT tokens for unit->_ReallyEnabled field. Updated device drivers to use ctx->Texture._EnabledUnits. | |||
2002-04-19 | Allocate a sw_span struct in the swrast context instead of allocating it | Brian Paul | |
on the stack frame in the point/line/triangle functions. (Klaus Niederkrueger) This should solve the performance problem Karl found on Windows. | |||
2002-04-12 | Klaus Niederkrueger's latest changes: use INIT_SPAN() to init span primitive | Brian Paul | |
type, width, interp mask and array mask. | |||
2002-03-25 | removed a bad assertion | Brian Paul | |
2002-03-16 | New mipmap lambda calculation. Previously, trilinear filtering could | Brian Paul | |
result in _very_ blurry textures. Still need to do some optimization of the new code in s_span.c | |||
2002-02-02 | sw_span can now hold x/y arrays of fragment positions - getting ready to | Brian Paul | |
ditch the pb (pixel buffer) code. Converted point drawing, bitmaps and aa lines to use new span functions. | |||
2002-01-30 | don't use affine/persp_textured_triangle funcs when CHAN_BITS > 8 | Brian Paul | |
2002-01-28 | Still more texture/span simplification and clean-up. | Brian Paul | |
Updated comments, fixed indentation, etc. | |||
2002-01-28 | More span improvements. Removed _mesa_write_monocolor_span(). | Brian Paul | |
Removed last of span.filled* flags and Klaus's macros. More simplification of triangle functions. | |||
2002-01-28 | More span clean-up, mostly texture-related. | Brian Paul | |
_mesa_rasterize_span() is gone, replaced by new _mesa_write_textured_span(). Removed some unneeded triangle functions - more simplification possible. | |||
2002-01-27 | LOTS of changes, building upon Klaus's work. | Brian Paul | |
struct sw_span is used throughout span/fragment processing. This is leading to less code and more chances for optimization. | |||
2002-01-21 | Klaus's latest patches and some clean-up | Brian Paul | |
2002-01-16 | latest changes from Klaus | Brian Paul | |
2002-01-09 | fixed GL_REPLACE / GL_RGB bug | Brian Paul | |
2002-01-09 | texture env color wasn't used correctly in GL_BLEND mode | Brian Paul | |
2001-12-19 | fix a comment typo | Brian Paul | |
2001-12-19 | have to clamp color+specular in _swrast_add_spec_terms_triangle()! (fixes ↵ | Brian Paul | |
Chimera bug) | |||
2001-12-17 | first checkpoint commit of Klaus's new span code (struct sw_span) | Brian Paul | |
2001-11-28 | use v2 color, not v0 in flat_ci_triangle() | Brian Paul | |
2001-11-19 | More span rendering optimizations from Klaus Niederkrueger | Brian Paul | |
2001-09-19 | GL_ADD texture mode was incorrect, renamed some vars | Brian Paul | |
2001-09-19 | silence compiler warnings (last batch for src) | Karl Schultz | |
2001-09-13 | minor optimizations for flat shading (Klaus Niederkrueger) | Brian Paul | |
2001-07-26 | Applied Klaus Niederkrueger's latest flat-shading clean-ups and some of my own. | Brian Paul | |
2001-07-23 | GLchan and GL_ADD clamping changes (Klaus Niederkrueger) | Brian Paul | |
2001-07-14 | more work on float colors (still not finished) | Brian Paul | |
2001-07-13 | assorted changes for supporting GLfloat color channels (not done) | Brian Paul | |
2001-07-09 | fixed flat shading bug in affine_ and persp_textured_triangle() functions | Brian Paul | |
2001-07-09 | added missing \'s | Brian Paul | |
2001-06-26 | optimized texture triangle updates (Klaus Niederkrueger) | Brian Paul | |
2001-05-17 | Fix order of decomposition of quad. | Keith Whitwell | |
Remove 'swrast->_MultiTexEnabled' derived value. | |||
2001-05-16 | use DEFARRAY, etc macros to work around 32k data limit on Macs (Tom Goon) | Brian Paul | |
2001-05-15 | Apply antialiasing coverage factor to alpha after texture application, | Brian Paul | |
not before. | |||
2001-05-14 | New triangle rasterization code. Store per-span initial/step values in the | Brian Paul | |
new triangle_span struct. Much cleaner code and possibilities for future optimizations. | |||
2001-05-03 | interpolate fog valus as floats, not fixed - fixed the swrast fog problem | Brian Paul | |