Age | Commit message (Expand) | Author |
2006-04-06 | remove unused var | Brian Paul |
2006-04-06 | Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format. | Brian Paul |
2006-04-05 | Check/use texture border color when sampling depth textures. (bug 6498) | Brian Paul |
2006-04-04 | Fix texcoord interpolation for fragment shaders. | Michal Krol |
2006-03-29 | put braces around RENDER_SPAN macro when called, not when defined. Fixes -pe... | Brian Paul |
2006-03-29 | fix a GLuint vs GLushort test, new assertions | Brian Paul |
2006-03-26 | merge from texman branch | Brian Paul |
2006-03-25 | remove carriage returns | Brian Paul |
2006-03-22 | Need to check for new state and do readpixels/drawpixels clipping after | Brian Paul |
2006-03-21 | GLSL fixes: | Michal Krol |
2006-03-19 | minor clean-ups | Brian Paul |
2006-03-15 | s/GLuint/GLushort/ in read_depth_stencil_image() | Brian Paul |
2006-03-07 | Committing in . | Jouk Jansen |
2006-03-03 | Fix bogus span mask in s_atifragshader.c leading to trouble when the pixel wa... | Roland Scheidegger |
2006-03-02 | implementation of _swrast_BlitFramebuffer() | Brian Paul |
2006-03-01 | added s_blit.c | Brian Paul |
2006-03-01 | _swrast_blit_framebuffer() function | Brian Paul |
2006-02-28 | only run shader on active fragments in the span | Brian Paul |
2006-02-28 | check if active fragment shader for deferred texturing/shading | Brian Paul |
2006-02-28 | check for active shader, set FRAGPROG_BIT in raster mask | Brian Paul |
2006-02-27 | More GLSL code: | Michal Krol |
2006-02-22 | include proper header file, remove local extern declarations | Brian Paul |
2006-02-21 | Committing in . | Jouk Jansen |
2006-02-15 | Add arbshader stage. | Michal Krol |
2006-01-26 | New comments, clean-up of fields related to point/line/triangle validation. | Brian Paul |
2005-12-14 | Removed the GL_SGIX/SGIS_pixel_texture extensions. Same thing can be | Brian Paul |
2005-12-07 | Fix bugzilla 5253. Add {} around code in RENDER_SPAN macros when code includ... | Karl Schultz |
2005-12-06 | C++ fixes, mostly casts (Stephane Conversy) | Brian Paul |
2005-12-01 | get depthBits from the current drawbuffer | Brian Paul |
2005-11-20 | Make Saturate a 2-bit field again, renamed to SaturateMode with three | Brian Paul |
2005-11-19 | No longer derive 'ati_fragment_shader' from 'program' class. Only the | Brian Paul |
2005-11-17 | optimize drawing GL_DEPTH_STENCIL pixels into a GL_DEPTH_STENCIL renderbuffer | Brian Paul |
2005-11-17 | s/MEMCPY/_mesa_memcpy/ and fix typo | Brian Paul |
2005-11-17 | optimize case of reading GL_DEPTH_STENCIL pixels from GL_DEPTH_STENCIL render... | Brian Paul |
2005-11-16 | Use new gl_framebuffer _Depth/_StencilBuffer fields instead of | Brian Paul |
2005-11-15 | fix color interpolation problem reported on VMS | Brian Paul |
2005-11-15 | Fix problem in stencil_and_ztest_span() when using h/w stencil buffer. | Brian Paul |
2005-11-14 | remove unneeded RasterPosValid check | Brian Paul |
2005-11-12 | Added OSMesaColorClamp(), bug 4917 | Brian Paul |
2005-11-12 | update an assertion | Brian Paul |
2005-11-12 | Move stuff common to vertex/fragment_program into the base class, including: | Brian Paul |
2005-11-09 | use UNCLAMPED_FLOAT_TO_USHORT/UBYTE in clear_rgba_buffer() (bug #4992) | Brian Paul |
2005-11-08 | At keithw's request, remove all traces of the "fragment program to C" and | Ian Romanick |
2005-11-05 | use _mesa_num_inst_src_regs() instead of nr_args() | Brian Paul |
2005-11-05 | Unify vertex/fragment program instuctions. | Brian Paul |
2005-11-05 | remove unneeded #include | Brian Paul |
2005-11-02 | Rename FRAG_OUTPUT_* tokens to FRAG_RESULT_* to match vertex program convention | Brian Paul |
2005-10-31 | check swrast->_FogEnabled instead of ctx->Fog.Enabled | Brian Paul |
2005-10-30 | need to use absolute value for RSQ | Brian Paul |
2005-10-29 | fix LIT bug | Brian Paul |