Age | Commit message (Expand) | Author |
2006-11-21 | list header files in sources files (Dan Nicholson) | Brian Paul |
2006-11-16 | Initial implementation work for CAL, RET, and BRA instructions for fragment | Brian Paul |
2006-11-14 | Make sure RENDER_FINISH is called on the zero pixel case. Reported by | Keith Whitwell |
2006-11-02 | always load frag prog state params for now (see comments) | Brian Paul |
2006-11-01 | Remove x/y/width/height parameters from Clear functions. | Brian Paul |
2006-11-01 | Write back gl_FragDepth to span->array->z. | Michal Krol |
2006-11-01 | Merge texmem-0-3-branch. | Keith Whitwell |
2006-11-01 | change DEBUG_FRAG conditions | Brian Paul |
2006-11-01 | fix some bugs in interpolate_specular() | Brian Paul |
2006-10-31 | make use of Parameters->StateFlags in _swrast_update_fragment_program() | Brian Paul |
2006-10-31 | We need to call _mesa_load_state_parameters() whenever a fragment program | Brian Paul |
2006-10-31 | In TEX instructions, use precomputed lambda only if using fragment.texcoord[k] | Brian Paul |
2006-10-31 | For TEX instructions use lambda=0. When sampling from texture unit K we | Brian Paul |
2006-10-30 | fix _mesa_problem() text | Brian Paul |
2006-10-28 | Added PROGRAM_CONSTANT to get_register_pointer(). | Brian Paul |
2006-10-22 | assorted clean-ups | Brian Paul |
2006-10-22 | don't save color/z if fragment is killed | Brian Paul |
2006-10-22 | minor tweaks good for about 12% faster execution | Brian Paul |
2006-10-22 | silence used var warnings | Brian Paul |
2006-10-22 | Color clamping fixes. | Brian Paul |
2006-10-21 | move/improve comments, clean up code in a few places | Brian Paul |
2006-10-21 | fix another logic error in computing deferredTexture | Brian Paul |
2006-10-21 | For deferredTexture, need to check if the fragment program/shader writes | Brian Paul |
2006-10-21 | move interpolate_varying() call | Brian Paul |
2006-10-21 | Move interpolate_texcoords() and interpolate_varying() calls into shade_textu... | Brian Paul |
2006-10-19 | Consolidate some code into shade_texture_span(). | Brian Paul |
2006-10-19 | fixed Fixed/Int bug | Brian Paul |
2006-10-19 | remove temp code | Brian Paul |
2006-10-19 | fix problem when CHAN_BITS == 32 (bug 8704), remove unneeded assertion | Brian Paul |
2006-10-18 | added clamp_colors(), updated assertions | Brian Paul |
2006-10-18 | Don't pass x/y/width/height to ctx->Driver.Accum(). | Brian Paul |
2006-10-17 | Always convert colors to float before running a fragment shader/program. | Brian Paul |
2006-10-17 | fix fog color bug | Brian Paul |
2006-10-17 | Move struct atifs_machine into s_atifragshader.c | Brian Paul |
2006-10-17 | Seperate interpolate_colors() and interpolate_specular(). | Brian Paul |
2006-10-17 | apply_aa_coverage() for ubyte/ushort/float | Brian Paul |
2006-10-17 | Fix CHAN_BITS=32 issues. | Brian Paul |
2006-10-14 | cut and paste error: s/Width/Height/ | Brian Paul |
2006-10-13 | Consolidate, move, fix code related to color index and stencil image transfer | Brian Paul |
2006-10-13 | In _mesa_pack_rgba_span_float() we don't need to make a temporary copy of | Brian Paul |
2006-10-13 | s/GLuint/GLbitfield/ | Brian Paul |
2006-10-13 | Revamp color table code. | Brian Paul |
2006-10-12 | adjust_colors() function replaces old _mesa_chan_to_float_span() function. | Brian Paul |
2006-10-12 | use _mesa_map_ci8_to_rgba8() instead of _mesa_map_ci8_to_rgba() | Brian Paul |
2006-10-12 | Lots of changes to support runtime renderbuffer depths. | Brian Paul |
2006-10-11 | use GLvoid * for _swrast_write_zoomed_rgb/rgba_span() functions | Brian Paul |
2006-10-11 | rewrite/simplify the fast_draw_pixels() function | Brian Paul |
2006-10-11 | use _mesa_convert_colors(), update some assertions | Brian Paul |
2006-10-11 | support for runtime renderbuffer depths | Brian Paul |
2006-10-11 | List of source (.c) files in each directory. | Brian Paul |