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android-x86-mesa.git
envsa_r300
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r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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swrast
Age
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Author
2001-12-18
Replace old matrix stacks with new code based on struct matrix_stack.
Brian Paul
2001-12-17
added some debug printfs (disabled)
Brian Paul
2001-12-17
first checkpoint commit of Klaus's new span code (struct sw_span)
Brian Paul
2001-12-17
first checkpoint commit of Klaus's new span code (struct sw_span)
Brian Paul
2001-12-14
vertex program check-in
Brian Paul
2001-12-13
special case blend optmizations (Jeremy Fitzhardinge)
Brian Paul
2001-12-05
add inf and nan tests to swrast functions
Keith Whitwell
2001-12-04
prototype implementation of GL_ARB_depth_texture, GL_ARB_shadow, GL_ARB_shado...
Brian Paul
2001-11-28
use v2 color, not v0 in flat_ci_triangle()
Brian Paul
2001-11-19
More span rendering optimizations from Klaus Niederkrueger
Brian Paul
2001-11-13
improved AA subpixel sample positions (Ray Tice)
Brian Paul
2001-11-06
casts to silence warnings from gcc 2.96
Brian Paul
2001-10-17
added a few comments
Brian Paul
2001-10-17
warning fixes (Karl Schultz)
Brian Paul
2001-10-17
added GL_ARB_texture_mirrored_repeat
Brian Paul
2001-09-20
very brief overview of swrast
Keith Whitwell
2001-09-19
GL_ADD texture mode was incorrect, renamed some vars
Brian Paul
2001-09-19
silence compiler warnings (last batch for src)
Karl Schultz
2001-09-18
more compiler warning fixes
Karl Schultz
2001-09-13
minor optimizations for flat shading (Klaus Niederkrueger)
Brian Paul
2001-09-13
replaced some tabs with spaces
Brian Paul
2001-08-20
removed a semicolon in the USE() macro
Brian Paul
2001-08-20
new debugging code
Brian Paul
2001-08-14
Fixes for 32-bit GLchans: smooth/flat/textured triangles seem to work now.
Brian Paul
2001-08-07
removed some now bogus assertions (due to Klaus's latest optimization)
Brian Paul
2001-08-07
optimization to sample_lambda_2d() (Klaus Niederkrueger)
Brian Paul
2001-07-28
Remove _BaseAlpha, fix reflect lighting bug.
Keith Whitwell
2001-07-26
Applied Klaus Niederkrueger's latest flat-shading clean-ups and some of my own.
Brian Paul
2001-07-23
GLchan and GL_ADD clamping changes (Klaus Niederkrueger)
Brian Paul
2001-07-23
don't clamp colors if GLchan==GLfloat in add_colors()
Brian Paul
2001-07-23
GLubyte -> GLchan change
Brian Paul
2001-07-19
GLchan changes
Brian Paul
2001-07-18
do some 16-bit GLchan computations in floating point (Gerk Huisma)
Brian Paul
2001-07-17
Lighting now emits colors as CHAN_TYPE, as it used to. This will require
Keith Whitwell
2001-07-16
disable MMX blend code until it gets fixed
Brian Paul
2001-07-14
more work on float colors (still not finished)
Brian Paul
2001-07-14
removed unused tiny triangle test code
Brian Paul
2001-07-13
undo previous check-in (unfinished code)
Brian Paul
2001-07-13
assorted changes for supporting GLfloat color channels (not done)
Brian Paul
2001-07-13
fixed two bad casts (Stephane Conversy)
Brian Paul
2001-07-12
Rename some of the tnl->Driver.* functions to tnl->Driver.Render.*, to make it
Keith Whitwell
2001-07-09
fixed flat shading bug in affine_ and persp_textured_triangle() functions
Brian Paul
2001-07-09
added missing \'s
Brian Paul
2001-06-26
More raster fog coord fixes.
Brian Paul
2001-06-26
optimized texture triangle updates (Klaus Niederkrueger)
Brian Paul
2001-06-18
fix glDraw/CopyPixels w/ fog bug. minor fog code clean-ups.
Brian Paul
2001-06-13
fixed a +/- typo in the Y coord setup
Brian Paul
2001-06-12
always feedback unit 0 texcoords
Brian Paul
2001-06-12
Snap triangle x,y vertices to 1/16 subpixel positions.
Brian Paul
2001-06-11
check for PB overflow in general_flat_rgba_line()
Brian Paul
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