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path: root/src/mesa/swrast
AgeCommit message (Expand)Author
2001-05-15Apply antialiasing coverage factor to alpha after texture application,Brian Paul
2001-05-15minor clean-ups and more commentsBrian Paul
2001-05-14New IFLOOR, ICEIL macros from Josh Vanderhoof. Fixes problems withBrian Paul
2001-05-14New triangle rasterization code. Store per-span initial/step values in theBrian Paul
2001-05-11fixed scissor clear problem (Michael Saunders)Brian Paul
2001-05-10redo previous change in a more defensive wayBrian Paul
2001-05-10added check for zero-length spans, avoids potential problems laterBrian Paul
2001-05-10fixed some divide by zero problems found w/ conformBrian Paul
2001-05-10RGBA mode GL_NAND was wrong, fixed 16-bit GLchan supportBrian Paul
2001-05-09missed a GLfixed->GLfloat fog changeBrian Paul
2001-05-09don't call _mesa_win_fog_coords_from_z() if fog is disabled, fixes FP exceptionBrian Paul
2001-05-07sample plane equations at fragment centers, not lower-left cornerBrian Paul
2001-05-03interpolate fog valus as floats, not fixed - fixed the swrast fog problemBrian Paul
2001-05-03minor clean-ups and warning fixesBrian Paul
2001-04-23fixed two mistakes in texture combine codeBrian Paul
2001-04-20Minor fixes for Win32 (Karl Schultz).Brian Paul
2001-04-19removed glext.h hacksBrian Paul
2001-04-17minor optimization to dot3 computationBrian Paul
2001-04-17Fixed a number of minor GL_ARB_texture_env_combine/dot3 issues.Brian Paul
2001-04-13added a work-around in _swrast_copy_texsubimage[123]d() to fix alpha channel ...Brian Paul
2001-04-12Moved FRAC macro out of mmath.h into s_texture.c since it's only used thereBrian Paul
2001-04-10fixed some divide by zero conformance problemsBrian Paul
2001-04-10Added IROUND_POS() macro to mmath.h and use where appropriate. (Klaus Niederk...Brian Paul
2001-03-29Removed DD_STENCIL, DD_FEEDBACK, DD_SELECT.Keith Whitwell
2001-03-29Removed DD_Z_NEVER.Brian Paul
2001-03-28adjustment to coverage sample positionsBrian Paul
2001-03-28check for startX off the right edge of the windowBrian Paul
2001-03-28simplify test for specific texture formatsBrian Paul
2001-03-28More texture format updates. Drivers now need only plug an appropriateGareth Hughes
2001-03-26added GL_ARB_texture_border_clampBrian Paul
2001-03-23fixed Min/Max lod clamp bugBrian Paul
2001-03-22added GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3Brian Paul
2001-03-22clean-up in _swrast_choose_triangle()Brian Paul
2001-03-21minor re-org in sample_depth_texture()Brian Paul
2001-03-19New filesKeith Whitwell
2001-03-19Split driver struct into swrast/tnl/core components.Keith Whitwell
2001-03-17Remove dead #define.Keith Whitwell
2001-03-15use IROUND() instead of (int) cast (Klaus Niederkrueger)Brian Paul
2001-03-12Consistent copyright info (version number, date) across all files.Gareth Hughes
2001-03-08do fog interpolation if INTERP_FOG is defined, not when INTERP_Z is definedBrian Paul
2001-03-08More g++ warning fixes. Fixes for CHAN_BITS==16, it seems to work.Brian Paul
2001-03-07fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots ...Brian Paul
2001-03-07_MinMagThresh[] should be GLfloatBrian Paul
2001-03-03more clean-upsBrian Paul
2001-03-03lots of gl_*() to _mesa_*() namespace clean-upBrian Paul
2001-03-03optimized lambda calculation (Klaus Niederkrueger)Brian Paul
2001-02-26bilinear sampling of depth texturesBrian Paul
2001-02-24Template workKeith Whitwell
2001-02-23another fix in _mesa_stencil_and_ztest_pixels() for hardware fallbacksBrian Paul
2001-02-23fixed bug in _mesa_stencil_and_ztest_pixels() found w/ DRI mga driverBrian Paul