Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-03-15 | s/GLuint/GLushort/ in read_depth_stencil_image() | Brian Paul | |
2006-03-07 | Committing in . | Jouk Jansen | |
Update OpenVMS makefiles Modified Files: Mesa/src/mesa/shader/slang/descrip.mms Mesa/src/mesa/swrast/descrip.mms ---------------------------------------------------------------------- | |||
2006-03-03 | Fix bogus span mask in s_atifragshader.c leading to trouble when the pixel ↵ | Roland Scheidegger | |
was later discarded by z test (this fixes doom3 r200 renderpath with swrast). Fix calling _swrast_alpha_test potentially leading to bogus results when Alpha Test might not be enabled. While here, don't disable deferred_texture (early z) when ATI_fragment_shader is active, as it is not necessary (for the record, this boosts doom3 swrast performance by roughly a factor of 2 (4 seconds per frame now...) with the r200 render path, might be a worthwile optimization for fragment programs which don't write z). | |||
2006-03-02 | implementation of _swrast_BlitFramebuffer() | Brian Paul | |
2006-03-01 | added s_blit.c | Brian Paul | |
2006-03-01 | _swrast_blit_framebuffer() function | Brian Paul | |
2006-02-28 | only run shader on active fragments in the span | Brian Paul | |
2006-02-28 | check if active fragment shader for deferred texturing/shading | Brian Paul | |
2006-02-28 | check for active shader, set FRAGPROG_BIT in raster mask | Brian Paul | |
2006-02-27 | More GLSL code: | Michal Krol | |
- add x86 code generator; - add full support for uniforms in ARB_shader_objects; - add assembly instruction: global_addr; - reorganize #includes; - built-in uniforms accessed by index, rather than by name; - add some entries to x86sse rtasm; - add configurations to VC6 projects: 'Release x86' and 'Debug x86'; - #define SLANG_X86 active only on VC6 x86 builds; - introduce code export table for a shader; - remove GNU license from the noise library; | |||
2006-02-22 | include proper header file, remove local extern declarations | Brian Paul | |
2006-02-21 | Committing in . | Jouk Jansen | |
Update OpenVMS makefiles Modified Files: Mesa/src/mesa/shader/slang/descrip.mms Mesa/src/mesa/swrast/descrip.mms Mesa/src/mesa/tnl/descrip.mms ---------------------------------------------------------------------- | |||
2006-02-15 | Add arbshader stage. | Michal Krol | |
2006-01-26 | New comments, clean-up of fields related to point/line/triangle validation. | Brian Paul | |
2005-12-14 | Removed the GL_SGIX/SGIS_pixel_texture extensions. Same thing can be | Brian Paul | |
done with fragment programs nowadays. | |||
2005-12-07 | Fix bugzilla 5253. Add {} around code in RENDER_SPAN macros when code ↵ | Karl Schultz | |
includes a variable declaration. | |||
2005-12-06 | C++ fixes, mostly casts (Stephane Conversy) | Brian Paul | |
2005-12-01 | get depthBits from the current drawbuffer | Brian Paul | |
2005-11-20 | Make Saturate a 2-bit field again, renamed to SaturateMode with three | Brian Paul | |
possible values: SATURATE_OFF, SATURATE_ZERO_ONE and SATURATE_PLUS_MINUS_ONE. | |||
2005-11-19 | No longer derive 'ati_fragment_shader' from 'program' class. Only the | Brian Paul | |
program->Id and program->RefCount fields were used and ATI fragment shaders didn't have too much in common with ARB/NV vertex/fragment programs anyway. | |||
2005-11-17 | optimize drawing GL_DEPTH_STENCIL pixels into a GL_DEPTH_STENCIL renderbuffer | Brian Paul | |
2005-11-17 | s/MEMCPY/_mesa_memcpy/ and fix typo | Brian Paul | |
2005-11-17 | optimize case of reading GL_DEPTH_STENCIL pixels from GL_DEPTH_STENCIL ↵ | Brian Paul | |
renderbuffer | |||
2005-11-16 | Use new gl_framebuffer _Depth/_StencilBuffer fields instead of | Brian Paul | |
Attachment[BUFFER_DEPTH/STENCIL].Renderbuffer. The former may be wrappers around combined depth/stencil renderbuffers attached at the later points. | |||
2005-11-15 | fix color interpolation problem reported on VMS | Brian Paul | |
2005-11-15 | Fix problem in stencil_and_ztest_span() when using h/w stencil buffer. | Brian Paul | |
Fix a comment typo. Remove some unneeded #includes. | |||
2005-11-14 | remove unneeded RasterPosValid check | Brian Paul | |
2005-11-12 | Added OSMesaColorClamp(), bug 4917 | Brian Paul | |
2005-11-12 | update an assertion | Brian Paul | |
2005-11-12 | Move stuff common to vertex/fragment_program into the base class, including: | Brian Paul | |
Instructions, InputsRead, OutputsWritten, and Parameters. Also, added debug functions: _mesa_print_instruction(), _mesa_print_program_parameters() and revamp _mesa_print_program(). | |||
2005-11-09 | use UNCLAMPED_FLOAT_TO_USHORT/UBYTE in clear_rgba_buffer() (bug #4992) | Brian Paul | |
2005-11-08 | At keithw's request, remove all traces of the "fragment program to C" and | Ian Romanick | |
TCC experiment. | |||
2005-11-05 | use _mesa_num_inst_src_regs() instead of nr_args() | Brian Paul | |
2005-11-05 | Unify vertex/fragment program instuctions. | Brian Paul | |
Based on patch by Ian (#4967) but also unify instruction opcodes. | |||
2005-11-05 | remove unneeded #include | Brian Paul | |
2005-11-02 | Rename FRAG_OUTPUT_* tokens to FRAG_RESULT_* to match vertex program convention | Brian Paul | |
2005-10-31 | check swrast->_FogEnabled instead of ctx->Fog.Enabled | Brian Paul | |
2005-10-30 | need to use absolute value for RSQ | Brian Paul | |
2005-10-29 | fix LIT bug | Brian Paul | |
2005-10-24 | fragment program writing to result.depth.z was broken | Brian Paul | |
2005-10-21 | check span.y >=0 (bug 4842) | Brian Paul | |
2005-10-21 | fix broken SWZ instruction | Brian Paul | |
2005-10-21 | fix broken KIL | Brian Paul | |
2005-10-12 | change includes (bug 4468) | Brian Paul | |
2005-10-07 | Fix a number of point size attenuation problems. | Brian Paul | |
Move size clamping into the rasterization function. | |||
2005-10-05 | Remove _IsPowerOfTwo from gl_texture_object, not really needed. | Brian Paul | |
2005-10-05 | In gl_texture_image replace IntFormat with InternalFormat and Format with | Brian Paul | |
_BaseFormat to be consistant with gl_renderbuffer. | |||
2005-10-04 | Use Visual.depthBits rather than Renderbuffer::DepthBits for depth buffer | Brian Paul | |
operations. | |||
2005-10-01 | GL_EXT_packed_depth_stencil changes | Brian Paul | |
2005-10-01 | fix an assertion | Brian Paul | |