Age | Commit message (Collapse) | Author | |
---|---|---|---|
2001-03-22 | added GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3 | Brian Paul | |
2001-03-22 | clean-up in _swrast_choose_triangle() | Brian Paul | |
2001-03-21 | minor re-org in sample_depth_texture() | Brian Paul | |
2001-03-19 | New files | Keith Whitwell | |
2001-03-19 | Split driver struct into swrast/tnl/core components. | Keith Whitwell | |
2001-03-17 | Remove dead #define. | Keith Whitwell | |
Add case for triangles culled front and back -- not handled by the culling code inside swrast triangle routines. | |||
2001-03-15 | use IROUND() instead of (int) cast (Klaus Niederkrueger) | Brian Paul | |
2001-03-12 | Consistent copyright info (version number, date) across all files. | Gareth Hughes | |
2001-03-08 | do fog interpolation if INTERP_FOG is defined, not when INTERP_Z is defined | Brian Paul | |
2001-03-08 | More g++ warning fixes. Fixes for CHAN_BITS==16, it seems to work. | Brian Paul | |
2001-03-07 | fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots ↵ | Brian Paul | |
of potential problems | |||
2001-03-07 | _MinMagThresh[] should be GLfloat | Brian Paul | |
2001-03-03 | more clean-ups | Brian Paul | |
2001-03-03 | lots of gl_*() to _mesa_*() namespace clean-up | Brian Paul | |
2001-03-03 | optimized lambda calculation (Klaus Niederkrueger) | Brian Paul | |
2001-02-26 | bilinear sampling of depth textures | Brian Paul | |
2001-02-24 | Template work | Keith Whitwell | |
2001-02-23 | another fix in _mesa_stencil_and_ztest_pixels() for hardware fallbacks | Brian Paul | |
2001-02-23 | fixed bug in _mesa_stencil_and_ztest_pixels() found w/ DRI mga driver | Brian Paul | |
2001-02-22 | improvements to regions_overlap() function | Brian Paul | |
2001-02-20 | Implemented GL_SGIX_shadow and GL_SGIX_shadow_texture. | Brian Paul | |
Added some const keywords in the s/w texturing code. | |||
2001-02-17 | Changed FetchTexel() function pointer arguments. | Brian Paul | |
Implemented glGetTexImage(format=GL_COLOR_INDEX). Changed _mesa_unpack_depth_span() args. Minor changes/clean-ups in mtypes.h. Histogram counter component sizes were wrong. | |||
2001-02-16 | moved depth/index/stencil span packing into image.c | Brian Paul | |
2001-02-16 | Fix state bitmasks for invalidating line,tri,point functions. (won't fix | Keith Whitwell | |
the fog problem, I don't think) | |||
2001-02-16 | Allow swrast to cope (fairly) cleanly with GL_SEPERATE_SPECULAR when | Keith Whitwell | |
texturing is not enabled, and without requiring the two colors be added externally. As a part of this, collapsed the decomposition of quads into triangles inside swrast to be hardwired into _swrast_Quad; removed s_quads.[ch]. Removed checks on texture state from t_vb_light.c, which was previously required by swrast. Moved the t_dd_ templates to a new directory. | |||
2001-02-15 | minor scissor optimizations (Klaus Niederkrueger) | Brian Paul | |
2001-02-14 | removed a misplaced _mesa_logicop_ci_span() call | Brian Paul | |
2001-02-13 | fixed an assertion | Brian Paul | |
2001-02-13 | fixed GL_SET bug | Brian Paul | |
2001-02-12 | fixed RGB over/underflow bug for tiny triangles (bug 128969) | Brian Paul | |
2001-02-08 | fixed bugs in _mesa_clear_depth_buffer(), bug #131366 | Brian Paul | |
2001-02-07 | added divide by zero checks | Brian Paul | |
2001-02-07 | fixed divide by zero problem | Brian Paul | |
2001-02-07 | check texture texel type before using optimized sampling functions | Brian Paul | |
2001-02-06 | Overhaul of texture image handling. | Brian Paul | |
1. gl_texture_image struct's Data pointer points to images in driver's format. 2. Added FetchTexel() function pointer to struct gl_texture_image. 3. Changed Driver Tex[Sub]Image functions, return void now. 4. Texture storage/fetch code in new texstore.c file. 5. Removed texture.[ch] - functions moved to state.c Note: FX driver updates not finished yet. | |||
2001-01-30 | fixed half pixel offset bug in aa point code | Brian Paul | |
2001-01-29 | last segment of AA stippled lines wasn't drawn | Brian Paul | |
2001-01-29 | fixed computation of _MultiTextureEnabled (again) | Brian Paul | |
2001-01-29 | optimized lambda computation (Klaus Niederkrueger) | Brian Paul | |
2001-01-24 | Lots of GLchan datatype changes. | Brian Paul | |
Added GLvector4us datatype in math/m_vector.[ch] Added _math_trans_4us() in math/m_translate.[ch] Choose GLvector4ub, GLvector4us, GLvector4f at compile time based on CHAN_BITS. Made Driver.ClearColor() and Driver.ClearIndex() optional driver functions. Changed args to Driver.ClearColor(), updated drivers. Reordered files in Makefile.X11 | |||
2001-01-23 | Replaced struct gl_visual with struct __GLcontextModesRec from glcore.h. | Brian Paul | |
Replace "RGBAMode" with "rgbMode", etc. Other minor clean-ups. | |||
2001-01-13 | Use correct pv in swrast lines routines | Keith Whitwell | |
2001-01-06 | Implementation of GL_EXT_texture_env_dot3. | Gareth Hughes | |
2001-01-05 | Fixed bug in MinMagThresh computation. | Brian Paul | |
Renamed gl_texture_pixels() to _swrast_texture_fragments() | |||
2001-01-05 | Remove 'pv' parameter from Line/Tri/Point funcs. The provoking vertex | Keith Whitwell | |
is always the last vertex parameter. Modify clipping to preserve pv colors. Modify swrast and X11 driver to expect the pv in the last vertex (was looking in the first vertex previously). Remove all handling of flatshading from swrast_setup. Allow drivers to override the unclipped render tabs in tnl_render_stage directly. (Like in 3.4). Removed fxsimplerender stage. Modified t_vb_rendertmp.h to remove the need for 'parity' arguments in RENDER_TRI macros. | |||
2001-01-04 | added divide by zero check | Brian Paul | |
2001-01-04 | changed some point functions, new picking code | Brian Paul | |
2001-01-04 | minor bug fixes | Brian Paul | |
2001-01-03 | added divide by zero checks | Brian Paul | |
2001-01-03 | New point rasterization functions based on template code that | Brian Paul | |
handles CI/RGB, texture, antialiasing, attenuation, etc. |