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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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swrast
Age
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Author
2006-05-22
GL_INDEX_OFFSET didn't work with CI->RGB mappings.
Brian Paul
2006-05-19
some new comments
Brian Paul
2006-05-19
replace FORMAT var with RB_TYPE
Brian Paul
2006-05-18
minor simplification
Brian Paul
2006-05-18
texture EnvColor needs to be converted to GLchan, not GLint
Brian Paul
2006-05-07
minor clean-ups around DepthScale/Bias
Brian Paul
2006-05-06
Check for overflow when converting floating pt Z values to 32-bit GLuint.
Brian Paul
2006-04-27
fixes for CHAN_BITS!=8
Brian Paul
2006-04-26
fix an assertion
Brian Paul
2006-04-25
update some tests for visual bit depths to use renderbuffers
Brian Paul
2006-04-25
Remove carriage returns.
Michal Krol
2006-04-25
silence warnings
Brian Paul
2006-04-14
don't need s_depth.h
Brian Paul
2006-04-14
Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]Units
Brian Paul
2006-04-11
More GLSL code:
Michal Krol
2006-04-06
remove unused var
Brian Paul
2006-04-06
Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format.
Brian Paul
2006-04-05
Check/use texture border color when sampling depth textures. (bug 6498)
Brian Paul
2006-04-04
Fix texcoord interpolation for fragment shaders.
Michal Krol
2006-03-29
put braces around RENDER_SPAN macro when called, not when defined. Fixes -pe...
Brian Paul
2006-03-29
fix a GLuint vs GLushort test, new assertions
Brian Paul
2006-03-26
merge from texman branch
Brian Paul
2006-03-25
remove carriage returns
Brian Paul
2006-03-22
Need to check for new state and do readpixels/drawpixels clipping after
Brian Paul
2006-03-21
GLSL fixes:
Michal Krol
2006-03-19
minor clean-ups
Brian Paul
2006-03-15
s/GLuint/GLushort/ in read_depth_stencil_image()
Brian Paul
2006-03-07
Committing in .
Jouk Jansen
2006-03-03
Fix bogus span mask in s_atifragshader.c leading to trouble when the pixel wa...
Roland Scheidegger
2006-03-02
implementation of _swrast_BlitFramebuffer()
Brian Paul
2006-03-01
added s_blit.c
Brian Paul
2006-03-01
_swrast_blit_framebuffer() function
Brian Paul
2006-02-28
only run shader on active fragments in the span
Brian Paul
2006-02-28
check if active fragment shader for deferred texturing/shading
Brian Paul
2006-02-28
check for active shader, set FRAGPROG_BIT in raster mask
Brian Paul
2006-02-27
More GLSL code:
Michal Krol
2006-02-22
include proper header file, remove local extern declarations
Brian Paul
2006-02-21
Committing in .
Jouk Jansen
2006-02-15
Add arbshader stage.
Michal Krol
2006-01-26
New comments, clean-up of fields related to point/line/triangle validation.
Brian Paul
2005-12-14
Removed the GL_SGIX/SGIS_pixel_texture extensions. Same thing can be
Brian Paul
2005-12-07
Fix bugzilla 5253. Add {} around code in RENDER_SPAN macros when code includ...
Karl Schultz
2005-12-06
C++ fixes, mostly casts (Stephane Conversy)
Brian Paul
2005-12-01
get depthBits from the current drawbuffer
Brian Paul
2005-11-20
Make Saturate a 2-bit field again, renamed to SaturateMode with three
Brian Paul
2005-11-19
No longer derive 'ati_fragment_shader' from 'program' class. Only the
Brian Paul
2005-11-17
optimize drawing GL_DEPTH_STENCIL pixels into a GL_DEPTH_STENCIL renderbuffer
Brian Paul
2005-11-17
s/MEMCPY/_mesa_memcpy/ and fix typo
Brian Paul
2005-11-17
optimize case of reading GL_DEPTH_STENCIL pixels from GL_DEPTH_STENCIL render...
Brian Paul
2005-11-16
Use new gl_framebuffer _Depth/_StencilBuffer fields instead of
Brian Paul
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