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path: root/src/mesa/swrast
AgeCommit message (Expand)Author
2006-05-22GL_INDEX_OFFSET didn't work with CI->RGB mappings.Brian Paul
2006-05-19some new commentsBrian Paul
2006-05-19replace FORMAT var with RB_TYPEBrian Paul
2006-05-18minor simplificationBrian Paul
2006-05-18texture EnvColor needs to be converted to GLchan, not GLintBrian Paul
2006-05-07minor clean-ups around DepthScale/BiasBrian Paul
2006-05-06Check for overflow when converting floating pt Z values to 32-bit GLuint.Brian Paul
2006-04-27fixes for CHAN_BITS!=8Brian Paul
2006-04-26fix an assertionBrian Paul
2006-04-25update some tests for visual bit depths to use renderbuffersBrian Paul
2006-04-25Remove carriage returns.Michal Krol
2006-04-25silence warningsBrian Paul
2006-04-14don't need s_depth.hBrian Paul
2006-04-14Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]UnitsBrian Paul
2006-04-11More GLSL code:Michal Krol
2006-04-06remove unused varBrian Paul
2006-04-06Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format.Brian Paul
2006-04-05Check/use texture border color when sampling depth textures. (bug 6498)Brian Paul
2006-04-04Fix texcoord interpolation for fragment shaders.Michal Krol
2006-03-29put braces around RENDER_SPAN macro when called, not when defined. Fixes -pe...Brian Paul
2006-03-29fix a GLuint vs GLushort test, new assertionsBrian Paul
2006-03-26merge from texman branchBrian Paul
2006-03-25remove carriage returnsBrian Paul
2006-03-22Need to check for new state and do readpixels/drawpixels clipping afterBrian Paul
2006-03-21GLSL fixes:Michal Krol
2006-03-19minor clean-upsBrian Paul
2006-03-15s/GLuint/GLushort/ in read_depth_stencil_image()Brian Paul
2006-03-07 Committing in .Jouk Jansen
2006-03-03Fix bogus span mask in s_atifragshader.c leading to trouble when the pixel wa...Roland Scheidegger
2006-03-02implementation of _swrast_BlitFramebuffer()Brian Paul
2006-03-01added s_blit.cBrian Paul
2006-03-01_swrast_blit_framebuffer() functionBrian Paul
2006-02-28only run shader on active fragments in the spanBrian Paul
2006-02-28check if active fragment shader for deferred texturing/shadingBrian Paul
2006-02-28check for active shader, set FRAGPROG_BIT in raster maskBrian Paul
2006-02-27More GLSL code:Michal Krol
2006-02-22include proper header file, remove local extern declarationsBrian Paul
2006-02-21 Committing in .Jouk Jansen
2006-02-15Add arbshader stage.Michal Krol
2006-01-26New comments, clean-up of fields related to point/line/triangle validation.Brian Paul
2005-12-14Removed the GL_SGIX/SGIS_pixel_texture extensions. Same thing can beBrian Paul
2005-12-07Fix bugzilla 5253. Add {} around code in RENDER_SPAN macros when code includ...Karl Schultz
2005-12-06C++ fixes, mostly casts (Stephane Conversy)Brian Paul
2005-12-01get depthBits from the current drawbufferBrian Paul
2005-11-20Make Saturate a 2-bit field again, renamed to SaturateMode with threeBrian Paul
2005-11-19No longer derive 'ati_fragment_shader' from 'program' class. Only theBrian Paul
2005-11-17optimize drawing GL_DEPTH_STENCIL pixels into a GL_DEPTH_STENCIL renderbufferBrian Paul
2005-11-17s/MEMCPY/_mesa_memcpy/ and fix typoBrian Paul
2005-11-17optimize case of reading GL_DEPTH_STENCIL pixels from GL_DEPTH_STENCIL render...Brian Paul
2005-11-16Use new gl_framebuffer _Depth/_StencilBuffer fields instead ofBrian Paul