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path: root/src/mesa/swrast
AgeCommit message (Collapse)Author
2003-06-10fixes for x86 buildsBrian Paul
2003-06-05Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything.Ian Romanick
2003-05-10initialize condition codes before running programBrian Paul
2003-05-01Use ctx->Const.MaxTextureImageUnits and MaxTextureCoordUnits in more places.Brian Paul
Misc vertex array / vertex program changes.
2003-04-21remove unneeded fragment program testBrian Paul
2003-04-21fix DDX, DDY instructions (probably not finished though)Brian Paul
2003-04-21Implemented GL_EXT_depth_bounds_test.Brian Paul
2003-04-14fix depth texture tex env bug (#719903)Brian Paul
2003-04-11Some groundwork for GL_ARB_vertex/fragment_program.Brian Paul
2003-04-08Added ctx->Texture._EnabledCoordUnits bitfield.Brian Paul
Fixed some vertex array / vertex program glitches with glDrawElements. Fixed some fragment program runtime bugs. Non-trivial Cg programs are running now.
2003-04-05fragment program named constants and named program parameters basically work nowBrian Paul
2003-03-25replace _mesa_ prefix with _swrast_, remove s_histogram.[ch]Brian Paul
2003-03-19 Committing in .Jouk Jansen
Added some type casts Modified Files: Mesa/src/swrast/s_nvfragprog.c ----------------------------------------------------------------------
2003-03-19Rewrite of fragment program named parameters, constants, etc. Not done.Brian Paul
2003-03-16Store partial derivative values in sw_span structure.Brian Paul
Implemented DDX and DDY fragment program instructions (whew!) Not fully tested yet.
2003-03-16use TEX_UNIT_LOOP macro to coalesce some codeBrian Paul
2003-03-16clean-ups, re-org in preparation for fragment program workBrian Paul
2003-03-15Fix up some fragment program texture enable issues.Brian Paul
Implemented TXD instruction.
2003-03-14Clean-up of parser error handling/reporting.Brian Paul
Basic fragment program texture instructions are limping along.
2003-03-14include macros.hBrian Paul
2003-03-04fix GLchan=GLfloat problemsBrian Paul
2003-03-04added _mesa_inv_sqrtf() and INV_SQRTF() (Josh Vanderhoof)Brian Paul
2003-03-01Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch]Brian Paul
Moved type conversion and interpolation macros into macros.h Updated all the files that used to include mmath.h
2003-02-28minor typoBrian Paul
2003-02-28fix GLchan==GLfloat bug in solve_plane_chan (bug 694546)Brian Paul
2003-02-27fix a cast (bug 694546)Brian Paul
2003-02-27fix compilation warnings on WindowsKarl Schultz
2003-02-27fix float color interpolation (bug 694461)Brian Paul
2003-02-25pass the instruction to store_vector4(). implement KIL.Brian Paul
2003-02-25casts to silence g++ warningsBrian Paul
2003-02-23Move span stuff from swrast.h to s_context.h (it's private).Brian Paul
Implemented remaining fragment program instructions. Initial changes to implement fragment program texture sampling.
2003-02-21use IROUND to convert depth values from float to int (bug 690728)Brian Paul
2003-02-21fix zoom/clipping bug 689964Brian Paul
2003-02-17fixed bad zoomed.zStep assignment (bug 687811)Brian Paul
2003-02-17Implement parsing of texture instructions and prototype execution.Brian Paul
Misc parser clean-ups.
2003-02-06replace | with & (Laurent Desnogues)Brian Paul
2003-01-28move ltor computationBrian Paul
2003-01-26Make GL_SGI_texture_color_table work per-texture unit.Brian Paul
Clean-up and optimize _swrast_texture_table_lookup().
2003-01-25optimize compute_coveragef (Evgeny Kotsuba)Brian Paul
2003-01-22improved solve_plane_chan() (Evgeny Kotsuba)Brian Paul
2003-01-21GL_SGI_texture_color_table extension (Eric Plante)Brian Paul
2003-01-21GL_ATI_texture_env_combine3 extensionBrian Paul
2003-01-20fix an assertionBrian Paul
2003-01-20use COPY_CHAN4 macroBrian Paul
2003-01-20use R/G/B/ACOMP indexes (Evgeny Kotsuba)Brian Paul
2003-01-20fix IBM CPP warning (Evgeny Kotsuba)Brian Paul
2003-01-16another fix for glDrawPixels + clippingBrian Paul
2003-01-15fix glDrawPixels hang when clippingBrian Paul
2003-01-14fragment program executionBrian Paul
2003-01-14First batch of code for GL_NV_fragment_program.Brian Paul
Re-org of some GL_NV_vertex_program code. Replace MAX_TEXTURE_UNITS with MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS.