Age | Commit message (Collapse) | Author | |
---|---|---|---|
2002-04-20 | fixed Width/Height cut&paste typo | Brian Paul | |
2002-04-19 | Added min and max blend functions. | Jose Fonseca | |
Slight optimization of _mesa_mmx_blend_add. | |||
2002-04-19 | Allocate a sw_span struct in the swrast context instead of allocating it | Brian Paul | |
on the stack frame in the point/line/triangle functions. (Klaus Niederkrueger) This should solve the performance problem Karl found on Windows. | |||
2002-04-19 | MMX add blending function added. | Jose Fonseca | |
2002-04-19 | MMX modulate belding function added. | Jose Fonseca | |
Factorization of more common MMX code. | |||
2002-04-19 | removed a stray debug printf | Brian Paul | |
2002-04-19 | casts to fix GLint/GLuint mismatches | Brian Paul | |
2002-04-18 | restored writeAll = GL_FALSE test/assignment | Brian Paul | |
2002-04-12 | fixes for corrected GL_DOT3_RGB[A]_EXT token values | Brian Paul | |
2002-04-12 | updated a few comments | Brian Paul | |
2002-04-12 | Klaus Niederkrueger's latest changes: use INIT_SPAN() to init span primitive | Brian Paul | |
type, width, interp mask and array mask. | |||
2002-04-10 | new MMX blend code (Jose Fonseca) | Brian Paul | |
2002-04-04 | Texture combine alpha subtraction was wrong. Fixed 16-bit channel glitches | Brian Paul | |
2002-04-04 | use NULL lambda array for pixel texture | Brian Paul | |
2002-04-04 | fixed 16 bit/channel problem in blend_modulate() | Brian Paul | |
2002-04-04 | fixed 16/32-bit channel problems in CopyColor[Sub]Table() | Brian Paul | |
2002-04-04 | blend_add() modified for GLfloat channels | Brian Paul | |
2002-04-02 | more blending updates from Jose | Brian Paul | |
2002-04-02 | faster blending (Jose Fonseca) | Brian Paul | |
2002-03-28 | reset span.end to zero after rendering the span | Brian Paul | |
2002-03-27 | fixed inequality in an assertion | Brian Paul | |
2002-03-25 | removed a bad assertion | Brian Paul | |
2002-03-23 | Test implementation of proposed GL_EXT_shadow_funcs extension. This just | Brian Paul | |
generalizes the R/texture comparision operators to include all eight of the depth test comparisons. | |||
2002-03-19 | Use MESA_PBUFFER_ALLOC/FREE macros to allocate all framebuffer and texture | Brian Paul | |
memory. These can be overridden by applications which need to manage this memory specially. Contributed by Gerk Huisma. Also, new code for 8-bit -> 16-bit/channel texture image storage which fills in the least-significant bits properly. | |||
2002-03-19 | fix Intel C compiler warnings (Gerk Huisma) | Brian Paul | |
2002-03-16 | New mipmap lambda calculation. Previously, trilinear filtering could | Brian Paul | |
result in _very_ blurry textures. Still need to do some optimization of the new code in s_span.c | |||
2002-03-16 | Lots of changes related to framebuffer/window buffer resizing. Basically, | Brian Paul | |
instead of passing a GLcontext* to ResizeBuffers(), pass a GLframebuffer*. The idea is that a window can be resized without it being bound to a rendering context. This makes for a nice clean-up in the XFree86 server-side GLX code. Renamed ctx->Driver.ResizeBuffersMESA() to ctx->Driver.ResizeBuffers(). | |||
2002-03-14 | fixed pointer arithmetic error in glCopyPixels | Brian Paul | |
2002-03-08 | new assertions, use INLINE macro (Klaus Niederkrueger) | Brian Paul | |
2002-03-01 | silence gcc warnings (Marc La France) | Brian Paul | |
2002-02-17 | Updated 1D/3D/cube mipmapping code to work like the new 2D code. | Brian Paul | |
2002-02-17 | Simplified fog code. | Brian Paul | |
2002-02-17 | don't include s_fog.h | Brian Paul | |
2002-02-17 | Lots of improvements in the 2D texture sampling code. Fewer function calls | Brian Paul | |
and no more switches inside loops. To do: give the 1D/3D/cube routines the same treatment. | |||
2002-02-17 | Optimized the interpolate_texcoords() function: | Brian Paul | |
Use fast approximation to log(). Check for dq==0 to avoid a per-pixel divide. | |||
2002-02-16 | removed dead code | Brian Paul | |
2002-02-15 | Finished up GL_ARB_depth_texture and GL_ARB_shadow. | Brian Paul | |
2002-02-15 | GL_ARB_window_pos fog fix | Brian Paul | |
2002-02-15 | uniformly pass texcoords as GLfloat [4] | Brian Paul | |
2002-02-15 | added alternate glBitmap code (disabled) | Brian Paul | |
2002-02-15 | added SPAN_SPEC flag in smooth_multitextured_line() | Brian Paul | |
2002-02-15 | fixed float->int conversion. Fix conditional for 16-bit Z buffer path | Brian Paul | |
2002-02-14 | minor clean-up | Brian Paul | |
2002-02-12 | fix compiler warning (windows) | Karl Schultz | |
2002-02-06 | added an assertion, fix typo | Brian Paul | |
2002-02-06 | fixed typo in depth_test_pixels(), should fix reported VTK failures | Brian Paul | |
2002-02-04 | Clean-up and remove dead code related to depth/stecil testing. | Brian Paul | |
2002-02-02 | Converted line drawing over to new span code, pb no longer used. | Brian Paul | |
Big clean-up of line drawing code. Removed many obsolete span processing functions. | |||
2002-02-02 | sw_span can now hold x/y arrays of fragment positions - getting ready to | Brian Paul | |
ditch the pb (pixel buffer) code. Converted point drawing, bitmaps and aa lines to use new span functions. | |||
2002-01-31 | Clean-up and optimize alpha test code. | Brian Paul | |
Major clean-up of pixel zoom code. |