Age | Commit message (Collapse) | Author |
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no error detection, slow, may not be 100% correct but a good start
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alias with the corresponding ARB functions.
GL_ARB_vertex_shader (and OpenGL 2.0's) VertexAttrib functions don't alias
with conventional vertex attributes, as GL_NV_vertex_program does.
So, the ARB and NV version of VertexAttrib need to be distinct.
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and ignored for 1D and 2D images.
Need to pass in image dimensions (1,2,3) to the _mesa_image_address() function.
This change gets propogated to some other routines.
Also added new _mesa_image_address[123]d() convenience functions.
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In x11 driver, map/unmap PBO as needed in DrawPixels functions.
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work with real, hardware-based PBOs in the future by mapping/unmapping the
PBO buffer as needed.
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Don't add diffuse and specular colors when using fragment program.
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devices. In draw_index_pixels(), use the correct variables for the span Y
and span end values.
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Define 2.0 point-sprite related tokens in glheader.h (temporary).
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1015696)
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Removed some unneeded lines, other minor clean-ups.
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when fragment program references an incomplete texture
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Fix off by one errors in a few assertions.
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Moved CI->RGBA palette lookup into texel fetch function.
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