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path: root/src/mesa/swrast
AgeCommit message (Expand)Author
2005-07-01Remove NEW_RENDERBUFFER stuff.Brian Paul
2005-07-01remove OLD_RENDERBUFFER codeBrian Paul
2005-06-30Redo all the GL_LINEAR interpolation code in terms of LERP macros/functions.Brian Paul
2005-06-21check for NULL swrast->Driver.SetBuffer before calling itBrian Paul
2005-06-10be sure we have span texcoords before calling _swrast_texture_span()Brian Paul
2005-06-10pass mask array to PutRowRGB() in simple_z_textured_triangle()Brian Paul
2005-06-04set OLD_RENDERBUFFER=0, need to clean up a few more things before totally rem...Brian Paul
2005-06-04remove old span functions from swrast_device_driver structBrian Paul
2005-06-04remove old span codeBrian Paul
2005-06-04fix an assertionBrian Paul
2005-06-04remove old span codeBrian Paul
2005-06-02Remove last of the old span code.Brian Paul
2005-05-24moved to windows build dirKarl Schultz
2005-05-20Remove some debug outputJon Smirl
2005-05-15fix GetRow parameters (Nicolai Haehnle)Brian Paul
2005-05-11Don't let FragmentProgram._Active influence choice of vertex vs pixelKeith Whitwell
2005-05-11Previously in TXP and TEX instructions, lambda was passed toKeith Whitwell
2005-05-11Don't let FragmentProgram._Active influence choice of vertex vs pixelKeith Whitwell
2005-05-11Test for texcoord[3] == zero before dividing. Not so sure about thisKeith Whitwell
2005-05-10 Committing in .Jouk Jansen
2005-05-08dri fb works using renderbuffers now in RGBA modeJon Smirl
2005-05-06restore call to SetBuffer() in clear_color_buffers(), only temporaryBrian Paul
2005-05-05more updates for users of s_spantemp.hBrian Paul
2005-05-04FBO changesBrian Paul
2005-05-04Major check-in of changes for GL_EXT_framebuffer_object extension.Brian Paul
2005-05-04Add a facility to route all rasterization through a fragment programKeith Whitwell
2005-04-26added interpolate_fog()Brian Paul
2005-04-22undef DEPTH_TYPE at endBrian Paul
2005-04-21Reduce the size of mesa's internal fragment and vertex programKeith Whitwell
2005-01-29remove stray span.y++Brian Paul
2005-01-17use FABSF(fogCoord) to fix fog calculation problem (Soju Matsumoto)Brian Paul
2005-01-17fix a few warningsBrian Paul
2005-01-13add s_atifragshader.c, s_atifragshader.hMichal Krol
2005-01-03updates from JoukBrian Paul
2004-12-29Use Point._Size in calculationKeith Whitwell
2004-12-29use clamped Line._Width in calculationsKeith Whitwell
2004-12-19Implement software ATI_fragment_shaderDave Airlie
2004-12-18Consolidate _swrast_write_texture_span() into _swrast_write_rgba_span().Brian Paul
2004-12-18Added PRINT instruction for GL_NV_fragment_program.Brian Paul
2004-12-16fix typos in texcoord setup - fixes perspective correction bugBrian Paul
2004-12-16don't divide texcoords by q if using a fragment programBrian Paul
2004-12-15fixes for fragment programsBrian Paul
2004-12-15init span.w, dwdx, dwdy in case we're running a fragment programBrian Paul
2004-12-15tweaks to the LIT instructionsBrian Paul
2004-12-03silence warningBrian Paul
2004-12-02Fix some warningsAlan Hourihane
2004-11-27new comments and assertionsBrian Paul
2004-11-27Change the dispatch offsets for the VertexAttrib*NV functions so they don'tBrian Paul
2004-11-10GL_(UN)PACK_SKIP_IMAGES should only be applied to 3D texture pack/unpackingBrian Paul
2004-11-09use the new _mesa_clip_readpixels() routineBrian Paul