Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-12-21 | added INTERP_VARYING code | Brian | |
2006-12-21 | s/attribute/varying/ | Brian | |
2006-12-19 | Overhaul of GLSL API functions, dispatching, etc. | Brian | |
2006-12-18 | Added instruction counter to catch infinite loops (temporary). | Brian | |
2006-12-16 | fix comment, handle NOP | Brian | |
2006-12-15 | varying var changes | Brian | |
2006-12-15 | Renamed s_nvfragprog.[ch] to s_fragprog.[ch] | Brian | |
2006-12-15 | Renamed s_nvfragprog.[ch] to s_fragprog.[ch], program_instruction.h to ↵ | Brian | |
prog_instruction.h | |||
2006-12-14 | Renamed from s_nvfragprog.[ch] | Brian | |
2006-12-14 | Updated includes. | Brian | |
2006-12-14 | Remove include of s_arbshader.h | Brian | |
2006-12-13 | Retire old GLSL shader code. | Brian | |
2006-12-13 | Checkpoint for GLSL compiler changes. | Brian | |
In brief: Check for enabled fragment program by looking at ctx->FragmentProgram._Current. New code for varying variables. | |||
2006-11-21 | list header files in sources files (Dan Nicholson) | Brian Paul | |
2006-11-16 | Initial implementation work for CAL, RET, and BRA instructions for fragment | Brian Paul | |
programs. | |||
2006-11-14 | Make sure RENDER_FINISH is called on the zero pixel case. Reported by | Keith Whitwell | |
Haihao Xiang. | |||
2006-11-02 | always load frag prog state params for now (see comments) | Brian Paul | |
2006-11-01 | Remove x/y/width/height parameters from Clear functions. | Brian Paul | |
2006-11-01 | Write back gl_FragDepth to span->array->z. | Michal Krol | |
2006-11-01 | Merge texmem-0-3-branch. | Keith Whitwell | |
2006-11-01 | change DEBUG_FRAG conditions | Brian Paul | |
2006-11-01 | fix some bugs in interpolate_specular() | Brian Paul | |
2006-10-31 | make use of Parameters->StateFlags in _swrast_update_fragment_program() | Brian Paul | |
2006-10-31 | We need to call _mesa_load_state_parameters() whenever a fragment program | Brian Paul | |
is enabled and we've changed any GL state that might be referenced by a fragment program (such as state.fog.params). Do this during swrast validation, not in _swrast_exec_fragment_program(). | |||
2006-10-31 | In TEX instructions, use precomputed lambda only if using fragment.texcoord[k] | Brian Paul | |
to sample texture[k]. Use zero otherwise. Not foolproof, but a good compromise. | |||
2006-10-31 | For TEX instructions use lambda=0. When sampling from texture unit K we | Brian Paul | |
were using the partial derivatives of texcoord[K] but the coordinate used for texture sampling may be something totally different (and texcoord[K] might not be a real texture coord at all). Net result was a bogus LOD is sometimes used, often resulting in using the smallest mipmap level (a constant color). Just use zero for now (undef LAMBDA_ZERO to override). Plus, some additional debug code. | |||
2006-10-30 | fix _mesa_problem() text | Brian Paul | |
2006-10-28 | Added PROGRAM_CONSTANT to get_register_pointer(). | Brian Paul | |
More DEBUG_FRAG code. | |||
2006-10-22 | assorted clean-ups | Brian Paul | |
2006-10-22 | don't save color/z if fragment is killed | Brian Paul | |
2006-10-22 | minor tweaks good for about 12% faster execution | Brian Paul | |
2006-10-22 | silence used var warnings | Brian Paul | |
2006-10-22 | Color clamping fixes. | Brian Paul | |
2006-10-21 | move/improve comments, clean up code in a few places | Brian Paul | |
2006-10-21 | fix another logic error in computing deferredTexture | Brian Paul | |
2006-10-21 | For deferredTexture, need to check if the fragment program/shader writes | Brian Paul | |
the fragment Z. | |||
2006-10-21 | move interpolate_varying() call | Brian Paul | |
2006-10-21 | Move interpolate_texcoords() and interpolate_varying() calls into ↵ | Brian Paul | |
shade_texture_span(). Added some INLINE hints. | |||
2006-10-19 | Consolidate some code into shade_texture_span(). | Brian Paul | |
Clean up logic for deferred texturing/shading. | |||
2006-10-19 | fixed Fixed/Int bug | Brian Paul | |
2006-10-19 | remove temp code | Brian Paul | |
2006-10-19 | fix problem when CHAN_BITS == 32 (bug 8704), remove unneeded assertion | Brian Paul | |
2006-10-18 | added clamp_colors(), updated assertions | Brian Paul | |
2006-10-18 | Don't pass x/y/width/height to ctx->Driver.Accum(). | Brian Paul | |
Compute the region after we've locked (and possibly updated the buffer's size). Same thing is needed for ctx->Driver.Clear(). | |||
2006-10-17 | Always convert colors to float before running a fragment shader/program. | Brian Paul | |
2006-10-17 | fix fog color bug | Brian Paul | |
2006-10-17 | Move struct atifs_machine into s_atifragshader.c | Brian Paul | |
Add support for runtime colorbuffer types. | |||
2006-10-17 | Seperate interpolate_colors() and interpolate_specular(). | Brian Paul | |
Fix bugs in apply_aa_coverage(). | |||
2006-10-17 | apply_aa_coverage() for ubyte/ushort/float | Brian Paul | |
2006-10-17 | Fix CHAN_BITS=32 issues. | Brian Paul | |
Save/restore array->ChanType in case colors are converted. |