Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-02-25 | Remove files of unsupported build systems. | José Fonseca | |
2007-10-29 | Rename 'mms-config.' to 'mms.config'. | Michal Krol | |
It looks like Windows does not like filenames ending with a dot, in effect renaming it to 'mms-config'. | |||
2007-10-26 | Re-implement GLSL texture sampler variables. | Brian | |
GLSL sampler variables indicate which texture unit to use for TEX instructions. Previously, this was baked into the fragment/vertex program and couldn't be readily changed once set. Now, SamplerUnits[] array indicates which texture unit is to be used for each sampler variable. These values are set with glUniform1i(). This is extra state that must be passed to the fragment/vertex program executor at runtime. | |||
2007-10-24 | Implement gl_PointCoord attribute for GLSL fragment shaders. | Brian | |
Contains the normalized fragment position within a point sprite. | |||
2007-08-16 | check for null swrast (pipe work-around) | Brian | |
2007-07-26 | fix color interpolation for CHAN_BITS==32 | Brian | |
2007-07-26 | don't use rgba_line() if CHAN_BITS==32 | Brian | |
2007-07-21 | Remove ctx->Point._Size and ctx->Line._Width. | Brian | |
The clamping for these values depends on whether we're drawing AA or non-AA points, lines. Defer clamping until drawing time. Drivers could compute and keep clamped AA and clamped non-AA values if desired. | |||
2007-07-11 | clean-up of stencil code | Brian | |
2007-07-08 | Change float depthScale param to _mesa_unpack_depth_span() to GLuint depthMax. | Brian | |
2007-07-04 | Be more consistant with paths in #includes. Eventually, eliminate a bunch ↵ | Brian | |
of -I flags. | |||
2007-07-03 | fix StepX/StepY typo | Brian | |
2007-07-03 | use _mesa_unpack_stencil_span() in draw_stencil_pixels(), bug 11457 | Brian | |
2007-06-29 | simplify INIT_SPAN code | Brian | |
2007-06-29 | s/SPAN_RGBA/SPAN_INDEX/ in clear_ci_buffer_with_masking() | Brian | |
2007-06-29 | Undo some prev glDraw/CopyPixel changes which fixed a bug in which colors ↵ | Brian | |
were overwritten by interpolating attributes. Now just set the span->arrayAttribs mask in glDraw/CopyPixels and be sure we don't overwrite the values in interpolate_active_attribs(). | |||
2007-06-29 | Obsolete | Brian | |
2007-06-29 | overhaul point rasterization, no longer use s_pointtemp.h | Brian | |
2007-06-22 | fix bug rendering points with fragment program (see #11330) | Brian | |
2007-06-22 | Fix feedback color bug #11332. In feedback mode, produce float colors. | Brian | |
2007-06-21 | fix rgba pointer bug hit on zoomed+fogged glDrawPixels | Brian | |
2007-06-21 | Another round of fixing attribute interpolation for glDraw/CopyPixels. | Brian | |
Need to turn off FRAG_BIT_COL0 in swrast->_ActiveAttribMask when doing glRead/CopyPixels to prevent the user's colors from getting overwritten when a fragment program is active. This was happening in the DRI drivers when MaintainTexEnv program was used (the texenv fragment program was enabled when _swrast_DrawPixels was called). This still isn't an ideal solution, but fixes things for now. | |||
2007-06-21 | rename _swrast_update_fragment_attribs() | Brian | |
2007-06-20 | fix glDrawPixels + fragment program problem | Brian | |
2007-06-20 | copy wpos attrib info into zoomed span (fixes fog perspective correction ↵ | Brian | |
problem) | |||
2007-06-11 | Rework _mesa_update_texture_compare_function() to only be called during | Brian | |
state validation/update. Note that we're still temporarily skipping the test for an active fragment program. Need to fix shadow2D() ... | |||
2007-06-11 | Replace texobj->Complete with texobj->_Complete since it's a derived field. | Brian | |
2007-06-11 | Temporarily disable the calls to _mesa_update_texture_compare_function(). | Brian | |
This fixes the depth-peel regression reported by Brad King. | |||
2007-06-07 | Add support for GL_ARB_fragment_program_shadow. | Ian Romanick | |
2007-06-07 | Fix ARB_fp spec conformance bug WRT shadow sampling. | Ian Romanick | |
The ARB_fp (and other assembly-level fragment program specs) say that the depth comparison function is always GL_NONE in fragment program mode. | |||
2007-05-29 | check for flat/smooth interp for generic/specular attrib | Brian | |
2007-05-24 | fix logic for calling _swrast_update_deferred_texture() | Brian | |
2007-05-22 | don't treat FRAG_BIT_WPOS as a generic attribute (fixes depth peel regression) | Brian | |
2007-05-20 | Overhaul/simplify SWvertex and SWspan attribute handling. | Brian | |
Instead of separate fog/specular/texcoord/varying code, just treat all of them as generic attributes. Simplifies the point/line/triangle functions. | |||
2007-05-16 | Initial implementation of MESA_texture_array | Ian Romanick | |
Shadow sampling from texture arrays is still not implemented. Everything else should be there, though. | |||
2007-05-11 | remove some unneeded code in init_machine() | Brian | |
2007-05-11 | Remove unused FB_* tokens, re-indent code. | Brian | |
2007-05-11 | When feeding back texcoords, don't divide by W. See bug 10913. | Brian | |
2007-05-02 | changes to get DDX/DDY working again | Brian | |
2007-05-02 | fix some StepX/StepY mix-ups in alpha interpolation | Brian | |
2007-04-28 | only load front/back face attrib if using a shader (bug 10788) | Brian | |
2007-04-28 | additional checks that attr is a texcoord | Keith Packard | |
2007-04-25 | fix attribsMask (re-fixes depth peeling algorithm) | Brian | |
2007-04-24 | s/DO_TEXVAR/DO_ATTRIBS/ | Brian | |
2007-04-24 | get rid of an extra textured triangle function | Brian | |
2007-04-24 | s/TEXTURE/ATTRIBS/ | Brian | |
2007-04-24 | trim down the number of line drawing functions, special cases | Brian | |
2007-04-24 | only need one CI-mode triangle function | Brian | |
2007-04-24 | s/INTERP_TEX/INTERP_ATTRIBS/ | Brian | |
2007-04-23 | disable some errant code | Brian | |