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2005-10-01simplify the read_depth_stencil_pixels() functionBrian Paul
2005-09-30implemented fallbacks for GL_EXT_packed_depth_stencilBrian Paul
2005-09-30minor improvementsBrian Paul
2005-09-30added _swrast_get_row()Brian Paul
2005-09-29implement CopyPixels for GL_DEPTH_STENCIL_EXTBrian Paul
2005-09-29added _swrast_put_row()Brian Paul
2005-09-29Rewrite much of the pixel zoom code.Brian Paul
Zoomed DrawPixels of packed depth/stencil works now.
2005-09-28Initial work for GL_EXT_packed_depth_stencil extension.Brian Paul
glReadPixels done, glDrawPixels mostly done.
2005-09-27Lift all the format/type error checking out of the _swrast_Draw/Read/CopyPixelsBrian Paul
functions into the _mesa_Draw/Read/CopyPixels functions.
2005-09-26glDraw/CopyPixels of stencil data didn't obey the stencil write mask. Fixed.Brian Paul
2005-09-23 Committing in .Jouk Jansen
1) change compilation on VMS to use IEEE floating points 2) one more problem with _mesa_sprintf solved Modified Files: Mesa/docs/README.VMS Mesa/progs/demos/descrip.mms Mesa/progs/tests/descrip.mms Mesa/progs/util/descrip.mms Mesa/progs/xdemos/descrip.mms Mesa/src/glu/mesa/descrip.mms Mesa/src/glu/sgi/descrip.mms Mesa/src/glut/glx/descrip.mms Mesa/src/mesa/array_cache/descrip.mms Mesa/src/mesa/drivers/common/descrip.mms Mesa/src/mesa/drivers/osmesa/descrip.mms Mesa/src/mesa/drivers/x11/descrip.mms Mesa/src/mesa/glapi/descrip.mms Mesa/src/mesa/main/descrip.mms Mesa/src/mesa/main/texobj.c Mesa/src/mesa/math/descrip.mms Mesa/src/mesa/shader/descrip.mms Mesa/src/mesa/shader/grammar/descrip.mms Mesa/src/mesa/shader/slang/descrip.mms Mesa/src/mesa/swrast/descrip.mms Mesa/src/mesa/swrast_setup/descrip.mms Mesa/src/mesa/tnl/descrip.mms ----------------------------------------------------------------------
2005-09-23fix clipped glReadPixels bugBrian Paul
2005-09-22Replace gl_renderbuffer.ComponentSizes[] with separate RedBits, GreenBits,Brian Paul
BlueBits, etc fields.
2005-09-22When testing visual attributes, use the Draw/Read buffer, not the context.Brian Paul
2005-09-22fix a debug messageBrian Paul
2005-09-22changed a renderbuffer checkBrian Paul
2005-09-21add missing scale factor in _swrast_read_depth_span_float()Brian Paul
2005-09-21Remove ACCUM_BITS.Brian Paul
2005-09-21replace GLdepth with GLuint and remove GLdepthBrian Paul
2005-09-20s/programss/programs/Brian Paul
2005-09-20compute z[i] as GLuintBrian Paul
2005-09-20some improvements to _swrast_clear_depth_buffer()Brian Paul
2005-09-20remove unneeded sizeof(GLdepth) testBrian Paul
2005-09-20Change zLeft and zval to GLuint. Seems to fix 32-bit Z computationBrian Paul
2005-09-20remove STENCIL_MAXBrian Paul
2005-09-19additional wrapper updates, bug 4468Brian Paul
2005-09-16Fix potential segfault when trying to read pixels outside renderbuffer bounds.Brian Paul
Use _swrast_get_values() which does clipping.
2005-09-16remove unused _swrast_read_depth_span()Brian Paul
2005-09-16lots of little clean-ups, improvementsBrian Paul
2005-09-16change some commentsBrian Paul
2005-09-16pass mask=NULL to write all pixels in clear_ci_buffer_with_masking()Brian Paul
2005-09-16use mesa import wrappers, bug 4468Brian Paul
2005-09-16Rework the texture filtering functions a bit.Brian Paul
No need to pass the texture unit number as an argument.
2005-09-16replace a couple macros with inlined functionsBrian Paul
2005-09-16more GLuint->GLbitfield changesBrian Paul
2005-09-15Replace GLuint with GLbitfield where appropriate. Also replace GLuintBrian Paul
with GLboolean in a few places.
2005-09-15Code clean-ups, reorg.Brian Paul
2005-09-15updated commentsBrian Paul
2005-09-15Update includes post-splitting of s_texture.cBrian Paul
2005-09-15Split the s_texture.c file into two new files:Brian Paul
s_texcombine.c - for texture combining/application s_texfilter.c - for texture sampling/filtering
2005-09-13OpenGL 2.0's two-sided stencil feature wasn't implemented correctly.Brian Paul
See comment near top of stencil.c for info about OpenGL 2.0 vs. GL_EXT_stencil_two_side.
2005-09-13Clear either 8 or 16-bit stencil buffers.Brian Paul
2005-09-09fix some bugs with handling of GL_DOT4_ATI, GL_DOT3_ATI and GL_DOT2_ADD_ATI ↵Roland Scheidegger
ATI_fs instructions.
2005-09-08fix precision problem in depth clearing (bug 4395)Brian Paul
2005-09-07fix bug with ATI_fragment_shader in swrast (need to copy all 4 values due to ↵Roland Scheidegger
later applied srcRep)
2005-09-06minor clean-up of texture_combine()Brian Paul
2005-09-06don't use DEFARRAY/CHECKARRAY stuffBrian Paul
2005-09-05remove obsolete CurrentBufferBitBrian Paul
2005-09-05remove unused varBrian Paul
2005-09-03Remove last remnants of pre-renderbuffer code.Brian Paul