Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-10-05 | In gl_texture_image replace IntFormat with InternalFormat and Format with | Brian Paul | |
_BaseFormat to be consistant with gl_renderbuffer. | |||
2005-10-04 | Use Visual.depthBits rather than Renderbuffer::DepthBits for depth buffer | Brian Paul | |
operations. | |||
2005-10-01 | GL_EXT_packed_depth_stencil changes | Brian Paul | |
2005-10-01 | fix an assertion | Brian Paul | |
2005-10-01 | simplify the read_depth_stencil_pixels() function | Brian Paul | |
2005-09-30 | implemented fallbacks for GL_EXT_packed_depth_stencil | Brian Paul | |
2005-09-30 | minor improvements | Brian Paul | |
2005-09-30 | added _swrast_get_row() | Brian Paul | |
2005-09-29 | implement CopyPixels for GL_DEPTH_STENCIL_EXT | Brian Paul | |
2005-09-29 | added _swrast_put_row() | Brian Paul | |
2005-09-29 | Rewrite much of the pixel zoom code. | Brian Paul | |
Zoomed DrawPixels of packed depth/stencil works now. | |||
2005-09-28 | Initial work for GL_EXT_packed_depth_stencil extension. | Brian Paul | |
glReadPixels done, glDrawPixels mostly done. | |||
2005-09-27 | Lift all the format/type error checking out of the _swrast_Draw/Read/CopyPixels | Brian Paul | |
functions into the _mesa_Draw/Read/CopyPixels functions. | |||
2005-09-26 | glDraw/CopyPixels of stencil data didn't obey the stencil write mask. Fixed. | Brian Paul | |
2005-09-23 | Committing in . | Jouk Jansen | |
1) change compilation on VMS to use IEEE floating points 2) one more problem with _mesa_sprintf solved Modified Files: Mesa/docs/README.VMS Mesa/progs/demos/descrip.mms Mesa/progs/tests/descrip.mms Mesa/progs/util/descrip.mms Mesa/progs/xdemos/descrip.mms Mesa/src/glu/mesa/descrip.mms Mesa/src/glu/sgi/descrip.mms Mesa/src/glut/glx/descrip.mms Mesa/src/mesa/array_cache/descrip.mms Mesa/src/mesa/drivers/common/descrip.mms Mesa/src/mesa/drivers/osmesa/descrip.mms Mesa/src/mesa/drivers/x11/descrip.mms Mesa/src/mesa/glapi/descrip.mms Mesa/src/mesa/main/descrip.mms Mesa/src/mesa/main/texobj.c Mesa/src/mesa/math/descrip.mms Mesa/src/mesa/shader/descrip.mms Mesa/src/mesa/shader/grammar/descrip.mms Mesa/src/mesa/shader/slang/descrip.mms Mesa/src/mesa/swrast/descrip.mms Mesa/src/mesa/swrast_setup/descrip.mms Mesa/src/mesa/tnl/descrip.mms ---------------------------------------------------------------------- | |||
2005-09-23 | fix clipped glReadPixels bug | Brian Paul | |
2005-09-22 | Replace gl_renderbuffer.ComponentSizes[] with separate RedBits, GreenBits, | Brian Paul | |
BlueBits, etc fields. | |||
2005-09-22 | When testing visual attributes, use the Draw/Read buffer, not the context. | Brian Paul | |
2005-09-22 | fix a debug message | Brian Paul | |
2005-09-22 | changed a renderbuffer check | Brian Paul | |
2005-09-21 | add missing scale factor in _swrast_read_depth_span_float() | Brian Paul | |
2005-09-21 | Remove ACCUM_BITS. | Brian Paul | |
2005-09-21 | replace GLdepth with GLuint and remove GLdepth | Brian Paul | |
2005-09-20 | s/programss/programs/ | Brian Paul | |
2005-09-20 | compute z[i] as GLuint | Brian Paul | |
2005-09-20 | some improvements to _swrast_clear_depth_buffer() | Brian Paul | |
2005-09-20 | remove unneeded sizeof(GLdepth) test | Brian Paul | |
2005-09-20 | Change zLeft and zval to GLuint. Seems to fix 32-bit Z computation | Brian Paul | |
2005-09-20 | remove STENCIL_MAX | Brian Paul | |
2005-09-19 | additional wrapper updates, bug 4468 | Brian Paul | |
2005-09-16 | Fix potential segfault when trying to read pixels outside renderbuffer bounds. | Brian Paul | |
Use _swrast_get_values() which does clipping. | |||
2005-09-16 | remove unused _swrast_read_depth_span() | Brian Paul | |
2005-09-16 | lots of little clean-ups, improvements | Brian Paul | |
2005-09-16 | change some comments | Brian Paul | |
2005-09-16 | pass mask=NULL to write all pixels in clear_ci_buffer_with_masking() | Brian Paul | |
2005-09-16 | use mesa import wrappers, bug 4468 | Brian Paul | |
2005-09-16 | Rework the texture filtering functions a bit. | Brian Paul | |
No need to pass the texture unit number as an argument. | |||
2005-09-16 | replace a couple macros with inlined functions | Brian Paul | |
2005-09-16 | more GLuint->GLbitfield changes | Brian Paul | |
2005-09-15 | Replace GLuint with GLbitfield where appropriate. Also replace GLuint | Brian Paul | |
with GLboolean in a few places. | |||
2005-09-15 | Code clean-ups, reorg. | Brian Paul | |
2005-09-15 | updated comments | Brian Paul | |
2005-09-15 | Update includes post-splitting of s_texture.c | Brian Paul | |
2005-09-15 | Split the s_texture.c file into two new files: | Brian Paul | |
s_texcombine.c - for texture combining/application s_texfilter.c - for texture sampling/filtering | |||
2005-09-13 | OpenGL 2.0's two-sided stencil feature wasn't implemented correctly. | Brian Paul | |
See comment near top of stencil.c for info about OpenGL 2.0 vs. GL_EXT_stencil_two_side. | |||
2005-09-13 | Clear either 8 or 16-bit stencil buffers. | Brian Paul | |
2005-09-09 | fix some bugs with handling of GL_DOT4_ATI, GL_DOT3_ATI and GL_DOT2_ADD_ATI ↵ | Roland Scheidegger | |
ATI_fs instructions. | |||
2005-09-08 | fix precision problem in depth clearing (bug 4395) | Brian Paul | |
2005-09-07 | fix bug with ATI_fragment_shader in swrast (need to copy all 4 values due to ↵ | Roland Scheidegger | |
later applied srcRep) | |||
2005-09-06 | minor clean-up of texture_combine() | Brian Paul | |