Age | Commit message (Collapse) | Author |
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problem in some DRI drivers (see comments)
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and doesn't do what one might expect for negative values.
Reimplemented FRAC in terms of floor() to fix glitches seen in tests/texwrap.c.
Minor fix for problem with GL_CLAMP_TO_BORDER_ARB with GL_NEAREST sampling.
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Niederkrueger)
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Added some switchable debug to s_context.c
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Replaced SEPERATE with SEPARATE.
Renumbered _NEW_ flags.
Removed _NEW_COLORTABLE.
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format into texImage->TexFormat, the rest is handled by core Mesa.
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Add case for triangles culled front and back -- not handled by the
culling code inside swrast triangle routines.
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of potential problems
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Added some const keywords in the s/w texturing code.
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Implemented glGetTexImage(format=GL_COLOR_INDEX).
Changed _mesa_unpack_depth_span() args.
Minor changes/clean-ups in mtypes.h.
Histogram counter component sizes were wrong.
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the fog problem, I don't think)
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texturing is not enabled, and without requiring the two colors be
added externally.
As a part of this, collapsed the decomposition of quads into triangles
inside swrast to be hardwired into _swrast_Quad; removed s_quads.[ch].
Removed checks on texture state from t_vb_light.c, which was previously
required by swrast.
Moved the t_dd_ templates to a new directory.
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