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path: root/src/mesa/swrast
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2001-01-06Implementation of GL_EXT_texture_env_dot3.Gareth Hughes
2001-01-05Fixed bug in MinMagThresh computation.Brian Paul
Renamed gl_texture_pixels() to _swrast_texture_fragments()
2001-01-05Remove 'pv' parameter from Line/Tri/Point funcs. The provoking vertexKeith Whitwell
is always the last vertex parameter. Modify clipping to preserve pv colors. Modify swrast and X11 driver to expect the pv in the last vertex (was looking in the first vertex previously). Remove all handling of flatshading from swrast_setup. Allow drivers to override the unclipped render tabs in tnl_render_stage directly. (Like in 3.4). Removed fxsimplerender stage. Modified t_vb_rendertmp.h to remove the need for 'parity' arguments in RENDER_TRI macros.
2001-01-04added divide by zero checkBrian Paul
2001-01-04changed some point functions, new picking codeBrian Paul
2001-01-04minor bug fixesBrian Paul
2001-01-03added divide by zero checksBrian Paul
2001-01-03New point rasterization functions based on template code thatBrian Paul
handles CI/RGB, texture, antialiasing, attenuation, etc.
2001-01-03More color macro clean-ups.Brian Paul
FLOAT_TO_CHAN() macro removed.
2001-01-02Removed fixed.h (GLfixed now in mtypes.h, fixed-pt macros in mmath.h)Brian Paul
Clean-up of color conversion macros. New mmath.h macros (IROUND, IFLOOR, ICEIL, FRAC) used in various places.
2001-01-02minor GLchan-related changesBrian Paul
2000-12-27Fixes for compiling assembly (disable unused 'masked' versions)Keith Whitwell
Fixes for compiling without debug. Fix line clipping Fix unfilled polygon clipping (should be correct now).
2000-12-26Major rework of tnl moduleKeith Whitwell
New array_cache module Support 8 texture units in core mesa (now support 8 everywhere) Rework core mesa statechange operations to avoid flushing on many noop statechanges.
2000-12-15minor fog clean-ups (Klaus Niederkrueger)Brian Paul
2000-12-14Renamed texture object _P to _MaxLevel and _M to _MaxLambda.Brian Paul
Now add BaseLevel in _MaxLevel computation.
2000-12-13replaced GLfixed with GLfloat in _mesa_fog_ci_pixels() (Klaus Niederkrueger)Brian Paul
2000-12-13improved precision of glReadPixels for colorbuffers < 24bppBrian Paul
2000-12-12disabled two optimized textured triangle functions because of texcoord ↵Brian Paul
interpolation errors
2000-12-12clipping, fog, texture optimizations (Klaus Niederkrueger)Brian Paul
2000-12-09_MultiTextureEnabled was being computed incorrectlyBrian Paul
2000-12-08Initial work on GL_MESA_sprite_point extension.Brian Paul
Still need to resolve clipping issues, finalize the spec.
2000-12-08Compute attenuated point size in a new pipeline stage.Brian Paul
Store computed point size in the SWvertex struct.
2000-12-08minor comments, clean-upBrian Paul
2000-11-28changed error tests for depth and stencil buffersBrian Paul
2000-11-28fixed parameter mis-ordering bug in Driver.StencilSpan callsBrian Paul
2000-11-28 Committing in .Jouk Jansen
Modified Files: Mesa/src/swrast/s_copypix.c changed one occurence of rgba to rgbaFloat ----------------------------------------------------------------------
2000-11-28Pass scale and bias values to _mesa_scale_and_bias_rgba().Brian Paul
Implemented post-convolution scale and bias operation.
2000-11-28fixed a convolution pixel store bugBrian Paul
2000-11-22 Modified Files:Jouk Jansen
Mesa/src/descrip.mms Mesa/src/swrast/s_lines.c VMS compile support Added some Type casts to avoid warnings ----------------------------------------------------------------------
2000-11-22 Committing in .Jouk Jansen
Modified Files: Mesa/macos/gli_api/gliapi1.h Mesa/macos/gli_api/gliapi2.h Mesa/macos/gli_api/gliapiext.h Mesa/macos/src-gli/fxgli.c Mesa/macos/src-gli/fxgli.h Mesa/macos/src-gli/fxgli2.c Mesa/macos/src-gli/fxgli_tridebug.c Mesa/src/accum.c Mesa/src/accum.h Mesa/src/all.h Mesa/src/alpha.c Mesa/src/alpha.h Mesa/src/attrib.c Mesa/src/attrib.h Mesa/src/bitmap.c Mesa/src/bitmap.h Mesa/src/blend.c Mesa/src/blend.h Mesa/src/buffers.c Mesa/src/buffers.h Mesa/src/clip.c Mesa/src/clip.h Mesa/src/colortab.h Mesa/src/config.c Mesa/src/context.c Mesa/src/context.h Mesa/src/convolve.c Mesa/src/convolve.h Mesa/src/copypix.c Mesa/src/copypix.h Mesa/src/debug.c Mesa/src/depth.c Mesa/src/depth.h Mesa/src/dlist.c Mesa/src/dlist.h Mesa/src/drawpix.c Mesa/src/drawpix.h Mesa/src/enable.c Mesa/src/enable.h Mesa/src/eval.c Mesa/src/eval.h Mesa/src/extensions.c Mesa/src/extensions.h Mesa/src/feedback.c Mesa/src/feedback.h Mesa/src/fog.c Mesa/src/fog.h Mesa/src/get.c Mesa/src/get.h Mesa/src/glapi.c Mesa/src/glthread.h Mesa/src/highpc.c Mesa/src/hint.h Mesa/src/histogram.h Mesa/src/image.c Mesa/src/image.h Mesa/src/imports.c Mesa/src/light.c Mesa/src/light.h Mesa/src/lines.c Mesa/src/lines.h Mesa/src/logic.c Mesa/src/logic.h Mesa/src/masking.c Mesa/src/masking.h Mesa/src/matrix.c Mesa/src/matrix.h Mesa/src/pixel.c Mesa/src/pixel.h Mesa/src/points.c Mesa/src/points.h Mesa/src/polygon.c Mesa/src/polygon.h Mesa/src/rastpos.c Mesa/src/readpix.c Mesa/src/scissor.c Mesa/src/scissor.h Mesa/src/state.c Mesa/src/state.h Mesa/src/stencil.c Mesa/src/stencil.h Mesa/src/teximage.c Mesa/src/teximage.h Mesa/src/texobj.c Mesa/src/texobj.h Mesa/src/texstate.c Mesa/src/texstate.h Mesa/src/texture.c Mesa/src/texture.h Mesa/src/texutil.c Mesa/src/texutil.h Mesa/src/varray.c Mesa/src/varray.h Mesa/src/X/fakeglx.c Mesa/src/X/xm_api.c Mesa/src/X/xm_dd.c Mesa/src/X/xm_line.c Mesa/src/X/xm_span.c Mesa/src/X/xm_tri.c Mesa/src/swrast/s_aaline.c Mesa/src/swrast/s_aaline.h Mesa/src/swrast/s_aatriangle.h Mesa/src/swrast/s_accum.h Mesa/src/swrast/s_alpha.h Mesa/src/swrast/s_alphabuf.h Mesa/src/swrast/s_blend.h Mesa/src/swrast/s_context.c Mesa/src/swrast/s_context.h Mesa/src/swrast/s_depth.h Mesa/src/swrast/s_drawpix.h Mesa/src/swrast/s_feedback.h Mesa/src/swrast/s_fog.h Mesa/src/swrast/s_histogram.h Mesa/src/swrast/s_lines.h Mesa/src/swrast/s_logic.h Mesa/src/swrast/s_masking.h Mesa/src/swrast/s_pb.h Mesa/src/swrast/s_pixeltex.h Mesa/src/swrast/s_points.h Mesa/src/swrast/s_quads.c Mesa/src/swrast/s_quads.h Mesa/src/swrast/s_scissor.h Mesa/src/swrast/s_span.h Mesa/src/swrast/s_stencil.h Mesa/src/swrast/s_texture.h Mesa/src/swrast/s_triangle.h Mesa/src/swrast/s_zoom.h Mesa/src/swrast/swrast.h Mesa/src/swrast_setup/ss_context.h Mesa/src/swrast_setup/ss_triangle.c Mesa/src/swrast_setup/ss_triangle.h Mesa/src/swrast_setup/ss_vb.h Mesa/src/tnl/t_clip.c Mesa/src/tnl/t_clip.h Mesa/src/tnl/t_context.c Mesa/src/tnl/t_context.h Mesa/src/tnl/t_cva.c Mesa/src/tnl/t_cva.h Mesa/src/tnl/t_debug.c Mesa/src/tnl/t_debug.h Mesa/src/tnl/t_dlist.h Mesa/src/tnl/t_eval.c Mesa/src/tnl/t_eval.h Mesa/src/tnl/t_fog.c Mesa/src/tnl/t_fog.h Mesa/src/tnl/t_light.c Mesa/src/tnl/t_light.h Mesa/src/tnl/t_pipeline.c Mesa/src/tnl/t_pipeline.h Mesa/src/tnl/t_shade.c Mesa/src/tnl/t_shade.h Mesa/src/tnl/t_stages.c Mesa/src/tnl/t_stages.h Mesa/src/tnl/t_texture.c Mesa/src/tnl/t_texture.h Mesa/src/tnl/t_trans_elt.c Mesa/src/tnl/t_trans_elt.h Mesa/src/tnl/t_varray.c Mesa/src/tnl/t_varray.h Mesa/src/tnl/t_vb.c Mesa/src/tnl/t_vb.h Mesa/src/tnl/t_vbcull.c Mesa/src/tnl/t_vbcull.h Mesa/src/tnl/t_vbfill.c Mesa/src/tnl/t_vbfill.h Mesa/src/tnl/t_vbindirect.c Mesa/src/tnl/t_vbindirect.h Mesa/src/tnl/t_vbrender.c Mesa/src/tnl/t_vbrender.h Mesa/src/tnl/t_vbxform.c Mesa/src/tnl/t_vbxform.h Mesa/src/tnl/tnl.h Added Files: Mesa/src/mtypes.h Removed Files: Mesa/src/types.h Changed Mesa/src/types to Mesa/src/mtypes.h to avoid conflicts while compiling on a VMS system. ----------------------------------------------------------------------
2000-11-21minor clean-ups (Klaus Niederkrueger)Brian Paul
2000-11-21minor clean-upsBrian Paul
2000-11-19Replaced Texture.CurrentD[] with separate Texture.Current1/2/3D vars.Brian Paul
Completely removed the dirty texture object list. Set texObj->Complete to GL_FALSE to indicate dirty. Made point/line/triangle/quad SWvertex parameters const. Minor code clean-ups.
2000-11-16Move the transform and lighting code to two new directoriesKeith Whitwell
math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done.
2000-11-15Replaced ctx->Point.Size with ctx->Point._SizeBrian Paul
Replaced ctx->Point.UserSize with ctx->Point.Size
2000-11-15rewrite of _mesa_win_fog_coords_from_z() so that both perspective and ↵Brian Paul
orthographic projection are handled correctly
2000-11-14Removed Driver.Color() and Driver.Index() functions.Brian Paul
Pass color or color index directly to WriteMono*() span functions. Updated current s/w drivers accordingly. Clean-up of X gc handling in XMesa driver.
2000-11-13Cleanup of derived state calculation prior to seperating software T&LKeith Whitwell
into a new directory. Specifically the handling of changes to lighting lighting space (light in model vs. light in eye) have been revamped. Moved several derived values used only by swrast into that directory. Removed direct calls to swrast_flush() from vbrender.c -- pushed into ctx->Driver.RenderFinish. Optimized flat-shading case in swrast_setup.
2000-11-10replaced s_imaging.h with s_histogram.hBrian Paul
2000-11-10renamed to histogramBrian Paul
2000-11-10minor changes to silence compiler warningsBrian Paul
2000-11-05hooked in new AA line code, minor clean-upBrian Paul
2000-11-05New implementation of antialiased lines. Mesa should now pass the remainingBrian Paul
GL conformance tests for AA lines (but not tried yet). TODO: improve code sharing with the AA triangle code.
2000-11-05Reorganized software rasterizer as a module which manages its own state,Keith Whitwell
with tighter interfaces with the rest of the world. Proper documentation to come.
2000-10-31Always call Driver.SetReadBuffer() in copy pixels functions, just to be safeBrian Paul
2000-10-31Moved software rasterizer functionality to new directory.Keith Whitwell