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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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swrast
Age
Commit message (
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Author
2006-09-18
check for n <= 1 in compute_min_mag_ranges(), bug 8320
Brian Paul
2006-09-18
set lambda to zero for textured points (bug 8320)
Brian Paul
2006-09-13
updated comment
Brian Paul
2006-08-29
Move call to _swrast_update_rasterflags() since it depends on the
Brian Paul
2006-08-25
clamp result.depth to [0,1] if written to
Brian Paul
2006-08-24
fix fragment.position initialization bug
Brian Paul
2006-08-01
Clean-up FEATURE_ARB_shader_objects #ifdefs. Bug 7492.
Michal Krol
2006-07-21
load SLANG_FRAGMENT_FIXED_SECONDARYCOLOR
Brian Paul
2006-07-21
just reindent
Brian Paul
2006-07-20
Some structure renaming. Prefix vertex/fragment-related structs with
Brian Paul
2006-06-14
Protect _swrast_read_rgba_span with RENDER_START/FINISH
Keith Whitwell
2006-05-30
free convolved image / fix mem leak (bug 7077)
Brian Paul
2006-05-23
Add const qualifiers in a number of places.
Brian Paul
2006-05-22
GL_INDEX_OFFSET didn't work with CI->RGB mappings.
Brian Paul
2006-05-19
some new comments
Brian Paul
2006-05-19
replace FORMAT var with RB_TYPE
Brian Paul
2006-05-18
minor simplification
Brian Paul
2006-05-18
texture EnvColor needs to be converted to GLchan, not GLint
Brian Paul
2006-05-07
minor clean-ups around DepthScale/Bias
Brian Paul
2006-05-06
Check for overflow when converting floating pt Z values to 32-bit GLuint.
Brian Paul
2006-04-27
fixes for CHAN_BITS!=8
Brian Paul
2006-04-26
fix an assertion
Brian Paul
2006-04-25
update some tests for visual bit depths to use renderbuffers
Brian Paul
2006-04-25
Remove carriage returns.
Michal Krol
2006-04-25
silence warnings
Brian Paul
2006-04-14
don't need s_depth.h
Brian Paul
2006-04-14
Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]Units
Brian Paul
2006-04-11
More GLSL code:
Michal Krol
2006-04-06
remove unused var
Brian Paul
2006-04-06
Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format.
Brian Paul
2006-04-05
Check/use texture border color when sampling depth textures. (bug 6498)
Brian Paul
2006-04-04
Fix texcoord interpolation for fragment shaders.
Michal Krol
2006-03-29
put braces around RENDER_SPAN macro when called, not when defined. Fixes -pe...
Brian Paul
2006-03-29
fix a GLuint vs GLushort test, new assertions
Brian Paul
2006-03-26
merge from texman branch
Brian Paul
2006-03-25
remove carriage returns
Brian Paul
2006-03-22
Need to check for new state and do readpixels/drawpixels clipping after
Brian Paul
2006-03-21
GLSL fixes:
Michal Krol
2006-03-19
minor clean-ups
Brian Paul
2006-03-15
s/GLuint/GLushort/ in read_depth_stencil_image()
Brian Paul
2006-03-07
Committing in .
Jouk Jansen
2006-03-03
Fix bogus span mask in s_atifragshader.c leading to trouble when the pixel wa...
Roland Scheidegger
2006-03-02
implementation of _swrast_BlitFramebuffer()
Brian Paul
2006-03-01
added s_blit.c
Brian Paul
2006-03-01
_swrast_blit_framebuffer() function
Brian Paul
2006-02-28
only run shader on active fragments in the span
Brian Paul
2006-02-28
check if active fragment shader for deferred texturing/shading
Brian Paul
2006-02-28
check for active shader, set FRAGPROG_BIT in raster mask
Brian Paul
2006-02-27
More GLSL code:
Michal Krol
2006-02-22
include proper header file, remove local extern declarations
Brian Paul
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