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android-x86-mesa.git
envsa_r300
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r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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swrast
Age
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Author
2005-10-24
fragment program writing to result.depth.z was broken
Brian Paul
2005-10-21
check span.y >=0 (bug 4842)
Brian Paul
2005-10-21
fix broken SWZ instruction
Brian Paul
2005-10-21
fix broken KIL
Brian Paul
2005-10-12
change includes (bug 4468)
Brian Paul
2005-10-07
Fix a number of point size attenuation problems.
Brian Paul
2005-10-05
Remove _IsPowerOfTwo from gl_texture_object, not really needed.
Brian Paul
2005-10-05
In gl_texture_image replace IntFormat with InternalFormat and Format with
Brian Paul
2005-10-04
Use Visual.depthBits rather than Renderbuffer::DepthBits for depth buffer
Brian Paul
2005-10-01
GL_EXT_packed_depth_stencil changes
Brian Paul
2005-10-01
fix an assertion
Brian Paul
2005-10-01
simplify the read_depth_stencil_pixels() function
Brian Paul
2005-09-30
implemented fallbacks for GL_EXT_packed_depth_stencil
Brian Paul
2005-09-30
minor improvements
Brian Paul
2005-09-30
added _swrast_get_row()
Brian Paul
2005-09-29
implement CopyPixels for GL_DEPTH_STENCIL_EXT
Brian Paul
2005-09-29
added _swrast_put_row()
Brian Paul
2005-09-29
Rewrite much of the pixel zoom code.
Brian Paul
2005-09-28
Initial work for GL_EXT_packed_depth_stencil extension.
Brian Paul
2005-09-27
Lift all the format/type error checking out of the _swrast_Draw/Read/CopyPixels
Brian Paul
2005-09-26
glDraw/CopyPixels of stencil data didn't obey the stencil write mask. Fixed.
Brian Paul
2005-09-23
Committing in .
Jouk Jansen
2005-09-23
fix clipped glReadPixels bug
Brian Paul
2005-09-22
Replace gl_renderbuffer.ComponentSizes[] with separate RedBits, GreenBits,
Brian Paul
2005-09-22
When testing visual attributes, use the Draw/Read buffer, not the context.
Brian Paul
2005-09-22
fix a debug message
Brian Paul
2005-09-22
changed a renderbuffer check
Brian Paul
2005-09-21
add missing scale factor in _swrast_read_depth_span_float()
Brian Paul
2005-09-21
Remove ACCUM_BITS.
Brian Paul
2005-09-21
replace GLdepth with GLuint and remove GLdepth
Brian Paul
2005-09-20
s/programss/programs/
Brian Paul
2005-09-20
compute z[i] as GLuint
Brian Paul
2005-09-20
some improvements to _swrast_clear_depth_buffer()
Brian Paul
2005-09-20
remove unneeded sizeof(GLdepth) test
Brian Paul
2005-09-20
Change zLeft and zval to GLuint. Seems to fix 32-bit Z computation
Brian Paul
2005-09-20
remove STENCIL_MAX
Brian Paul
2005-09-19
additional wrapper updates, bug 4468
Brian Paul
2005-09-16
Fix potential segfault when trying to read pixels outside renderbuffer bounds.
Brian Paul
2005-09-16
remove unused _swrast_read_depth_span()
Brian Paul
2005-09-16
lots of little clean-ups, improvements
Brian Paul
2005-09-16
change some comments
Brian Paul
2005-09-16
pass mask=NULL to write all pixels in clear_ci_buffer_with_masking()
Brian Paul
2005-09-16
use mesa import wrappers, bug 4468
Brian Paul
2005-09-16
Rework the texture filtering functions a bit.
Brian Paul
2005-09-16
replace a couple macros with inlined functions
Brian Paul
2005-09-16
more GLuint->GLbitfield changes
Brian Paul
2005-09-15
Replace GLuint with GLbitfield where appropriate. Also replace GLuint
Brian Paul
2005-09-15
Code clean-ups, reorg.
Brian Paul
2005-09-15
updated comments
Brian Paul
2005-09-15
Update includes post-splitting of s_texture.c
Brian Paul
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