Age | Commit message (Expand) | Author |
2006-06-14 | Protect _swrast_read_rgba_span with RENDER_START/FINISH | Keith Whitwell |
2006-05-30 | free convolved image / fix mem leak (bug 7077) | Brian Paul |
2006-05-23 | Add const qualifiers in a number of places. | Brian Paul |
2006-05-22 | GL_INDEX_OFFSET didn't work with CI->RGB mappings. | Brian Paul |
2006-05-19 | some new comments | Brian Paul |
2006-05-19 | replace FORMAT var with RB_TYPE | Brian Paul |
2006-05-18 | minor simplification | Brian Paul |
2006-05-18 | texture EnvColor needs to be converted to GLchan, not GLint | Brian Paul |
2006-05-07 | minor clean-ups around DepthScale/Bias | Brian Paul |
2006-05-06 | Check for overflow when converting floating pt Z values to 32-bit GLuint. | Brian Paul |
2006-04-27 | fixes for CHAN_BITS!=8 | Brian Paul |
2006-04-26 | fix an assertion | Brian Paul |
2006-04-25 | update some tests for visual bit depths to use renderbuffers | Brian Paul |
2006-04-25 | Remove carriage returns. | Michal Krol |
2006-04-25 | silence warnings | Brian Paul |
2006-04-14 | don't need s_depth.h | Brian Paul |
2006-04-14 | Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]Units | Brian Paul |
2006-04-11 | More GLSL code: | Michal Krol |
2006-04-06 | remove unused var | Brian Paul |
2006-04-06 | Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format. | Brian Paul |
2006-04-05 | Check/use texture border color when sampling depth textures. (bug 6498) | Brian Paul |
2006-04-04 | Fix texcoord interpolation for fragment shaders. | Michal Krol |
2006-03-29 | put braces around RENDER_SPAN macro when called, not when defined. Fixes -pe... | Brian Paul |
2006-03-29 | fix a GLuint vs GLushort test, new assertions | Brian Paul |
2006-03-26 | merge from texman branch | Brian Paul |
2006-03-25 | remove carriage returns | Brian Paul |
2006-03-22 | Need to check for new state and do readpixels/drawpixels clipping after | Brian Paul |
2006-03-21 | GLSL fixes: | Michal Krol |
2006-03-19 | minor clean-ups | Brian Paul |
2006-03-15 | s/GLuint/GLushort/ in read_depth_stencil_image() | Brian Paul |
2006-03-07 | Committing in . | Jouk Jansen |
2006-03-03 | Fix bogus span mask in s_atifragshader.c leading to trouble when the pixel wa... | Roland Scheidegger |
2006-03-02 | implementation of _swrast_BlitFramebuffer() | Brian Paul |
2006-03-01 | added s_blit.c | Brian Paul |
2006-03-01 | _swrast_blit_framebuffer() function | Brian Paul |
2006-02-28 | only run shader on active fragments in the span | Brian Paul |
2006-02-28 | check if active fragment shader for deferred texturing/shading | Brian Paul |
2006-02-28 | check for active shader, set FRAGPROG_BIT in raster mask | Brian Paul |
2006-02-27 | More GLSL code: | Michal Krol |
2006-02-22 | include proper header file, remove local extern declarations | Brian Paul |
2006-02-21 | Committing in . | Jouk Jansen |
2006-02-15 | Add arbshader stage. | Michal Krol |
2006-01-26 | New comments, clean-up of fields related to point/line/triangle validation. | Brian Paul |
2005-12-14 | Removed the GL_SGIX/SGIS_pixel_texture extensions. Same thing can be | Brian Paul |
2005-12-07 | Fix bugzilla 5253. Add {} around code in RENDER_SPAN macros when code includ... | Karl Schultz |
2005-12-06 | C++ fixes, mostly casts (Stephane Conversy) | Brian Paul |
2005-12-01 | get depthBits from the current drawbuffer | Brian Paul |
2005-11-20 | Make Saturate a 2-bit field again, renamed to SaturateMode with three | Brian Paul |
2005-11-19 | No longer derive 'ati_fragment_shader' from 'program' class. Only the | Brian Paul |
2005-11-17 | optimize drawing GL_DEPTH_STENCIL pixels into a GL_DEPTH_STENCIL renderbuffer | Brian Paul |