index
:
android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
mesa
/
swrast
Age
Commit message (
Expand
)
Author
2001-09-18
more compiler warning fixes
Karl Schultz
2001-09-13
minor optimizations for flat shading (Klaus Niederkrueger)
Brian Paul
2001-09-13
replaced some tabs with spaces
Brian Paul
2001-08-20
removed a semicolon in the USE() macro
Brian Paul
2001-08-20
new debugging code
Brian Paul
2001-08-14
Fixes for 32-bit GLchans: smooth/flat/textured triangles seem to work now.
Brian Paul
2001-08-07
removed some now bogus assertions (due to Klaus's latest optimization)
Brian Paul
2001-08-07
optimization to sample_lambda_2d() (Klaus Niederkrueger)
Brian Paul
2001-07-28
Remove _BaseAlpha, fix reflect lighting bug.
Keith Whitwell
2001-07-26
Applied Klaus Niederkrueger's latest flat-shading clean-ups and some of my own.
Brian Paul
2001-07-23
GLchan and GL_ADD clamping changes (Klaus Niederkrueger)
Brian Paul
2001-07-23
don't clamp colors if GLchan==GLfloat in add_colors()
Brian Paul
2001-07-23
GLubyte -> GLchan change
Brian Paul
2001-07-19
GLchan changes
Brian Paul
2001-07-18
do some 16-bit GLchan computations in floating point (Gerk Huisma)
Brian Paul
2001-07-17
Lighting now emits colors as CHAN_TYPE, as it used to. This will require
Keith Whitwell
2001-07-16
disable MMX blend code until it gets fixed
Brian Paul
2001-07-14
more work on float colors (still not finished)
Brian Paul
2001-07-14
removed unused tiny triangle test code
Brian Paul
2001-07-13
undo previous check-in (unfinished code)
Brian Paul
2001-07-13
assorted changes for supporting GLfloat color channels (not done)
Brian Paul
2001-07-13
fixed two bad casts (Stephane Conversy)
Brian Paul
2001-07-12
Rename some of the tnl->Driver.* functions to tnl->Driver.Render.*, to make it
Keith Whitwell
2001-07-09
fixed flat shading bug in affine_ and persp_textured_triangle() functions
Brian Paul
2001-07-09
added missing \'s
Brian Paul
2001-06-26
More raster fog coord fixes.
Brian Paul
2001-06-26
optimized texture triangle updates (Klaus Niederkrueger)
Brian Paul
2001-06-18
fix glDraw/CopyPixels w/ fog bug. minor fog code clean-ups.
Brian Paul
2001-06-13
fixed a +/- typo in the Y coord setup
Brian Paul
2001-06-12
always feedback unit 0 texcoords
Brian Paul
2001-06-12
Snap triangle x,y vertices to 1/16 subpixel positions.
Brian Paul
2001-06-11
check for PB overflow in general_flat_rgba_line()
Brian Paul
2001-06-05
minor clean-ups
Brian Paul
2001-06-01
applied Klaus Niederkrueger's CHAN_BITS==32 patch
Brian Paul
2001-05-30
GLubyte -> GLchan fix
Brian Paul
2001-05-30
added current raster fog coord and related code
Brian Paul
2001-05-29
removed unused var
Brian Paul
2001-05-21
fixed a number of multi-texture line bugs
Brian Paul
2001-05-21
initial support for GL_SGIS_generate_mipmap extension
Brian Paul
2001-05-17
fixed Width/Height typo (Jeff Hartmann)
Brian Paul
2001-05-17
removed (void) index; statement
Brian Paul
2001-05-17
Fix order of decomposition of quad.
Keith Whitwell
2001-05-16
use DEFARRAY, etc macros to work around 32k data limit on Macs (Tom Goon)
Brian Paul
2001-05-15
Apply antialiasing coverage factor to alpha after texture application,
Brian Paul
2001-05-15
minor clean-ups and more comments
Brian Paul
2001-05-14
New IFLOOR, ICEIL macros from Josh Vanderhoof. Fixes problems with
Brian Paul
2001-05-14
New triangle rasterization code. Store per-span initial/step values in the
Brian Paul
2001-05-11
fixed scissor clear problem (Michael Saunders)
Brian Paul
2001-05-10
redo previous change in a more defensive way
Brian Paul
2001-05-10
added check for zero-length spans, avoids potential problems later
Brian Paul
[next]