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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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swrast
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Author
2005-09-02
add error checking to the GL_ATI_FRAGMENT_SHADER entrypoints. Fix bug with sc...
Roland Scheidegger
2005-08-31
Just additional comments.
Brian Paul
2005-08-27
Rearrange the code related to GL_ARB_occlusion_object to generalize query
Brian Paul
2005-08-25
removed GL_HP_occlusion_test extension
Brian Paul
2005-08-25
also check for texture border in sample_linear_2d()
Brian Paul
2005-07-26
improve comments about win[0..3] values (bug 2554)
Brian Paul
2005-07-18
s/clippping/clipping/
Brian Paul
2005-07-18
pass in the renderbuffer
Alan Hourihane
2005-07-01
Remove NEW_RENDERBUFFER stuff.
Brian Paul
2005-07-01
remove OLD_RENDERBUFFER code
Brian Paul
2005-06-30
Redo all the GL_LINEAR interpolation code in terms of LERP macros/functions.
Brian Paul
2005-06-21
check for NULL swrast->Driver.SetBuffer before calling it
Brian Paul
2005-06-10
be sure we have span texcoords before calling _swrast_texture_span()
Brian Paul
2005-06-10
pass mask array to PutRowRGB() in simple_z_textured_triangle()
Brian Paul
2005-06-04
set OLD_RENDERBUFFER=0, need to clean up a few more things before totally rem...
Brian Paul
2005-06-04
remove old span functions from swrast_device_driver struct
Brian Paul
2005-06-04
remove old span code
Brian Paul
2005-06-04
fix an assertion
Brian Paul
2005-06-04
remove old span code
Brian Paul
2005-06-02
Remove last of the old span code.
Brian Paul
2005-05-24
moved to windows build dir
Karl Schultz
2005-05-20
Remove some debug output
Jon Smirl
2005-05-15
fix GetRow parameters (Nicolai Haehnle)
Brian Paul
2005-05-11
Don't let FragmentProgram._Active influence choice of vertex vs pixel
Keith Whitwell
2005-05-11
Previously in TXP and TEX instructions, lambda was passed to
Keith Whitwell
2005-05-11
Don't let FragmentProgram._Active influence choice of vertex vs pixel
Keith Whitwell
2005-05-11
Test for texcoord[3] == zero before dividing. Not so sure about this
Keith Whitwell
2005-05-10
Committing in .
Jouk Jansen
2005-05-08
dri fb works using renderbuffers now in RGBA mode
Jon Smirl
2005-05-06
restore call to SetBuffer() in clear_color_buffers(), only temporary
Brian Paul
2005-05-05
more updates for users of s_spantemp.h
Brian Paul
2005-05-04
FBO changes
Brian Paul
2005-05-04
Major check-in of changes for GL_EXT_framebuffer_object extension.
Brian Paul
2005-05-04
Add a facility to route all rasterization through a fragment program
Keith Whitwell
2005-04-26
added interpolate_fog()
Brian Paul
2005-04-22
undef DEPTH_TYPE at end
Brian Paul
2005-04-21
Reduce the size of mesa's internal fragment and vertex program
Keith Whitwell
2005-01-29
remove stray span.y++
Brian Paul
2005-01-17
use FABSF(fogCoord) to fix fog calculation problem (Soju Matsumoto)
Brian Paul
2005-01-17
fix a few warnings
Brian Paul
2005-01-13
add s_atifragshader.c, s_atifragshader.h
Michal Krol
2005-01-03
updates from Jouk
Brian Paul
2004-12-29
Use Point._Size in calculation
Keith Whitwell
2004-12-29
use clamped Line._Width in calculations
Keith Whitwell
2004-12-19
Implement software ATI_fragment_shader
Dave Airlie
2004-12-18
Consolidate _swrast_write_texture_span() into _swrast_write_rgba_span().
Brian Paul
2004-12-18
Added PRINT instruction for GL_NV_fragment_program.
Brian Paul
2004-12-16
fix typos in texcoord setup - fixes perspective correction bug
Brian Paul
2004-12-16
don't divide texcoords by q if using a fragment program
Brian Paul
2004-12-15
fixes for fragment programs
Brian Paul
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