summaryrefslogtreecommitdiff
path: root/src/mesa/swrast
AgeCommit message (Expand)Author
2006-10-22don't save color/z if fragment is killedBrian Paul
2006-10-22minor tweaks good for about 12% faster executionBrian Paul
2006-10-22silence used var warningsBrian Paul
2006-10-22Color clamping fixes.Brian Paul
2006-10-21move/improve comments, clean up code in a few placesBrian Paul
2006-10-21fix another logic error in computing deferredTextureBrian Paul
2006-10-21For deferredTexture, need to check if the fragment program/shader writesBrian Paul
2006-10-21move interpolate_varying() callBrian Paul
2006-10-21Move interpolate_texcoords() and interpolate_varying() calls into shade_textu...Brian Paul
2006-10-19Consolidate some code into shade_texture_span().Brian Paul
2006-10-19fixed Fixed/Int bugBrian Paul
2006-10-19remove temp codeBrian Paul
2006-10-19fix problem when CHAN_BITS == 32 (bug 8704), remove unneeded assertionBrian Paul
2006-10-18added clamp_colors(), updated assertionsBrian Paul
2006-10-18Don't pass x/y/width/height to ctx->Driver.Accum().Brian Paul
2006-10-17Always convert colors to float before running a fragment shader/program.Brian Paul
2006-10-17fix fog color bugBrian Paul
2006-10-17Move struct atifs_machine into s_atifragshader.cBrian Paul
2006-10-17Seperate interpolate_colors() and interpolate_specular().Brian Paul
2006-10-17apply_aa_coverage() for ubyte/ushort/floatBrian Paul
2006-10-17Fix CHAN_BITS=32 issues.Brian Paul
2006-10-14cut and paste error: s/Width/Height/Brian Paul
2006-10-13Consolidate, move, fix code related to color index and stencil image transferBrian Paul
2006-10-13In _mesa_pack_rgba_span_float() we don't need to make a temporary copy ofBrian Paul
2006-10-13s/GLuint/GLbitfield/Brian Paul
2006-10-13Revamp color table code.Brian Paul
2006-10-12adjust_colors() function replaces old _mesa_chan_to_float_span() function.Brian Paul
2006-10-12use _mesa_map_ci8_to_rgba8() instead of _mesa_map_ci8_to_rgba()Brian Paul
2006-10-12Lots of changes to support runtime renderbuffer depths.Brian Paul
2006-10-11use GLvoid * for _swrast_write_zoomed_rgb/rgba_span() functionsBrian Paul
2006-10-11rewrite/simplify the fast_draw_pixels() functionBrian Paul
2006-10-11use _mesa_convert_colors(), update some assertionsBrian Paul
2006-10-11support for runtime renderbuffer depthsBrian Paul
2006-10-11List of source (.c) files in each directory.Brian Paul
2006-10-10Move the fp_machine struct into s_nvfragmprog.c since (except for programBrian Paul
2006-10-06rewrite clear_rgba_buffer_with_masking()Brian Paul
2006-10-06deal with union/aliasing in convert_color_type()Brian Paul
2006-10-06rewrite of read_fast_rgba_pixels()Brian Paul
2006-10-04use _swrast_span_default_color() in the disabled code tooBrian Paul
2006-10-04call _swrast_span_default_color() to simplify _swrast_Bitmap(), improved comm...Brian Paul
2006-10-01New SWspan and SWspanarrays typedefs.Brian Paul
2006-09-29more changes for runtime renderbuffer depthsBrian Paul
2006-09-29Move mipmap generation functions, texture scaling functions into newBrian Paul
2006-09-25Initial work for supporting different renderbuffer color depths at runtime.Brian Paul
2006-09-24Change logicop, blend, masking functions to use the colors/indexes in theBrian Paul
2006-09-24Roll the multi_write_rgba_span() code into _swrast_write_rgba_span().Brian Paul
2006-09-24use span.array->rgba instead of local var in accum_return()Brian Paul
2006-09-24use span.arrays for color/indexes instead of a local var when doing masked cl...Brian Paul
2006-09-22Get rid of _swrast_mask_rgba_array() and _swrast_mask_index_array().Brian Paul
2006-09-22Use _Enabled rather than _Active when checking for fragment shadersKeith Whitwell